LOOM fanmade sequel project not dead just yet

edited July 2009 in General Chat
The site is down, but the forum is still there, and on it...

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See the screenshot in higher resolution here: http://board.apeironstudios.com/index.php

Comments

  • edited July 2009
    This is the best news I've heard in weeks...especially considering the fact that Brian Moriarty gave his blessing to these guys.
  • edited July 2009
    I hope they are as dedicated as the AGD Interactive team, because that game looks gorgeous; though the tone looks a lot darker than the first game. Hmm.
  • edited July 2009
    I really need to play LOOM after I play Grim Fandango.

    Had it for years, just sitting there.
  • edited July 2009
    LOOM never interested me, but that screenie is beautiful. Consider me intrigued, if only for the art.
  • edited July 2009
    I loved Loom... but it's hard to imagine a sequel. I thought it was a wonderful stand alone game.

    Also, will the seagulls be there? Monkey Island hasn't been the same since the credits no longer say "Seagull courtesy of Loom."
  • edited July 2009
    Wow. That looks niiiiiiiiiiice. Really liked Loom. Was just a bit....not short.....is empty the right word? I mean, it had enough puzzles and characters...it just didn't feel like it had much soul to it. Still loved it, though. I'd play this baby too.
  • edited July 2009
    If I were working on a fan-sequel, I think I'd do my best to not tell anyone outside the team until it was complete. A work-in-progress game can always get a Cease-and-Desist letter, but a complete game, once uploaded somewhere, can never truly be scrubbed from the internet. And that would be the true victory
  • edited July 2009
    LuigiHann wrote: »
    If I were working on a fan-sequel, I think I'd do my best to not tell anyone outside the team until it was complete. A work-in-progress game can always get a Cease-and-Desist letter, but a complete game, once uploaded somewhere, can never truly be scrubbed from the internet. And that would be the true victory

    That is always a risk, but on the other hand, you have Zak McKracken 2, which was actually featured on TV before being released and no one up high seemed to care much.

    EDIT:

    Also, there's King's Quest IX, which got so much support from the community, it was rewarded a licence from Vivendi. Of course, that game - unlike Zak 2 - is still not done and probably won't be for a while.
  • edited July 2009
    ooo pretty.... though, I have to wonder how they're going to tweak it to have Bobbin human again.
  • edited July 2009
    ooo pretty.... though, I have to wonder how they're going to tweak it to have Bobbin human again.

    By weaving cgfC on him?
  • edited July 2009
    Radogol wrote: »

    EDIT:

    Also, there's King's Quest IX, which got so much support from the community, it was rewarded a licence from Vivendi. Of course, that game - unlike Zak 2 - is still not done and probably won't be for a while.

    the silver lining is due sometime this year from what i hear
  • edited July 2009
    the silver lining is due sometime this year from what i hear

    It was "due sometime this year" two years ago as well ;)
  • edited July 2009
    I thought the official second part was supposed to be going about taking back the Forge, and was focusing on Rusty Nailbender. It would have been better if they based it on that.
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