WoW Addiction. Your thoughs

edited August 2009 in General Chat
World of Warcraft 'more addictive than cocaine'
From: http://www.telegraph.co.uk/technology/4863325/World-of-Warcraft-more-addictive-than-cocaine.html

The popular computer game World of Warcraft has been described as "more addictive than cocaine" after it sent a teenager into convulsions after he played non-stop for 24 hours.

The game has been called "the most dangerous game on the market" by addiction therapists, after a 15-year-old Swedish boy collapsed and went into convulsions earlier this month.

His family rushed him into hospital where doctors diagnosed an epileptic-type seizure brought on by sleep deprivation, lack of food, and too long a stretch of concentrated game playing.

Sven Rollenhagen, the author of the report from Sweden's Youth Care Foundation, said: "There is not a single case of game addiction that we have worked with in which World of Warcraft has not played a part.

"It is the crack cocaine of the computer gaming world. Some people are literally unable to drag themselves away and will play it till they drop."

The Swedish National Institute of Public Health has backed the report, adding: "Computer game addiction is becoming more widespread in Sweden and across the world.

"There is no known medical diagnosis of conditions brought on by excessive game-playing, but it is clear they have a very powerful addictive hold over many people who use them."

The boy has made a full recovery, but his father has now launched a campaign to warn other parents of the dangers of marathon game sessions.

The game's American makers Blizzard Entertainment have said 11 million people worldwide play World of Warcraft - making the world's most successful so-called "MMORPG", or massively multi-player online role-playing game.

Psychiatrist Dr Richard Graham of London's Tavistock Centre said: "Some of my clients will discuss playing games for 14, 16 hours a day at times, without breaks and without attending to their physical needs.

"For those, the consequences are potentially severe.

"Such prolonged gaming can produce a sort of socially withdrawn figure who may be connecting with people in the game, but is largely dropping out of education and other social opportunities."

Well guys what do you think of all this? I think its an issue of people putting their own priorities and limits into place, when playing WoW. But the truth is the game has a gameplay that sucks you into envolving yourself into instances, pvp'ing and stuff.


Other articles posted by our forum member Randulf:

http://rpgvault.ign.com/articles/724/724469p1.html
http://rpgvault.ign.com/articles/742/742770p1.html
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Comments

  • edited July 2009
    This is why I don't play WoW. I have an obsessive personality.
  • edited July 2009
    I too have avoided this game to save myself from its addictiveness. But really, what can be done about it? Its a video game. Just avoid it, play it in moderation and if you know anyone thats hooked on it try and help them with it.
  • edited July 2009
    I have quit for months at a time at least 3 times, I come back to check out some new content once in a while, but overall I am just ridiculously bored with the formula.
  • edited July 2009
    I have a friend who is very addicted to WoW, and consistently tries to suck me into the madness. I always refuse. I really have no reason to play the game, I have plenty of other things to do. I just avoid it.
  • edited July 2009
    I have played the game max 5 to 6 hrs. I can say its pretty addictive. I currently feel the itch to play it cuzz lets face it; "its a dmn good game" but its too addictive and i found myself having difficulty keeping my grades up. I've had my scares and so i had to set my priorities on my studies and literally go to a college to isolate myself to study, because i found it hard to concentrate and resist the urge. It worked good for me, and once i didnt missed playing i let the subscription ran out and cancel it.

    Im studying in psychology and have a couple of friends attending early teens that spend 10hrs playing the game despite their dads canceled the subscription, they manage to buy game cards.
  • edited July 2009
    Everlast wrote: »
    World of Warcraft 'more addictive than cocaine'

    if i HAD to chose, i'll go fot the other one... hehehe. lucky me i don't like mmorpg's.
  • edited July 2009
    Anything could be an addiction. Even picking the nose by sticking your right index finger into the left nostril 5 consecutive times at 12.01pm everyday. :D

    It's a psychological state. We willingly create a pattern and faithfully follow it in almost anything (we feel like) to know that it is there and to feel the certainty; certainty that we are alive, certainty that we are safe. I mean, just look at those lost souls every Tuesday when the servers are down for maintenance!

