Idea for a social experiment
I have an idea for an interesting social/psychological experiment using this game. Lets say Telltale creates two non-interactive scenes that happen just before the events of the game. In one, Bigby is a nice, merciful guy. In the other, he's a ruthless sonfab****. Have one or the other play at random at the start of the game before we take control of him at Toad's place, and then track how the player makes choices through the game. I'd be curious to see if it changes how people deal with the choices throughout the game, especially how to deal with the (no spoilers) main antagonist at the end.
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