Would you like QTEs to be made into something that changes the story
Now 95% of batmans qtes have meant nothing and Batman still does the action anyways and It's one of the few telltale games you can't die in. I've always wanted telltale to make QTEs matter more like for example in heavy rain when your running away from the cops at the motel, if you miss one qte you get caught and it leads to a different path than getting away
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Nah. That's one thing telltale doesn't want to happen compared to games like Heavy Rain. They want their games to be played by anyone no matter how unfamiliar someone might be to a mouse and keyboard or controller. Making a decision based purely on skill will definitely frustrate people and will cause them to look elsewhere.
Batman runs so slow on my computer that by the time they come up, it's already too late, and I die...
So, yes. You can die in it.
And I agree with what @freelancepolicefan11 said.
I think they should make QTEs like Wolf's QTEs, where you get to choose different fight scenes instead of just having a win/lose QTE.
For games like Batman where the protagonist is strong, I think it would make sense for them to also have something like a health system, where you get a game over after losing X number of QTEs instead of just losing one. Like, it wouldn't make sense for Batman to get a game over from getting hit by one thug, but if he keeps taking a beating, he eventually gets a game over.
Tales from the Borderlands and Game of Thrones also did this well. Hopefully its a one time thing for Batman.
Telltale should rethink the whole QTE. They HAVE to change the story. And time should have impact too (ie remain too much in a scene and something elsewhere changes). They also need to trim dialogues that makes you die, or that change events without seeming an "Important choice".
They also should work on a "memory mode" QTE, where you learn a move/combo instead of pressing just a key, and then the combo name appears on screen waiting for the player to do it. If you have a bunch of combo you can use them to branche different fight outcomes just asking for a "do a combo you want".
I'd really like if they did determinant scars & bruises if you fail certain QTE's. Similar to if Lee fights Kenny in season 1 and Kenny lands a hit, Lee has a mark on his cheek for the rest of the season.
Uh, refresh my memory for a sec, can you give me an example of this? I don't seem to remember anything like that.
seriously, my mind is pulling a blank.
In Episode 1 of Wolf in the intro at Woodsman's apartment, you could choose the order of scenes (and even get some unique scenes) due to player choice.
Oh, right. You're talking about the "which object to use/throw at/etc" type of choice. Now I remember multiple times Telltale's series did this. Thank you.
I wouldn't mind small determinant differences resulting from fights, such as cuts or bruises or different ways to go about a combat scene, or even changes in future dialogue. Now as for major, game-changing variations...eh. I appreciate that Telltale games require minimal skill. I rarely miss a QTE, except for when it actually matters of course...I'm getting Around Every Corner flashbacks at the moment.