    Still, I think the comparison of WOW to cocaine is a little bit farfetched. I would compare it to more like a coffee addiction. Most people who play WOW don't get physical ailments. They die a lot in game though.
  • edited July 2009
    Never understood it, really. I grew tired of it in record time. I have a very addictive personality, but WoW did nothing for me. "Walk for 20 minutes and kill the same creature over and over then walk back to claim a tiny reward"... I just don't get it.
  • edited July 2009
    I tried it (Test-account) and got bored after 3 hours of lame "gameplay". Really don't bother with this "game". It's nothing more then a graphically enhanced chat-program with some extra "go to A, kill 600 B and bring me their C-Quests. (maybe B or C are left out of the quest for variety).
  • edited July 2009
    Bought the game in last September after a few of my friends recruited me. So I played a month ot so, but got tired of the whole thing. Kill 30 pigs, get +1 sword, kill 20 goats, get +2 axe... Meh. I see how some people would find that addictive, but for me it was just the same thing over and over again. Getting a better sword, killing a bigger monster, doing 395835495 damage and all that crap doesn't satisfy me in a game. Maybe it's that capitalistic "I want more" idea etched deep in the western youth's minds.
  • edited July 2009
    Never really seen the appeal, dont really understand why it fun.

    Although I have never tried, seems really dull.
  • edited July 2009
    Spadge wrote: »
    Maybe it's that capitalistic "I want more" idea etched deep in the western youth's minds.

    Perhaps, coupled with the concept that you can manage a small task within minutes and get rewarded for it. For some people that feeling beats dealing with real life issues.

    Peer pressure sometimes plays a roll here, considering that your guild likes you more if you're always active and available.
  • edited August 2009
    I don't play WoW, as I dislike the Tolkien-esque fantasy genre, and I also don't play any MMORPGs, since I hate paying for a game more than once, but I think I understand why it would be addictive. In my opinion, it's because you're playing with other people in the game, and therefore a real community, with something new happening every session.

    Another thing is that you have something to show off once you accomplish something, such as gaining a higher level or obtaining a rare item, and become somewhat of a legend in this community, a celebrity.

    My opinion on WoW addiction is the same as my opinion on other addictions, which was explained once by a young boy from a certain popular TV show:
    You like to drink. So have a drink once in a while. Have two. But if you devote your whole life to completely avoiding something you like, then that thing still controls your life and you've never learned any discipline at all.

    All or nothing is easy. But learning to drink a little bit, responsibly, that's discipline. Discipline... comes from within.

    (quote edited to be less racist)
  • edited August 2009
    Pale Man wrote: »
    I have quit for months at a time at least 3 times, I come back to check out some new content once in a while, but overall I am just ridiculously bored with the formula.
    This. Used to play it about 4nights a week in '05, back when the formula wasn't boring. I think it depends on your personality really though. I have a very short attention span, so the addictiveness didn't hit me as hard as it did with other people and I was able to quit easily; As the formula is very repetitive. However if you're pretty obssessive with games, wanting to complete every achievement, do every quest, get the top rank etc, then it can be rather deadly, as there is just so much to do. The only thing you can do is just try not to let it take over your life I guess.

    I don't regret playing WoW though, it made me appreciate real life and good games so much more. Also it's made me immune to other money grabbing mmorpgs, they all have the same formula as WoW, so I'm already bored of it. Win win.
  • edited August 2009
    That statement is pretty incredible. If you had ever seen someone with a cocaine addiction then you would know the difference between that and an apparent video game addiction, one gives actual symptoms of withdrawal (this being cocaine). You can be a compulsive gamer, but not addicted in the same way as to drugs (see caffeine, coke, alcohol, heroin, as well as many others).
  • edited August 2009
    wow is crap.
  • edited August 2009
    Once I instaled WoW trial and didn't like it at all. The "plot" is flat, quests are like "Go to (place) and bring \ kill (someone \ something). It's not what I expect from RPG. I don't care if other characters are real people - or even I prefer well-written characters (like ones in Planescape: Torment or KotOR 2) than real people.
    [but I don't like many things other people find addictive - almost don't drink and after several marihuana \ hashish \ amfetamine episodes I can say I don't like drugs either - I like my mind clear; only thing I'm addicted to is tobacco).
  • edited August 2009
    Eh, I played for about 2 years. Only just ended 26th there.
    But no, I never played it for hours on ends. Generally, to the last few months, it was rare that I touched it. But no, I thought it was a good game. But I had too much stuff to do to play it. And I needed money...
  • edited August 2009
    I keep playing WoW on and off for about 6 months at a time.

    And by that, I mean I start playing it a little, then get hooked and get madly into it, then suffer a bit of burnout and decide to give it a break for another 6 months.

    I think the addiction in WoW is on a different level than a drug like cocaine. With cocaine, the addiction comes from a craving for it.

