Myst: A waste of time or awesome game?

edited August 2009 in General Chat
The debate about Myst for some reason fascinates me. Yes, I know I have problems. I would love to hear everyone's opinions about Myst, whether or not it is a good game, with back up. Yes you can post a message saying "Myst sux!" or "Myst is the $*!&!" but please inform us why you feel this way. It makes for better debates :)

Looking forward to a stimulating conversation!
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Comments

  • edited August 2009
    I couldn't voted in the poll, because my opinion is between the two extremes.

    And I'm more familiar with Riven, which really creeped me out when I was eleven. There was one day when I spent hours playing Riven, and hours practicing the trumpet part of some music the year six band was going to perform. Now even the trumpet part of that song makes me really uncomfortable. I think it's the emptiness, and some of the endings. Especially the one you get if you guess the code to the star fissure before going to the rebel age, or abuse save games to get it.

    And the whale shark thing that slaps the glass if you press the button too often. That bothered me too.

    I played Myst later, and it was good game, but not the best thing ever. The puzzles were kind of obscure.
  • edited August 2009
    I generally don't like first-person adventure games. There's too many different screens to navigate, so it always feels like you're doing things the designers way and nothing else. If they're in full 3D and are fully explorable, then that tends to make it more enjoyable to play, at the expense of being slightly awkward to control.

    To wit - I tried the original Myst and didn't like it at all. But when I tried the full 3D remake realMyst, I found myself playing until the very end. So clearly the story and puzzles were there, it's just the way it was presented that put me off.

    I'm not going to vote, because I don't agree with any of the choices you've given, but I will say that I can see how Myst would appeal to people.
  • edited August 2009
    Yeah... I should have put another option in the poll... I don't know how to fix that.

    I tired to play Riven, but I had the same issues with Riven as I did with Myst. Too much hidden information. A friend of mine once said "I don't like to read my games." The first Myst game was very reliant on reading the books in the library. I think I was 11 when I got the game, and I was not in the mood to read through digital books. Where the sequels to Myst the same way?

    I think the element of Myst that I actually liked was the idea of traveling the different world through books. That is a cool concept, but the game itself did not thrill me.
  • edited August 2009
    I love Myst/Riven, I just hate *playing* them, if that makes sense. Especially Riven. I could spend all day just "walking" around Riven and marveling at the sights. But then the gameplay gets in the way...
  • edited August 2009
    I have only ever played Myst, and the last time I even attempted to play it was about 10 years ago, and I completely hated it and had absolutely no idea what I was supposed to be doing, so I ended up wandering around, clicking things at random, and never solving anything.
  • edited August 2009
    Loved it when I first played it and still do. I like the whole series but the 1st is my favourite.
  • edited August 2009
    While I didn't altogether dislike Myst (definitely didn't love it, though) I kind of dislike what it did to the adventure game genre. And I know people will try to argue otherwise, but it definitely changed the market. And while the fancy graphics were a change I can definitely deal with, the nearly impossible puzzles were annoying-- actually, let me clarify. I don't mind them in a game here or there, but after Myst, while its true not all game producers went that direction, many did. You-Need-To-Read-The-Minds-Of-The-Designer type puzzles started popping up all over the place and cheapening the storytelling and character development of newer games. It just seems like after Myst it was harder to find a good "story" game. Your welcome to disagree with me, but this was my own experience with it.
  • edited August 2009
    I think a lot of the people who don't like it were just too young or too impatient when they first tried it (a couple of people in this thread seem to confirm my theory). It's a very deep game, and in my opinion, a very good game, but I think the biggest thing about Myst games is that you need to write things down. If you don't take notes while playing Myst, you won't get anywhere... and I think that's why a lot of people never get anywhere.
  • edited August 2009
    LuigiHann wrote: »
    Quoteyness

    I gave it many chances (with pen and pad at hand), but it just wasn't my cuppa. I'm extremely patient by nature, it's just that the puzzles didn't give me any enjoyment at all. I think Myst is tailored for a certain type of adventure gamer, thus the huge rift amongst genre fans.
  • edited August 2009
    I didn't like Myst that much because you had to read books. Coincidentally, I also didn't like Morrowind or Alone in the Dark (1992).
  • edited August 2009
    natlinxz wrote: »
    I didn't like Myst that much because you had to read books. Coincidentally, I also didn't like Morrowind or Alone in the Dark (1992).

