Sam & Max Unofficial FAQ (Please Read Before Posting) [Last Updated November 5, 2017]

JenniferJennifer Moderator
edited November 2017 in Sam & Max

Unofficial FAQ (Last Updated November 5, 2017)

We have changed the format of this FAQ to have separate posts for each game, to make it easier to read.


Please note all information here is compiled by volunteer moderators who are not Telltale Staff members.

Community moderators such as Jennifer and Vainamoinen helped write this FAQ. We check our facts thoroughly and have a lot of Telltale experience on our backs, but this is not an 'official' source, we're just volunteers!


(If you have technical problems with your games and need help, submit a request at the Telltale Games Support Center)

For assistance with any problems you have, feel free to consult the Telltale Games Support Center. From there, you can search for the solution to your problem depending on what game you are playing as well as the platform you are playing on.

If you still need further assistance, you may also try the following:


To see what current and future projects Telltale are working on, follow our "Future of Telltale FAQ" thread for frequent updates!


Latest Updates: November 5, 2017

  • Updated the cost of the games.

Comments

  • JenniferJennifer Moderator

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  • JenniferJennifer Moderator
    edited September 2017

    Poker Night 1 & 2 and Sam & Max General FAQ

    (1) What is Sam & Max?

    Sam & Max is a franchise starring the Freelance Police consisting of Sam, an anthropomorphic canine shamus, and Max, a hyperkinetic rabbity thing. The series was created by Dave Purcell in his youth, and was given to his brother Steve as a birthday present, as Steve would often make parodies of Dave's comics with off-model characters and crazy dialog. This craziness continued into the commercial products, when Sam & Max first appeared in comics in 1987.

    They've appeared in comics on and off since then, a 1993 adventure game by LucasArts titled Sam & Max: Hit the Road, a 1997 television series titled The Adventures of Sam & Max: Freelance Police, a 2001 Flash short titled Our Bewildering Universe, fifteen machinima short cartoons and three seasons of episodic adventure games by Telltale Games.

    (2) Did Telltale Games make any Sam & Max games other than the three main seasons?

    Telltale made two crossover poker games:

    (1)Poker Night at the Inventory starred Max (along with The Heavy from Team Fortress 2, Tycho from Penny Arcade, and Strong Bad from Homestar Runner), and Sam appeared in a short cameo.

    (2)Poker Night 2 starred Sam (along with Ash from Army of Darkness, Claptrap from Borderlands, Brock from Venture Bros, and GLaDOS from Portal), and Max appeared in a cameo.

    For more information on the Poker night series, please refer to The Inventory Unofficial FAQ.

    (3)Will Telltale make more games starring Sam & Max?

    This is unlikely, as Telltale have moved on to other projects.

  • JenniferJennifer Moderator
    edited November 2017

    Season Three FAQ

    (1) What is Sam & Max: The Devil's Playhouse?

    Sam & Max: The Devil's Playhouse, also known as Sam & Max: Season Three, is the third series of episodic games starring Sam & Max. This season breaks from the mold of the previous series, giving Max psychic powers, which are gained incrementally throughout the season. This season also has a more cohesive narrative, with one long narrative continued throughout cliffhangers in each episode, as Telltale first demonstrated with Tales of Monkey Island, and later continued in their cinematic story games such as The Walking Dead.

    (2) Was Steve Purcell involved with the game?

    Steve Purcell wasn't as involved as he was in previous seasons, where he acted as a co-writer and co-designer, but he still was there to make sure that the game stayed true to the greater universe of Sam & Max, and supplied additional art for the game.

    (3) What is gameplay like?

    This game was released before the cinematic story games such as The Walking Dead, so the gameplay doesn't consist of choices and consequences (minus one small choice at the end of the last episode of the season). The gameplay consists of puzzles which are mostly solved through using Max's psychic powers, which are learned throughout the season and can be controlled at will once Max learns them.

    (4) For which platforms is season three available?

    Sam & Max: The Devil's Playhouse is available for PC, Mac, and PSN on PlayStation 3. Episode 1 used to be available for iOS, but it is no longer available to purchase.

    (5) How much does The Devil's Playhouse cost?

    The entire season (five episodes) can be purchased for PC and Mac for $20 on Steam, GOG.com, or the Telltale store. It's also $20 for PS3 at PSN.

    (6) How many episodes are there in season three?

    There are five episodes. The episode titles are The Penal Zone, The Tomb of Sammun-Mak, They Stole Max's Brain, Beyond the Alley of the Dolls, and The City that Dares Not Sleep.

