Tales of monkey island on wii is unbearable

I love the monkey island series like many of us do but i cant even pretend to be satisfied with the product i've bought on wiiware today. for 10 dollars i dont expect the mona lisa but i sure as hell expect a game that functions without the insane amount of frame rate issues. so im just wondering... is this going to be fixed via update or is telltale going to lose customers?
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Comments

  • edited July 2009
    People still use Wii's? I thought that novelty died out.
  • edited July 2009
    cywarlock wrote: »
    I love the monkey island series like many of us do but i cant even pretend to be satisfied with the product i've bought on wiiware today. for 10 dollars i dont expect the mona lisa but i sure as hell expect a game that functions without the insane amount of frame rate issues. so im just wondering... is this going to be fixed via update or is telltale going to lose customers?

    The framerates are only really bad on the introduction on the ship, they get a lot better after that.
  • edited July 2009
    rhaith wrote: »
    People still use Wii's? I thought that novelty died out.

    It's the biggest console system out there :rolleyes:
  • edited July 2009
    As much as I do love this company; there ports are pretty bad. I thought about buying Sam and Max for the 360; thankfully, I didn't. My old computer can run the game better than the ported version, so I had my doubts about the Wii version. No offense TellTale, I still love you.
  • edited July 2009
    I have to agree with the original poster. The framerate on Tales of Monkey Island for Wii is completely unacceptable. I swear it often drops into the single digits. And it's not just on the opening sequence as previously suggested. Also, the game often hangs for several seconds when you select an action before it actually executes it, almost like it's loading the animations or something. Finally, and this is possibly my biggest gripe, the audio is at the most offensively low sample rate I think I've ever heard in a modern game. It makes it impossible to enjoy the otherwise solid voice work.

    I'm sorry to say that the technical issues of this game are hampering my ability to enjoy it at all. The same thing was actually true of Sam & Max Season 1 on Wii, which I actually stopped playing after 2 episodes due to technical problems. I'm not sure what's going on with Telltale and the Wii, but I guess as the old saying goes, "Fool me once shame on you, fool me twice..." Ugh.
  • edited July 2009
    That's why I love my PC :)
  • edited July 2009
    The Strong Bad WiiWare games all seemed to work fairly well. But they also weren't asking nearly as much of the console graphically.
  • edited July 2009
    As has been stated before, the frame rate is horrible! And I swear that during some parts it sounded like the voices were recorded with one of those cheap computer mics. Oh, and I think my favorite bug so far is when Guybrush suddenly stops walking, but still moves so it looks like he is gliding along everywhere... I know he is voodoo cursed, but dang. Really, for $10 I expected a lot better, and I would like to know if it runs any better on the PC or if it runs/sounds just as badly there as it does on the wii. If it's a wii problem, please don't let the rest of the ports reflect this badly on telltale and monkey island.
  • edited July 2009
    Ooh. That sucks. :/
  • edited July 2009
    I love Monkey Island, and i can tell the underlying game here is amazing. But the Wii port isn't doing the series any justice, and I doubt MI will be picking up new fans on the Wii based on this presentation. Diehard fans might be able to overlook the issues, but anyone new to the series who picks up the game out of curiosity probably won't be able to see past the flaws.
  • edited July 2009
    At least you have the choice to buy individual episode of ToMI on Wii. :D
  • edited July 2009
    A lot of hyperbole here.

    That having been said, the framerate isn't as high as I was anticipating, especially compared to my laptop. (I don't quite meet minimum specs, but downloaded the demo anyway. The framerate at 640x480 with all fancy graphic details turned off was a bit chuggy so I went with the WiiWare version. But the WiiWare version has a very similar frame rate.) I'm not sure if this is a porting issue (if the PC version was done first, and the WiiWare is a port), or something else. But looking at Call of Duty, Mario Galaxy, etc., I would figure the Wii can push TMI's graphics at a smoother frame-rate than that.

    The audio is indeed severely compressed. Not to the point of unplayable. But it's definitely noticeable. Not at all TellTales's fault. This is a simple WiiWare file-size limit problem.

    Loading times I noticed, but they weren't killing me.
  • edited July 2009
    smashing wrote: »
    At least you have the choice to buy individual episode of ToMI on Wii. :D

    For twice the price. Wish Nintendo sold packs.
    When this comes to XBLA it won't only be in a conveniently priced pack it will also come with Achievements and some bonus content like themes or Display pics.

    I barley touch my wii because I don't feel I achieved anything and It doesn't seem very.. personal
  • edited July 2009
    I'm sorry, maybe I just don't get it. But achievements truly seem like a waste to me.
  • edited July 2009
    Dan2593 wrote: »
    For twice the price.

    Liar! It's only ~1.43 times the price of the season set!
  • edited July 2009
    I think the underlying issue here is wiiwares ridiculous 40meg limit.. Until that gets fixed it's making telltales job almost impossible
  • edited July 2009
    Hero1 wrote: »
    I think the underlying issue here is wiiwares ridiculous 40meg limit.. Until that gets fixed it's making telltales job almost impossible

    Yeah, I just posted something similar in another thread, I totally agree.
  • edited July 2009
    I'm sad to say, I have to agree. Although it does run better than the demo did on my PC, it's still extremely laggy, and almost buggy at times.
  • edited July 2009
    If it's that bad, they shouldn't have released it on Wii.
  • edited July 2009
    I've always been a console gamer. TOMI is my first PC game. I bought Sam & Max on the 360 after playing TOMI on my PC, and I have to say that adventure games just feel right on the PC. That's my newbie opinion anyway.
  • edited July 2009
    I just played the opening scene, and the frame rate issues and extremely compressed audio are more than noticeable.

