Psychonauts!

edited August 2009 in General Chat
Umm... Tim Schafer!
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Comments

  • edited August 2009
    ummmm... yes!
    I actually finished it today. great game
  • edited August 2009
    I played the demo a while back, and thought it was an awesome game. I haven't got around to buying it though.
  • edited August 2009
    It took we awhile to finish it becuase when i started playing it a few years ago, it just seemed like a basic platformer where you collect stuff, yay!... but i recently got around to giving it another shot and it really picks up. It's so clever and designed really well... but you still have to collect stuff like your typical 90's platformer. uh!
  • edited August 2009
    Tim Schafer is awesome
  • edited August 2009
    I like Tim but some of the things he does or the reasons behind them don't make much sense to me.

    "Adventure games are dead. Let's make a platformer instead. That's much more profitable nowadays."
  • edited August 2009
    PariahKing wrote: »

    "Adventure games are dead."
    Yes there are no adventure games like sbcg4ap or zack and wiki.


    ...


    Also he did do something besides adventure before psychonauts. In full throtle there was the combat part.
  • edited August 2009
    PariahKing wrote: »
    I like Tim but some of the things he does or the reasons behind them don't make much sense to me.

    "Adventure games are dead. Let's make a platformer instead. That's much more profitable nowadays."

    I think in the case of Psychonauts, he wanted to make a game with a more kinetic sense of exploration. And in the case of Brutal Legend, it's very clear he wanted to make a game where you kill stuff with an axe. Sometimes an adventure game just isn't the right medium to tell the story he wants to tell.
  • edited August 2009
    LuigiHann wrote: »
    I think in the case of Psychonauts, he wanted to make a game with a more kinetic sense of exploration. And in the case of Brutal Legend, it's very clear he wanted to make a game where you kill stuff with an axe. Sometimes an adventure game just isn't the right medium to tell the story he wants to tell.

    PICK UP Axe.
    USE Axe with HIDEOUS DEMON.
    USE Axe with ANOTHER HIDEOUS DEMON.
    USE Axe with HORDE OF HIDEOUS DEMONS.
  • edited August 2009
    Pale Man wrote: »
    PICK UP Axe.
    USE Axe with HIDEOUS DEMON.
    USE Axe with ANOTHER HIDEOUS DEMON.
    USE Axe with HORDE OF HIDEOUS DEMONS.

    Are you talking about Brutal legend or Diablo 2?
  • edited August 2009
    natlinxz wrote: »
    Are you talking about Brutal legend or Diablo 2?

    Can't it be both?
  • edited August 2009
    I liked Psychonauts. It's one of my favorite games.
    I've only played it once, surprisingly enough. I want to play it again, but my stepdad left it at work, and hasn't brought it back yet.
  • edited August 2009
    Still need to get this game. Haven't seen it anywhere lately.
  • edited August 2009
    I love Psychonauts! I can't play it on a keyboard to save my life, though.
  • edited August 2009
    I loved Psychonauts! One of the best and funniest games I've ever played. Ignore the platforming issues, although it is still fun to play it's the dialogue and design that makes this game. It's witty, clever and very inventive.

    Best place to find it is on Steam or Xbox Live Marketplace. But it's better played with a controller because the keyboard controls are very off.

    ALL HAIL GOGGALOR!
  • edited August 2009
    Shame hardly anyone bought the game!!. But yeah its a great game and extremely funny.
    If Brutal Legend doesn't work out TellTale should get Tim to join them. His work has a certain humor that is unique to him.
  • edited August 2009
    Still need to get this game. Haven't seen it anywhere lately.

    its free on gametap.

    In fact I am redownloading it to play again.
  • edited August 2009
    Ah...I wish so much to see a sequel....maybe...kinda..uh....

    NONETHELESS, this is still one of my favourite games. Upon first looking at it...I hated it. ut that was only judging by the box. I thought Raz looked....stewpid.

    And then my dad bought it. And I played it. And played it. And....Liiiiiiiiiiiindaaaaaaaaah....
  • edited August 2009
    "Goggalor, we only meant that she's a girl who is also your friend!"
  • edited August 2009
    And....Liiiiiiiiiiiindaaaaaaaaah....

    LOL! I started calling my dad Linda after I played this game. I kept mentioning how he looked like "Linda" and he was like, "Who's Linda?"
    And then I showed him Linda the Lungfish. And called him that.
    Hmm, I guess it's not that funny anymore.
  • edited August 2009
    What a magical lady.

    I'm assuming that if you're this far into the topic, you've played the game, so I won't mark spoilers.

    I may be the only one, but I really love Black Velvetopia. The Milkman Conspiracy and Lungfishopolis were laugh out loud funny, but Black Velvetopia had a more subtle appeal. I really like how Edgar's good memories of his girlfriend were hidden after the memory of the breakup, and after you've played through most of the level. It makes them a lot sadder than they woulod otherwise be.
  • edited August 2009
    patters wrote: »
    its free on gametap.

    In fact I am redownloading it to play again.

    I want a hard copy!
  • edited August 2009
    Shwoo wrote: »
    I may be the only one, but I really love Black Velvetopia. The Milkman Conspiracy and Lungfishopolis were laugh out loud funny, but Black Velvetopia had a more subtle appeal. I really like how Edgar's good memories of his girlfriend were hidden after the memory of the breakup, and after you've played through most of the level. It makes them a lot sadder than they woulod otherwise be.

