I Bet This Has Been Asked Before But...

I can't see an answer so, is there any possiblity of Monkey (or any of the Tell Tale games) coming to the DS or DSi? Even through the download store?

Comments

  • edited August 2009
    If they're already having so much trouble fitting them onto the Wii, how could they possibly put them on DS? It prints money, not miracles! :p
  • edited August 2009
    I'd say it was unlikely. If they did, they'd have to remove all the voices to make the games fit onto a cartridge, which would mean relying on very small text. Then they'd need to scale the resolution down to something ludicrous to fit the DS's screen. Plus, how would it control? You've got two screens, remember.

    All in all, it'd be far too much work for a game that would probably be a mere shadow of its former self.
  • edited August 2009
    erm games for ds are not as small as you guys think...
  • edited August 2009
    I'd say it was unlikely. If they did, they'd have to remove all the voices to make the games fit onto a cartridge, which would mean relying on very small text. Then they'd need to scale the resolution down to something ludicrous to fit the DS's screen. Plus, how would it control? You've got two screens, remember.

    All in all, it'd be far too much work for a game that would probably be a mere shadow of its former self.

    Well DS cartridges can have a higher capacity than Wiiware so I presume that means compressed voice would fit on.

    Yes, the'd have to reduce the resolution and effects but it works for many other games.

    You would control it like you do on PC with the click/drag (or the D-pad) like Zelda - Phantom Hourglass (Which Im sure this control system was based on)

    The two screens would be one for inventory and you switch between them.

    Any other questions? :)
  • edited August 2009
    No need to shove it on the DS. Lets keep it where we can see it, yeah?
  • edited August 2009
    Yes, for reasons stated it seems unlikely. They would have to strip out so many of the assets and basically dedicate a team to create a poor approximation of the game as it is now that it just doesn't seem like a worthwhile thing to go about doing.
  • edited August 2009
    Well DS cartridges can have a higher capacity than Wiiware so I presume that means compressed voice would fit on.
    For all 5 episodes? I know DS carts are big, but not that big, surely. And I can't imagine they'd use a single cart for each individual episode.
    Yes, they'd have to reduce the resolution and effects but it works for many other games.
    Crashes and framerate issues aside, one of the major problems with the WiiWare version was that the font size of the text was too small to be readable on smaller TVs. I'd imagine a similar problem arising on the DS, which would be critical if they took out the voices and made us rely on the text.
    You would control it like you do on PC with the click/drag (or the D-pad) like Zelda - Phantom Hourglass (Which Im sure this control system was based on)
    I'd imagine they'd use the d-pad to move Guybrush and the pointer as the 'mouse'. Besides, I wasn't so much referring to this as I was to...
    The two screens would be one for inventory and you switch between them.
    Still seems problematic to me. What happens if you want to use an item from your inventory with an item in the game world? You could right click to get rid of the inventory screen in the PC version, which was pretty smooth, but they wouldn't be able to replicate that on a DS. It'd end up being something like SoMI:SE, and the control scheme of that was its biggest failing.
  • edited August 2009
    For all 5 episodes? I know DS carts are big, but not that big, surely. And I can't imagine they'd use a single cart for each individual episode.

    Some cartridges are 256mb so if the same compression was used, it might work (not ideal of course - I was actually thinking the episodes could be downloadable to the DSi)
    Crashes and framerate issues aside, one of the major problems with the WiiWare version was that the font size of the text was too small to be readable on smaller TVs. I'd imagine a similar problem arising on the DS, which would be critical if they took out the voices and made us rely on the text..

    Making the font bigger wouldn't be a problem, other adventure games on the system are fine.
    I'd imagine they'd use the d-pad to move Guybrush and the pointer as the 'mouse'. Besides, I wasn't so much referring to this as I was to....

    Or, as I said, the stylus for both. Anyone who has played Phantom Hourglass will know what I mean.

    Still seems problematic to me. What happens if you want to use an item from your inventory with an item in the game world? You could right click to get rid of the inventory screen in the PC version, which was pretty smooth, but they wouldn't be able to replicate that on a DS. It'd end up being something like SoMI:SE, and the control scheme of that was its biggest failing.

    Again, other adventure games on the system work fine with this method. You could click an icon to swap back or a shoulder button. So there is an inventory icon in the corner of the screen that switches the game screen to the inventory screen. Here you could could combine items etc or select one before switching back to the game screen. Not rocket science.
  • edited August 2009
    Phantom Hourglass

    *Vomits uncontrollably*
  • edited August 2009
    Pale Man wrote: »
    *Vomits uncontrollably*

    Didn't like it then?
  • edited August 2009
    Didn't like it then?

    That's an understatement :p
  • edited August 2009
    Pale Man wrote: »
    That's an understatement :p


    Is that a general thing for all Zelda games or PH specifically?
  • edited August 2009
    Is that a general thing for all Zelda games or PH specifically?

    Just PH, most of the rest I love (though I'm also not very fond of OoT & TP, I know I'm a blasphemer)
  • edited August 2009
    DS cartridges hold 128MB, Isn't WiiWare limited to like 40?
    I think it would be okay.
    The real issue would be the huge amount of time redesigning everything to run on that hardware.
  • edited August 2009
    Pale Man wrote: »
    Just PH, most of the rest I love (though I'm also not very fond of OoT & TP, I know I'm a blasphemer)


    Credibility gone.

