How do I skip past dialogue?

edited August 2009 in Tales of Monkey Island
This is kind of a dumb question, but what key can I press to jump past dialogue I've already listened to? I've tried seemingly every key on the keyboard, but nothing seems to work. Help would be appreciated, thanks much!

Comments

  • edited August 2009
    I think right-clicking might do it, but I'm not sure about that. That's how it's done in Sam and Max, but I don't remember how it's done in TOMI (been nearly a month since I've played it).
  • edited August 2009
    Yeah, right clicking will do it.
  • DjNDBDjNDB Moderator
    edited August 2009
    Jace Taran wrote: »
    I think right-clicking might do it, but I'm not sure about that. That's how it's done in Sam and Max, but I don't remember how it's done in TOMI (been nearly a month since I've played it).

    It is, but I think he is looking for a keyboard solution. Ron Gilbert would have made it the classic ".", because it ends a sentence.
  • edited August 2009
    The dot would be the most natural way, like in the old days. I don't understand why they don't use it at TTG.
  • edited August 2009
    I prefer the mouse click to skip sentence instead of '.' key. I makes sense but clicking the mouse during dialog feels more natural. Also, I just realised the SMI: SE does not support single sentences skipping ('.' key does nothing) You can only skip full cutscenes or full dialogs (in the SE mode, not the Classic)
  • edited August 2009
    can't you press backspace in SMI:SE?
  • edited August 2009
    tmfm2000 wrote: »
    The dot would be the most natural way, like in the old days. I don't understand why they don't use it at TTG.
    I disagree, personally. I've always found right click to be the most natural, and it's what's used in the majority of games I play on PC. What other games use the period key to skip dialogue?
  • edited August 2009
    can't you press backspace in SMI:SE?

    Backspace skips entire dialogs or cutscenes. Doesn't work with single sentences. :(
  • edited August 2009
    I disagree, personally. I've always found right click to be the most natural, and it's what's used in the majority of games I play on PC. What other games use the period key to skip dialogue?

    Sam and Max Hit the Road
    Day of the Tentacle
    Monkey Island 1,2

    basically all LucasArts adventure games.

    But I agree, right click makes a lot more sense.
  • edited August 2009
    Sam and Max Hit the Road
    Day of the Tentacle
    Monkey Island 1,2

    basically all LucasArts adventure games.

    But I agree, right click makes a lot more sense.
    I sort of meant the areaoutside of the LucasArts bubble. Which, contrary to the opinion of a lot of Monkey Island fans, actually does include a lot of games. In fact, "not LucasArts" covers the majority of adventures.
  • edited August 2009
    Surely both isn't beyond the realms of feasibility?
  • DjNDBDjNDB Moderator
    edited August 2009
    I sort of meant the areaoutside of the LucasArts bubble. Which, contrary to the opinion of a lot of Monkey Island fans, actually does include a lot of games. In fact, "not LucasArts" covers the majority of adventures.

    You should create a venn diagram about that on graph jam to make your point more clear :D
  • edited August 2009
    In Sam & Max HtR, you press the >/. key to skip dialogue, I don't know if the same applies for MI, but in Telltale Adventures, always click the right mouse button to skip it. And for the original Sam & Max/Bone, press spacebar, it will not pause the game. Oh, and that also applies to Wallace & Gromit.
  • edited August 2009
    By its very definition, "past dialogue" has already been skipped.

    Hope that helps. ;)
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