    I couldn't get into Morrowind or Oblivion at all, and I was only interested in Fallout 3 long enough to get to the first city and do a couple quests.
  • edited August 2009
    Morrowind is a fantasy doll house in my opinion. I basically downloaded a bunch of mods to make my characters look pretty and get lots of money. Not a big fan of Morrowind either.

    Nimeni, I agree with your statement. Myst had barely any interactions with any other character, and the plot was scarce. My sister said that the Myst books were amazing. I am talking about actual tangible books. This may sound a little crazy, but I thought the Myst hint book was entertaining... I enjoyed it more then the game.
  • edited August 2009
    Awesome game. Really immersive, has a great feel to it.

    I love how it drops you in a strange world without any clue of where you are or what you're supposed to do... and the desolate feeling of a worlds once inhabited but now empty.

    However - Riven is a *lot* better. That game is a masterpiece.
  • edited August 2009
    Myst ruined the adventure genre, but that doesn't mean it was a bad game. In fact it was really novel at the time, and it's real proof that a deep, challenging adventure game can be accessible and have mass market appeal.

    Unfortunately the rest of the industry took that as their queue to rip Myst off and I think that's where things went downhill. Riven and Myst III weren't as playable either. Riven is really impressive in some ways, but it's so broad and obtuse that it lost a lot of its mass-market appeal.
  • edited August 2009
    Frogacuda wrote: »
    Myst ruined the adventure genre, but that doesn't mean it was a bad game. In fact it was really novel at the time, and it's real proof that a deep, challenging adventure game can be accessible and have mass market appeal.

    Unfortunately the rest of the industry took that as their queue to rip Myst off and I think that's where things went downhill. Riven and Myst III weren't as playable either. Riven is really impressive in some ways, but it's so broad and obtuse that it lost a lot of its mass-market appeal.

    This really sums up the mixed feelings I have about Myst. That, and the pulling the focus off plot and characters, which is okay for some games, but not games en masse.
  • edited August 2009
    So... basically Myst shouldn't be categorized as a Graphic Adventure game? If it came out billed as a puzzle game, would Graphic Adventure games still have suffered?
  • edited August 2009
    I was never keen on it really...
  • edited August 2009
    I love how people keep beating the dead horse topic on Myst. Let it rest!

    There will be people who love it, and there will be people who hate it. It won't exactly do anything at this point right now to talk about how "Myst killed adventure games". Adventure games didn't die. It just took on another form and lay hidden from view to all, except those who call themselves adventure gamers, following the new adventure games year after year after year, even after Myst supposedly kill adventure game.

    Btw, Myst killed itself. Not all Myst games are made equal...
  • edited August 2009
    Love them. Have them all. The original Win 3.1 release, Masterpiece Edition, realMyst, Riven, Exile, Revelations, End of Ages, and Uru Complete Chronicles. I appreciate really hard games that force you to think outside the box. Very realistic to me. Sometimes it's too much like figuring out the numbering system on Riven. That was crazy. Excellent stories, though. Very immersive and engaging as well as so fascinating in their concept. I haven't beaten them all yet. Currently on Exile. I completed the Edanna age and the first puzzle on the...er, other age. Not Voltaic but the other one. Can't wait to get through them all!
  • edited August 2009
    I would love to hear everyone's opinions about Myst, whether or not it is a good game, with back up.

    I really love the series and bought the games numerous times. I have:

    Myst (original, runs with win XP if I install an old version of quicktime, bought this year because I really wanted to replay Myst)
    The Myst Soundtrack
    Myst Masterpiece (does not run at all)

    Riven (5 Cds)
    The Riven Soundtrack

    Myst 3 (3 Cds)
    The Myst 3 Soundtrack

    Myst Trilogy (Myst Masterpiece, Riven and Myst 3 on 1 DVD, finally no mor discswapping in Riven)

    Myst 4 (2 DVD)

    Myst V (1DVD)

    After completing them all without help I bought the Myst collection hintbook.

    Uru
    Uru: Path Of The Shell.


    I don't have realMYST because it was never released in my country. But I played it on gametap and really liked it.

