Starting on a Ship

I was thinking: CoMI, EfMI and ToMI have all started on a ship. Obviously this is a tactic to limit the different options and keep the opening puzzle nice and easy, but I think it is a nice touch. It keeps things exciting, keeps it piratey and gives continuity.
Looks like ToMI episode two will also start on a ship. Is this how things will work from now on?

Comments

  • edited July 2009
    You never know, but it's a good way to start an adventure. Gives me the feeling that the adventure can take place anywhere.
  • edited July 2009
    I think it'd be nice to get a Secret of Monkey Island-style opening, with a vague goal and a nudge in the right direction.

    ...actually, now that I think about it, that's basically what once we hit Flotsam.
  • edited July 2009
    In the old games, this is sort of a tutorial for the player, so you'd get used to the controls and the interface.

    As for TMI, filesize is important, so Telltale are using a simple, yet elegant trick. The ship scene acts like a neutral ground. This way there's no need to show the old island in the new game or the new island in the old game, thus saving valuable game size.

    Actually I don't mind, as long as it's done well. This is a pirate game after all.
  • edited July 2009
    I'm not sure if you can call a bumper car a boat... o_o
  • edited July 2009
    KEBSD wrote: »
    I'm not sure if you can call a bumper car a boat... o_o
    Er, I think they meant the ship you end up on *after* the bumper car sequence. You know, the first playable portion of the game?
  • edited July 2009
    I think he/she was talking about being in Lechuck's ship as soon as you get control of Guybrush, you know with Wally or "Blood nose".
  • edited July 2009
    Ahh, okay!
  • edited July 2009
    Hey! At least starting from a ship is way better than the scores of games that start with the protagonist in a closed room or waking up from a bed.
  • edited July 2009
    With no memory of who they are?
  • edited July 2009
    Yup, and usually with false hope that they will become somebody.

    *edit: somebody important, like a Mighty Pirate (TM)
  • edited July 2009
    smashing wrote: »
    Hey! At least starting from a ship is way better than the scores of games that start with the protagonist in a closed room or waking up from a bed.
    I don't remember GT having a sword (maybe I should check before posting.....nah) at the end of Ep.1. The "voice" might put him in a cell, so
    Ep.2 could start with GT waking up from a bed in a closed room. :p
  • edited July 2009
    Shmeh wrote: »
    I don't remember GT having a sword (maybe I should check before posting.....nah) at the end of Ep.1. The "voice" might put him in a cell, so
    Ep.2 could start with GT waking up from a bed in a closed room. :p
    Why would a sword make any difference for Guybrush? And if you need to throw someone in a cell, do you actually need a reason?

    Anyway, as much as these cliche sucks, it is one of the most logical ways to introduce the gamers to the gameplay. Can you imagine allowing players to explore everywhere, without a gradual learning curve before the more difficult puzzle set in?

    From a pure story-telling point of view, you have to start from the humblest of beginning, so that you can slowly build up to a unforgettable climax in the middle. Good adventure and role-playing games (MMO excluded) are stuck with these cliches, since story-telling is important. Planescape: Torment and KOTOR were good because of the strong story element. and they each start off with humble closed room beginning.
  • edited July 2009
    Yeah I totally agree, and I understand why they did this. I just think it's a nice tradition: perhaps they should carry it on!
  • edited July 2009
    If you wanna keep tradition, All Monkey Island games (Except Escape) have started at Night too.
  • edited July 2009
    smashing wrote: »
    Why would a sword make any difference for Guybrush? And if you need to throw someone in a cell, do you actually need a reason?
    The point about the sword was that he had nothing to defend himself with so he is already "captured".
    The post was just a throw away joke though, so it doesn't matter in the slightest.
  • edited July 2009
    I guess leaving an island is a good point at starting a new chapter.
  • edited July 2009
    Shmeh wrote: »
    The point about the sword was that he had nothing to defend himself with so he is already "captured".
    The post was just a throw away joke though, so it doesn't matter in the slightest.


    I got the joke dear. Just pointing out that
    it might've been funnier if Guybrush is fully equipped with all kind of latest technology (like the De Singe's gun) and still gotten captured at sword-point.
  • edited July 2009
    Bruno83 wrote: »
    I guess leaving an island is a good point at starting a new chapter.

    It might be the case. But heading to a new island at the start of every single chapter will end up to be kinda a bore too...
  • edited July 2009
    smashing wrote: »
    It might be the case. But heading to a new island at the start of every single chapter will end up to be kinda a bore too...
    I dunno, I'd like a completely new invironment for every chapter.
    But I wouldn't mind going back to some islands later.
    It doesn't alsways have to start on a ship though.
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