    With WoW, the addiction comes from having to spent hours playing because that's what all of your friends do.
    I mean, if someone wants to take cocaine, it's usually a solitary experience. They don't have to complete an application form to join a guild, sign up to a raid slot, and then play for four hours straight with 24 other people.
  • edited August 2009
    World of Warcraft has too much backstory and not enough gameplay to go with it. Sure, you can shoot magical fireballs at your enemies, but without fun gameplay, It's not worth it.
  • edited August 2009
    natlinxz wrote: »
    World of Warcraft has too much backstory and not enough gameplay to go with it. Sure, you can shoot magical fireballs at your enemies, but without fun gameplay, It's not worth it.

    I think the main problem with it is that regardless of how much backstory it has, they don't present it in a way that makes you want to care about it.

    People always say "well you should read the quests" and I respond "how interesting is it to read 'some kobolds stole my boot, please kill 10 of them' 300 times over?"
  • edited August 2009
    I started playing wow at the beginning of the Summer. Ruined the first half of my Summer and blew all my money. I got borring after a while anyway. My opinion is - if you've got time and money go ahead, since it's better than nothing.
  • edited August 2009
    Chris1 wrote: »
    I keep playing WoW on and off for about 6 months at a time.

    And by that, I mean I start playing it a little, then get hooked and get madly into it, then suffer a bit of burnout and decide to give it a break for another 6 months.

    I think the addiction in WoW is on a different level than a drug like cocaine. With cocaine, the addiction comes from a craving for it.

    With WoW, the addiction comes from having to spent hours playing because that's what all of your friends do.
    I mean, if someone wants to take cocaine, it's usually a solitary experience. They don't have to complete an application form to join a guild, sign up to a raid slot, and then play for four hours straight with 24 other people.



    Uh oh, I just stopped playing (after a few months)... I hope I don't start wanting to play it again... I loved it when I had it, and now that I don't play it anymore I hate it.
  • edited August 2009
    It's quite funny that this subject is discussed here of all places. I mean, isn't adventure games almost the opposite of WoW and the likes? We value storytelling and clever puzzles over everything else and MMORPGs are (from my understanding) only as good as the social part between you and your guild mates and with gameplay that is closer to sports than actual games. With that said, I don't think we will see many members of this forum singing WoWs praises.
  • edited August 2009
    ^ I wouldn't say that. I mean, gamers are an eclectic bunch. For instance, I *love* point n' clicks (obviously), but I've played and enjoyed a staggering amount of shooters as well. And as we all know, a single adventure game has more plot than fifty shooters.
  • TeaTea
    edited August 2009
    Played the trial, got bored.
  • edited August 2009
    I am a HUGE RPG nerd & I think WOW sucks hard... that should say something....

    ShaggE wrote: »
    And as we all know, a single adventure game has more plot than fifty shooters.

    Apparently you have never played Fallout 3
  • edited August 2009
    Apparently you have never played Fallout 3

    I don't think anyone considers Fallout 3 to be a true shooter.
  • edited August 2009
    Apparently you have never played Fallout 3

    Oh, that action-RPG with shooter-style gameplay (assuming you don't use VATS)? No, I put about 60 hours into it once, but I never really sat down and pushed through it.
  • edited August 2009
    ShaggE wrote: »
    Oh, that action-RPG with shooter-style gameplay (assuming you don't use VATS)? No, I put about 60 hours into it once, but I never really sat down and pushed through it.

    Well maybe you should. Then you could change your comment.
  • edited August 2009
    I have an addictive personality (I really am addicted to Pepsi, No joke) and I played WoW. My god, It was more dull than Soul Caliber Legends.
    ShaggE wrote: »
    And as we all know, a single adventure game has more plot than fifty shooters.

    Go play the Half-Life series. NOW.
  • edited August 2009
    Well maybe you should. Then you could change your comment.

    ... Uhh... you did read my comment, right? Where I said I put 60 hours into it?
    Go play the Half-Life series. NOW.

    Again!? But I already have them memorized... :(

    I see this is going to go on all day, and I'm too tired and cranky to deal with it, so allow me to reword my statement. The vast majority of shooters have very weak plots, and couldn't hold a candle to your average adventure game as far as story goes.

    Have I covered all of the pedantic bases now?
  • edited August 2009
    I played a non-WOW MMO for a few months last summer. It was ok... if you had nothing better to do. I liked meeting random people on vent and the like, but the actual game lost its charm rather quickly - too repetitive. And you can't win - that's what annoyed me the most. Instead it was "spend x hours to get x gear so you can proceed to spend x hours to get x gear ad infinitum."