    The best game (imho) is Myst 3. Myst 4 hast the best graphics. Myst V just didn't do anything right. I really hated carrying this stoneplate around all the time. And once I painted something on it and it immediately unlocked the last teleporter point. And the thing I painted looked nothing like the last symbol of the map. It's things like this that make Myst V suck.
  • edited August 2009
    smashing wrote: »
    I love how people keep beating the dead horse topic on Myst. Let it rest!

    The idea of whether Myst is a good or a bad game is somewhat irrelevant. I started this discussion because as far as I can tell in the Graphic Adventure time line, Myst was a major turning point. Myst did not kill the graphic adventure (even though I would love to blame it), but it was instrumental in the evolution of games as we know it.

    I believe that some people need something to blame when they don't like change, and it seems that Myst is it. So why is Myst so passionately hated or loved? No one ever seems to have such strong emotions to Super Mario Brothers, which was also a game that changed the face of gaming. Then again... their may be such threads and I just haven't found them.
  • edited August 2009
    I personally hate playing Myst and find it exceptionally dull. However I can understand why other people would really like it.
  • edited August 2009
    Last I heard they were trying to open source and reopen the MMO spin off of MYST called "Myst Online: URU Live"

    It has been down for over a year due to lack of a funding publisher (so they decided open source was the way to go)

    Is it dead? maybe... but the story, vision, and inspiration that is Myst will live on forever.

    (The 3 books are also very good reads, and kinda explain the storyline a lot more ;) )
  • edited August 2009
    The Myst novels are fantastic. And yeah, they really do enrich the games themselves, especially The Book Of Atrus.
  • edited August 2009
    I got really into Myst in the day.
    But I couldn't tell if it was just because I was young and that was the first game of it's type I ever played.
  • edited August 2009
    I loved the original Myst! I felt so accomplished when I finally beat it. Unfortunately, I never got much farther in the series, because Riven completely defeated me. Great game, but I could never figure it out.
  • edited August 2009
    der_ketzer wrote: »
    I really love the series and bought the games numerous times. I have:

    Myst (original, runs with win XP if I install an old version of quicktime, bought this year because I really wanted to replay Myst)
    The Myst Soundtrack
    Myst Masterpiece (does not run at all)

    Riven (5 Cds)
    The Riven Soundtrack

    Myst 3 (3 Cds)
    The Myst 3 Soundtrack

    Myst Trilogy (Myst Masterpiece, Riven and Myst 3 on 1 DVD, finally no mor discswapping in Riven)

    Myst 4 (2 DVD)

    Myst V (1DVD)

    After completing them all without help I bought the Myst collection hintbook.

    Uru
    Uru: Path Of The Shell.


    I don't have realMYST because it was never released in my country. But I played it on gametap and really liked it.

    The best game (imho) is Myst 3. Myst 4 hast the best graphics. Myst V just didn't do anything right. I really hated carrying this stoneplate around all the time. And once I painted something on it and it immediately unlocked the last teleporter point. And the thing I painted looked nothing like the last symbol of the map. It's things like this that make Myst V suck.



    Check out this link for instructions on making the older myst versions play nice with newer computers. http://www.mystcommunity.com/board/lofiversion/index.php/t438.html
  • edited August 2009
    wwitthoff1 wrote: »
    Check out this link for instructions on making the older myst versions play nice with newer computers. http://www.mystcommunity.com/board/lofiversion/index.php/t438.html

    Already tried all of this. Doesn't work for me with Myst Masterpiece. But it helped with Myst & Riven.
  • edited August 2009
    That's a bit odd because I run Myst Masterpiece Edition no problem in WinXP (SP2). Riven, on the other hand, is annoying because everything that plays a video sequence glitches out all the time and breaks the immersion. Oh well, there's always the ScummVM compatibility to look forward to someday. I also have an old 486 but I don't have enough RAM (12MB and it requires 16MB I think).

    I've seen the Myst Trilogy in stores but never had the money to spare to pick it up. I wanted to have them all on DVD as well. I do have Myst III on DVD. Came included with my copy of Myst IV. But having Riven on DVD would really be handy. I never got to enjoy Uru Live. I always wondered what that was like. Also, what's the second expansion to Uru called again? I remember I bought Uru by itself and then went looking for the expansions. I eventually found the Complete Chronicles with all of them for cheaper than the standalone game was by itself! Really wish I could have picked up the trilogy, though. I'm a sucker for collecting this stuff....sigh.
  • edited August 2009
    I played Uru Live for a few days, wasn't a big fan of it.