    However, those two points didn't put a damper on my day. What really put a damper on my day is the fact that this game crashed. I've been at this loading screen for ten minutes now. Talk about awkward. o_o
  • edited July 2009
    I like the control set-up on the WiiWare version.
  • edited July 2009
    I like the control set-up on the WiiWare version.

    Yeah, the controls are really nice on the Wii.
  • edited July 2009
    I agree, to me the control system felt more comfortable with the Nunchuk and Wii Remote over the WASD/mouse implementation.

    Alrighty, I'm going to try again, this time by adjusting a few settings on my Wii.
  • edited July 2009
    I downloaded the wii ware version and I am very disappointed! The sound and the video lag is just to much. I wish there was away to get my money back! Dont get me wrong I loved the game on the PC but it has no business on the wii if its going to look and sound like this. I refuse to buy any other episodes for the wii if this is what i am going to be getting!
  • edited July 2009
    kbogle24 wrote: »
    I downloaded the wii ware version and I am very disappointed! The sound and the video lag is just to much. I wish there was away to get my money back! Dont get me wrong I loved the game on the PC but it has no business on the wii if its going to look and sound like this. I refuse to buy any other episodes for the wii if this is what i am going to be getting!

    I'm afraid that if Nintendo doesn't raise the filesize limit for WiiWare games, each episode will have the same choppiness, compression problems, and blurry textures.
  • edited July 2009
    Pale Man wrote: »
    I'm afraid that if Nintendo doesn't raise the filesize limit for WiiWare games, each episode will have the same choppiness, compression problems, and blurry textures.

    Gonna wait for new wii before that could happen though.
  • SmySmy
    edited July 2009
    kbogle24 wrote: »
    I downloaded the wii ware version and I am very disappointed! The sound and the video lag is just to much. I wish there was away to get my money back! Dont get me wrong I loved the game on the PC but it has no business on the wii if its going to look and sound like this. I refuse to buy any other episodes for the wii if this is what i am going to be getting!

    Agreed 100%. After looking forward to this for so long, I ended up turning off the game after about 20 minutes - the flaws are just too much to make it enjoyable. :(
  • edited July 2009
    nintendo need to get their act together! the file size limit was meant to (apparently) help indie developers prosper and not get outdone by the.. Uh.. Better developers!

    But when what could be the wii's best selling wiiware game of the decade is barely playable in parts, specifically compared to the pc, we have a bit of a problem :-(

    when i heard this was a wiiware title i could imagine thousands of 'newbies' joining the ranks of both mi fans and ttg fans.

    Please nintendo sort this out and support your developers!!
  • edited July 2009
    I'm really depressed by what I'm reading here. I hoped so much that this will be the breakthrough adventure games needed. :(
  • edited July 2009
    Radogol wrote: »
    I'm really depressed by what I'm reading here. I hoped so much that this will be the breakthrough adventure games needed. :(

    We're all a little sad about it, I think. :(

    I think they should've waited and released a disc version of the whole season, maybe it'd at least be a little better then.
  • edited July 2009
    That sucks. Though I hope TellTale don't water down the rest of them to cater to this
  • edited July 2009
    I don't want to be all doomy'n'gloomy, but if the accelerated schedule doesn't allow for a careful port, perhaps future episodes will be made even less complex graphically. I mean smaller locations, less variety in character models, fewer animations, and so on.
    RockNRoll wrote: »
    That sucks. Though I hope TellTale don't water down the rest of them to cater to this

    I just realized you already wrote what I wanted to ;)
  • edited July 2009
    Yeah I hope they don't have to compromise the pc version to cope with the wiiware problems
  • edited July 2009
    Hero1 wrote: »
    Yeah I hope they don't have to compromise the pc version to cope with the wiiware problems

    I really don't think that will happen, the PC version is and has always been their priority.
  • edited July 2009
    Pale Man wrote: »
    I really don't think that will happen, the PC version is and has always been their priority.

    I hope that continues to be the case.

    At least those who got the Wii version can comfort themselves with the fact that you only bought one ep, not the whole season. And the complete season on PC will still cost you less than the remaining 4 Wii chapters. Think about it. :)
  • edited July 2009
    I looked up a video of the Wii version on youtube (link)

    And the mentioned things (framerate, sound horribly static) seem okay.
    Can't say anything about the subtitles though as the person recorded it used a camcorder or something.
  • edited July 2009
    I didn't try the Wii version, but I have a question to the people who did and have problems with it : are you playing from the Wii hard-drive or from the SD card ?
  • edited July 2009
    Gee... could they release a patch? I don't know how the wiiware thingie works (I have a wii, but it's not connected to the internet). Let's write to Nintendo! Ask them to allow the games more space! 40Mb is awfully low if you ask me! I've seen fangames that take up to at least 200 Mb.
  • edited July 2009
    The worrying thing is it might put potential new fans off Monkey Island as a franchise and Telltale as a company... and that's a shame because the fault lies with Nintendo.
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