    You're not alone, this was my favourite level too, story-wise.

    And I have to say, I played (and finished) the game with a keyboard, and while it was not always that easy, I thought it wasn't that bad.
  • edited August 2009
    Shwoo wrote: »
    I really like how Edgar's good memories of his girlfriend were hidden after the memory of the breakup, and after you've played through most of the level. It makes them a lot sadder than they woulod otherwise be.

    Yeah, that was something else. It's all the more powerful since you aren't expecting much out of the plot but laughs. Of course, the "Milla's Children" memory was surprisingly sad as well.
  • edited August 2009
    I want a hard copy!

    http://shop.doublefine.com/index.asp?PageAction=VIEWCATS&Category=8

    Double Fine's store still sells it. That's probably your best chance to get a hard copy and support the company at the same time.
  • edited August 2009
    I heard alot of good things about this game but I still haven't gotten the chance to play it yet. :(
  • edited August 2009
    Psychonauts!

    I'm a huge fan of the game. :: points to one of my costumes :: :)

    My favorite level is probably the most hated level among fans: The Meat Circus. The whole game had a creepy edge to it, but this level took it a notch up.
  • edited August 2009
    Psychonauts is an amazing game. I loved the freeform exploration of the camp site, and the way it segued into the more directed platform levels. I loved the way that tucked away in the silly levels you find little nuggets of repressed sadness. I loved the character design, the script, the excellent characters and voicework... oh, I just loved the whole thing.
  • edited August 2009
    Loved Psychonauts:D

    Tim Schafer's sense of humour and character design is awesome. Also love how Raz was originally gonna be an ostrich.

    Genius!:D
  • edited August 2009
    It makes me sad that the game that's always in the budget baskets here in Sweden is Psychonauts. People have no idea. Then again, I would be surprised if a game like Psychonauts climbed the bestselling charts and actually competed with the Sims or the latest soccer game.
  • edited August 2009
    I bought the game ages ago purely on the back of the Schafer name, but got bored after about 20mins.

    Is it a pure platform game? Does it have any kind of puzzle elements?
  • edited August 2009
    I bought the game ages ago purely on the back of the Schafer name, but got bored after about 20mins.

    Is it a pure platform game? Does it have any kind of puzzle elements?
    Yeah for the most part.

    It gets more interesting as you gain new psychic abilities and the story progresses.

    There are quite a few puzzles to get ya scratcin' ya head. Mostly in the later levels, like trying to get a play right on stage by bringing down specific back drops etc.

    Or something like that.

    Essentially it is a collect'm up though much like a Mario game. I was sold mostly on story, world and characters. It reminded me of a family friendly Silent Hill (story wise) in some places.
  • edited August 2009
    The Milkman Conspiracy, level six, plays a bit more like an adventure game. There's only three real action sequences in the game, two minibosses and a boss. More if you count the grinding on phone cable thing.

    I even got stuck on the gate thing. I don't mind the use of dream logic in a dream, but I don't know how you're supposed to figure that out on your own.
  • edited August 2009
    Shwoo wrote: »
    I even got stuck on the gate thing. I don't mind the use of dream logic in a dream, but I don't know how you're supposed to figure that out on your own.

    Which gate thing?
  • edited August 2009
    The one in the hedge maze. Where the gate to the... flowers, I think? opens or closes every time you go through another gate in the same area.

    Apparently I think puzzle solutions are bigger spoilers than plot elements.
  • edited August 2009
    ShaggE wrote: »
    Yeah, that was something else. It's all the more powerful since you aren't expecting much out of the plot but laughs. Of course, the "Milla's Children" memory was surprisingly sad as well.
    That memory was going to be a whole lot creepier.
    "Who's going to adopt these poor children?"
    "Hey, what's that smoke over the village?"
    "Ohhhhh!"
    "Ahh! The orphanage! It's on fire!"
    "Oh, no!"
    "The children! Some one save the children!"
    "Please! Some one help!"
    "Oh god no!"
    "The babies!"
    "I can hear them!"
    "Can't you hear them!"
    "They're screaming!"
    "They're frightened!"
    "Don't cry, my darlings!"
    "Please stop crying!"
    "Pleeeease!"
    "(crying)"
  • edited August 2009
    patters wrote: »
    its free on gametap.

    In fact I am redownloading it to play again.

    Thanks for pointing that out, I'd like to try it out as the demo didn't load at all.
  • DPBDPB
    edited August 2009
    Excellent game, although the last level was a horrible, frustrating mess.
  • edited August 2009
    Damnit! Gametap and Vista SP2 aren't very good friends.
  • edited August 2009
    Damnit! Gametap and Vista SP2 aren't very good friends.

    Go to C:\Program Files\GameTap Web Player\bin\release and right click GameTapPlayer.exe and go to properties, then compatibility, then set it to run as administrator. You might have to restart your computer/browser before the change will take effect inside your browser, but it should work fine after that.
  • edited August 2009
    How does Psychonauts play on a PC without a gamepad? I didn't think it would be a happy experience when I bought it, so I got the PS2 version instead, which has some areas that are irritatingly heavy, graphic wise, that slows down some of the platform parts. Seems like the best idea would be to get a gamepad for my computer or what do you think?
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