    Uru isn't a bad game though... I finished all the single player stuff.

    The trilogy is nice, but they also released a collection with all five games in, right? Or the first four, anyway?
  • edited August 2009
    Armakuni wrote: »
    The trilogy is nice, but they also released a collection with all five games in, right?

    They did.
  • edited August 2009
    I haven't beaten them all yet. Currently on Exile. I completed the Edanna age and the first puzzle on the...er, other age. Not Voltaic but the other one.

    Amateria, the Dynamic Forces Age. Have fun with that age, MI; I think it's the hardest one overall.
    Also, what's the second expansion to Uru called again?

    The Path of the Shell (To D'Ni was the first).

    Personally, I like most of the games. Uru and End of Ages are a little meh, but I think that's more the jump to a different visual style and moving away from the tale of The Stranger. I feel that Exile was probably the best "entry" game for someone to get into the series since it's nowhere near as obtusely difficult as Riven and has true endings, unlike the first game. Brad Dourif's work as Saavedro goes a long way, too. However, I think Riven is the best game from a visual standpoint (despite the 360-degree pan of later titles) while Revelation is the best in terms of character development of the children of Atrus. For me, gameplay is hard to rate in this style of game, though I'd probably go with realMyst simply for its free-range controls.

    I recognize the hate this game gets for being considered the "death of the traditional adventure game." Personally though, I say the inundation of Myst clones should have been expected. At the time, Myst was the best selling game ever; of course people are gonna copy that. Old-school adventure gamers act like that was a shocking development but let's be honest - what form of fiction has never had ripoffs of the most popular titles? It also smacks of nostalgia goggles - part of the reason adventure games had an ebb for such a long time is that the genre wasn't evolving (new = bad) while other genres began adapting some of the traits of adventures.

    Overall, I choose to go with "Awesome" for my vote.
  • edited August 2009
    I own them all, and yet I have mixed feelings. I found the first Myst really boring, and for me the puzzles weren't making much sense. Riven had a wonderful universe, but I think I just couldn't get into the right state of mind to solve the puzzles. I could have stopped there, but I picked up the novels at the library and that brought a wonderful depth to the D'ni universe, prompting me to try again. I think the novels are really what made the games interesting to me.

    Myst III is the first one I completed on my own. I must say I had a lot of fun doing this one, and it was cool to see Brad Dourif as the bad guy :D But it's really Myst IV which blew my mind. For me, Myst IV is the high point of the series : the story is great, the characters interesting, the puzzles clever, and the graphics beautiful. After this masterpiece, I was surprised they were releasing a fifth episode that close to the fourth, and unfortunately Myst V returned to the dullness of the first one (IMHO) and I just couldn't finish it...

    I also played Uru (but only in solo) and I enjoyed it very much, probably because you visit places from the novels.

    So I have fond memories of Myst III, IV, Uru and the Myst books, and not much of the rest of the series.
  • edited August 2009
    Brainiac wrote: »
    Amateria, the Dynamic Forces Age. Have fun with that age, MI; I think it's the hardest one overall.

    And such a beautiful world.
  • edited August 2009
    der_ketzer wrote: »
    And such a beautiful world.

    Indeed it is. At least you'll enjoy the scenery while you go mad from the puzzles. :p
  • edited August 2009
    It wasn't a waste of time for me because I played about 10 minutes of it then thought "This is crap" and stopped playing!
  • edited August 2009
    It wasn't a waste of time for me because I played about 10 minutes of it then thought "This is crap" and stopped playing!
    You just made my day. :)
  • edited August 2009
    You just made my day. :)

    Hehe, glad I could help out!:D
  • edited August 2009
    never played any of them...maybe i will eventually...ya never know
  • edited August 2009
    I loved Myst. Loved the atmosphere, the fact that you didn't have an enormous inventory of things to try to use on everything you saw. I loved the puzzles that required a bit more thinking (except that darn tunnel tram thingie that directed you by sound cues, took me ages to figure that out). Overall I thought it was a great departure from adventure gaming of the day and well worth the praise.
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