    (7) Will season three be ported to other platforms?

    This is unlikely as Sam & Max: The Devil's Playhouse is several years old now and Telltale mainly only ports their newer games to other platforms.

    (8) Is there a bonus/free collector's DVD version for season three available from the Telltale store?

    There was, but unfortunately the collector's DVD is now out of print.

    (9) Is there a soundtrack CD available for season three?

    Unlike the first two seasons, no soundtrack CD was ever produced for The Devil's Playhouse. Since Telltale has mostly moved on from physical merchandise, it seems unlikely that a soundtrack CD for the season will be released in the future.

  • JenniferJennifer Moderator
    edited November 2017

    Season Two FAQ

    (1) What is Sam & Max: Season Two?

    Sam & Max: Season Two, also known as Sam & Max Beyond Time and Space, is the second series of episodic games starring Sam & Max. This season continues in much the same mold as the first, however there are new characters and new locations for Sam & Max to explore.

    (2) Was Steve Purcell involved with the game?

    Steve Purcell was heavily involved with the season, as he acted as a co-writer and co-designer.

    (3) What is gameplay like?

    This game was released before the cinematic story games such as The Walking Dead, so the gameplay doesn't consist of choices and consequences. The gameplay consists of puzzles which are mostly solved through manipulating objects and talking to characters.

    (4) For which platforms is season two available?

    Sam & Max: Season Two was available for PC, Mac, iOS, PSN on PlayStation 3, and XBLA on Xbox 360. It was available at retail for Wii, but is now out of print.

    (5) How much does season two cost?

    The entire season (five episodes) can be purchased for PC and Mac for $20 on Steam, GOG.com, or the Telltale store. The entire season is also $20 for PS3 at PSN. The entire season can be purchased for $10 for Xbox 360 on XBLA. It is also available in individual episodes on iOS at $3 a piece for a total of $15. It is no longer available to purchase on Wii.

    (6) How many episodes are there in season two?

    There are six episodes. The episode titles are Ice Station Santa, Moai Better Blues, Night of the Raving Dead, Chariots of the Dogs and What's New Beelzebub?.

    (7) Will season two be ported to other platforms?

    This is unlikely as Sam & Max: Season Two is several years old now and Telltale mainly only ports their newer games to other platforms.

    (8) Is there a bonus/free collector's DVD version for season two available from the Telltale store?

    There was, but unfortunately the collector's DVD is now out of print.

    (9) Is there a soundtrack CD available for season two?

    There was, but unfortunately it is now out of print. Since Telltale has mostly moved on from physical merchandise, it seems unlikely that the season two soundtrack CD will be re-released in the future.

  • JenniferJennifer Moderator
    edited November 2017

    Season One FAQ

    (1) What is Sam & Max: Season One?

    Sam & Max: Season One, also known as Sam & Max Save the World, is the first series of episodic games starring Sam & Max. This season was Telltale's first continuously running episodic series, a format that they would continue throughout their history, even into the cinematic story games such as The Walking Dead.

    (2) Was Steve Purcell involved with the game?

    Steve Purcell was heavily involved with the season, as he acted as a co-writer and co-designer.

    (3) What is gameplay like?

    This game was released before the cinematic story games such as The Walking Dead, so the gameplay doesn't consist of choices and consequences. The gameplay consists of puzzles which are mostly solved through manipulating objects and talking to characters.

    (4) For which platforms is season one available?

    Sam & Max: Season One is available for PC and XBLA on Xbox 360. It was only available on Wii at retail, and that version is now out of print.

    (5) How much does season one cost?

    The entire season (five episodes) can be purchased for PC for $20 on Steam, GOG.com, or the Telltale store. The entire season can be purchased for $10 for Xbox 360 on XBLA.

    (6) How many episodes are there in season one?

    There are six episodes. The episode titles are Culture Shock, Situation: Comedy, The Mole, the Mob, and the Meatball, Abe Lincoln Must Die!, Reality 2.0 and Bright Side of the Moon.

    (7) Will season one be ported to other platforms?

    This is unlikely as Sam & Max: Season One is several years old now and Telltale mainly only ports their newer games to other platforms.

    (8) Is there a bonus/free collector's DVD version for season one available from the Telltale store?

    There was, but unfortunately the collector's DVD is now out of print.

    (9) Is there a soundtrack CD available for season one?

    There was, but unfortunately it is now out of print. Since Telltale has mostly moved on from physical merchandise, it seems unlikely that the season one soundtrack CD will be re-released in the future.

This discussion has been closed.