    I'd like to think I now understand the attraction of games like that for people who do play all the time, but I actually don't think I do. I know some people that play after or instead of work for 6 hours a day, plus most of the weekend and it kinda makes me feel sorry for them, in that they've obviously got nothing else... and it's a vicious cycle. You play more, so you hang out with real friends less, so you play more... I mean, there's nothing wrong with having a hobby, but there's a few I know that use it more as an emotional crutch, and have virtually no real friends outside of the game, and that makes me sad :(

    that said, I don't think you can put most MMO-players into that box... there's also many that play casually that balance real life and a MMO hobby just fine - the weird bit is these people are respected less in the game-world for not being as "hardcore" as the "serious" guilds. That I actually find hilariously funny.
  • edited August 2009
    I honestly don't get the appeal of MMOs. The idea of a multiplayer game that spans that many simultaneous players is intriguing for a variety of reasons. But while the concept itself is good in theory, in practice there are a variety of issues. First of all, the issue of that many players has to be handled through either a subscription or microtransaction system. Both create incentives for the game-maker to create "addictive" gameplay with all of the hooks and issues that this entails.

    Then there's the people. The idea of meeting people is a good one, but this requires actual people to be let in. And the reality of the video game and MMO markets is that a lot of idiots get in, or smart people that due to any number of qualities end up poisoning the community.

    And of course, the gameplay. It's always really, really bad. A mix between heavy menu-based gameplay that might work for turn-based games, and live gameplay. it's just really bad, and also generally turns out to be...extremely repetitive.

    So yeah. I don't get it. At all.
  • edited August 2009
    Jeff Vogel, creator of single-player RPG series Avernum and Geneforge, has written some interesting rants about the holds of WoW on people

    http://rpgvault.ign.com/articles/724/724469p1.html

    http://rpgvault.ign.com/articles/742/742770p1.html

    Personally I don't understand the appeal of a game where you're obliged to log in everyday at the same time, so as not to disappoint your loyal guild fellows. It's like getting a part-time job, only one that doesn't pay.
  • edited August 2009
    Randulf wrote: »
    Jeff Vogel, creator of single-player RPG series Avernum and Geneforge, has written some interesting rants about the holds of WoW on people

    from one of these articles:
    First, people who inhabit online forums are idiotic losers. Oh, my God. Where do they get these people? Are they bred in vats? Is there a giant, invisible conspiracy of married cousins with DSL? What is it about game company online forums that makes people so dumb... that makes it so even the simplest, most obvious comment or complaint is met with arguments and flames?
    I kinda feel insulted by this.
  • edited August 2009
    der_ketzer wrote: »
    I kinda feel insulted by this.

    I think he's referring more to MMO forums than anything else, and he's pretty much right.

    MMOs tend to draw the biggest jerks from all around into one community. You know, the kind of people who take time out of their day to go run around in low level areas killing players who can't defend themselves just because they feel like getting someone angry, or the kind who will stand there and watch something kill you rather than help you, because they want the loot it drops.

    Now imagine a gathering of thousands upon thousands of these people on one forum. :eek:
  • edited August 2009
    MMO forums are sheer comedy gold at times. You have trolls trolling the trolls that troll the trolls... (it makes my head hurt). I think the basic rule is take nothing you read there seriously.

    (ie I agree with Jeff Vogel completely :) )

    Oh and you have to use "pwn" "carebear" and "epic" in every third sentence, or it will cause a time/space paradox or something :) and when someone makes a point you can't answer the ultimate insult is "who are you again?" - I believe it's MMO speak for "you fight like a cow".
  • edited August 2009
    ShaggE wrote: »
    ... Uhh... you did read my comment, right? Where I said I put 60 hours into it?

    You did read MY comment, right? If you did, you would realize that I was countering your sarcasm with my own.
  • edited August 2009
    You did read MY comment, right? If you did, you would realize that I was countering your sarcasm with my own.

    Because even without an obvious cue, sarcasm is always detectable through text (the one medium where inflection is easily seen and heard, of course).

    Protip:
    If you don't add something that yells "sarcasm is being committed here!", then text likely *won't* convey your intention.

    But the entire point is moot anyway, since it was quite clear what I meant about plots in shooters.
    Congratulations, people! You know of a shooter or facsimile of a shooter that has a plot! Allow me to introduce a concept: "Exception that proves the rule." In other words, games like... say... Half-Life... wouldn't be praised quite as heavily if the genre was teeming with great storylines. It would still be great, but people wouldn't have been rallying about and cheering about a shooter finally having a good plot. But they did. Know why? Because it broke the mold by having a good plot.
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