Should Telltale convert to Until Dawn format?

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Comments

  • Of course those 2 have something to do with each other. They are on a deadline with the monthly releases of Batman, which means they have less time to make diverging paths. They have to make sure that all paths essentially end up in the same place to save on time and money. Not insulting them, it's just what they seem to end up doing almost every time. And if they took a year and released it all in one package, then they wouldn't have to worry about meeting deadlines and could just make a quality, choice driven package. Not saying telltale doesn't make Amazing stuff that I love, they do, but I think they could make it better.

    Ekelund21 posted: »

    stop doing episodic releases in order to actually deliver truly choice based gameplay. I don't think those two have anything to do w

  • In the former case S2 ended with five possible outcomes for Clem, but since we have a time jump and a second POV character it looks like it's running the risk of glossing over all of them because it's two and a bit years on and 'lots of stuff which was totally different but you won't see' happened. TT could manage to avoid that, but I feel like that's not going to happen, which is disappointing.

    Well they've said they'll have flashbacks so I'm hoping it'll show things that happened during the time skip.

    I think this why maybe self contained games or seasons work best, in the sense that you can have a much greater array of choices/consequence

  • I believe I brought that up earlier and already agreed that it was odd, but Ashley was scared. Also, if you don't shoot Em, you still find out that the bite does nothing and Ash has the opportunity to be honest and apologize, another example of how she can be nice, even if it did involve her being messing up first. She's not perfect.

  • Nah, let these companies stick with their own formats, it makes them more unique and makes the experience as so in my opinion :3

  • edited November 2016

    I'd rather have more compelling choices (not just arbitrary one's that are essentially flipping a coin to decide who lives and dies) and interesting well-developed characters than choices that "really matter."

    Hell, Spec Ops: The Line had choices that amounted to shit. Yet I remember them much more vividly then whatever Until Dawn's arbitrary segments were.

    Compelling choices > Choices that effect events.

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