Starting on a Ship
I was thinking: CoMI, EfMI and ToMI have all started on a ship. Obviously this is a tactic to limit the different options and keep the opening puzzle nice and easy, but I think it is a nice touch. It keeps things exciting, keeps it piratey and gives continuity.
Looks like ToMI episode two will also start on a ship. Is this how things will work from now on?
Looks like ToMI episode two will also start on a ship. Is this how things will work from now on?
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...actually, now that I think about it, that's basically what once we hit Flotsam.
As for TMI, filesize is important, so Telltale are using a simple, yet elegant trick. The ship scene acts like a neutral ground. This way there's no need to show the old island in the new game or the new island in the old game, thus saving valuable game size.
Actually I don't mind, as long as it's done well. This is a pirate game after all.
*edit: somebody important, like a Mighty Pirate (TM)
Anyway, as much as these cliche sucks, it is one of the most logical ways to introduce the gamers to the gameplay. Can you imagine allowing players to explore everywhere, without a gradual learning curve before the more difficult puzzle set in?
From a pure story-telling point of view, you have to start from the humblest of beginning, so that you can slowly build up to a unforgettable climax in the middle. Good adventure and role-playing games (MMO excluded) are stuck with these cliches, since story-telling is important. Planescape: Torment and KOTOR were good because of the strong story element. and they each start off with humble closed room beginning.
I got the joke dear. Just pointing out that
It might be the case. But heading to a new island at the start of every single chapter will end up to be kinda a bore too...
But I wouldn't mind going back to some islands later.
It doesn't alsways have to start on a ship though.