    ;)
  • edited August 2009
    Credibility gone.

    ;)

    Agreed :p
    (I'm not even a fan of the series, but I think OoT is one of the absolute greatest games ever made)
  • edited August 2009
    alexonfyre wrote: »
    Agreed :p
    (I'm not even a fan of the series, but I think OoT is one of the absolute greatest games ever made)

    ALttP > OoT. By far.
  • edited August 2009
    My problem with Twilight Princess was that I felt like I had experienced the game play before. I only got stuck ONE TIME - at the very last dungeon with that puzzle with the
    picture frame
    . All the puzzles felt like they were carbon copy stripped from earlier titles or worked closely enough to make it easy.
  • edited August 2009
    PariahKing wrote: »
    My problem with Twilight Princess was that I felt like I had experienced the game play before. I only got stuck ONE TIME - at the very last dungeon with that puzzle with the
    picture frame
    . All the puzzles felt like they were carbon copy stripped from earlier titles or worked closely enough to make it easy.

    Yeah, I don't think TP was anyone's favorite game.
  • edited August 2009
    It's my favourite game. I thought it was an incredible leap forward in style shift design. Maybe they could have been more creative and inventive in their game mechanics, but it was definitely a much more engaging and cinematic Zelda adventure. I love it. More than OOT or LTTP.
  • edited August 2009
    Pale Man wrote: »
    Just PH, most of the rest I love (though I'm also not very fond of OoT & TP, I know I'm a blasphemer)

    What's TP? The Legend of Zelda: Toilet Paper? Oh, and FINALLY! Someone who thinks Oot is not all it's cracked up to be! I HATED it! Same with PH!

    EDIT: Oh. Twilight Princess. Right.
  • edited August 2009
    alexonfyre wrote: »
    Yeah, I don't think TP was anyone's favorite game.

    You're crapping me, right? Twilight Princess was one of the better, possibly the best Zelda game ever released since Link to the Past. (Although Minish Cap was quite good)
  • edited August 2009
    thatdude98 wrote: »
    You're crapping me, right? Twilight Princess was one of the better, possibly the best Zelda game ever released since Link to the Past. (Although Minish Cap was quite good)

    Well, I haven't liked any Zelda games other than OoT, I have owned most of them, as a Miyamoto fanboy, but I usually get half way through and get bored. Generally right after gaining all of the items and powers I lose interest in the story. I actually liked Windwaker longer than usual as well, but still lost interest.

    So yeah, in short, to me:
    All Zelda games = boring after about 8 hours of play
    OoT = exception to that rule, being a great example of game design (given the historical context of it and the economic pressures on it as well) and generally having a better story than the others.
  • edited August 2009
    alexonfyre wrote: »
    Well, I haven't liked any Zelda games other than OoT, I have owned most of them, as a Miyamoto fanboy, but I usually get half way through and get bored. Generally right after gaining all of the items and powers I lose interest in the story. I actually liked Windwaker longer than usual as well, but still lost interest.

    So yeah, in short, to me:
    All Zelda games = boring after about 8 hours of play
    OoT = exception to that rule, being a great example of game design (given the historical context of it and the economic pressures on it as well) and generally having a better story than the others.

    I do have to agree with you about the boring part. With me the games are so over the top frustrating that I lose interest due to banging my head on the wall every twenty minutes. I'm not a very hardcore gamer. I'm more of a casual one. Even TP had me head banging at points. But, TP wasn't as bad as the others. I mean, has anyone here played Majora's Mask? The whole '3 days game time, a couple hours yours' is just wrong. In my opinion it was worse than Oot in the frustration level.
  • nikasaurnikasaur Telltale Alumni
    edited August 2009
    You guys have an incredible knack at derailing threads, I did not open this up expecting to see a conversation on Zelda.

    It's very difficult to port games into different consoles, especially when dealing with constant releases and what is essentially no downtime in between. At Telltale, it's always crunch time. We are not currently working on any DS ports as far as I've heard.

    I'm with you, though, I was even thinking recently how enjoyable it'd be to crack open my DS and have mobile Strongbad. If it comes up in a roundtable, I'll mention it, but there's a lot more to that sort of development process than I was first aware.
  • edited August 2009
    alexonfyre wrote: »
    Agreed :p
    (I'm not even a fan of the series, but I think OoT is one of the absolute greatest games ever made)

    Really? I don't hate it, but after playing MM it just seems so...dull and flat now.
  • edited August 2009
    RankoSao wrote: »
    Really? I don't hate it, but after playing MM it just seems so...dull and flat now.

    You know I have seen that, there are Majora's Mask camps and OoT camps, depending on the type of gamer you are, you will enjoy one over the other. I loved the leisurely but consistent pace of OoT and didn't like retreading the same ground over and over with with MM, I have heard others say exactly the opposite.
    nikasaur wrote: »
    You guys have an incredible knack at derailing threads, I did not open this up expecting to see a conversation on Zelda.

    It's very difficult to port games into different consoles, especially when dealing with constant releases and what is essentially no downtime in between. At Telltale, it's always crunch time. We are not currently working on any DS ports as far as I've heard.

    I'm with you, though, I was even thinking recently how enjoyable it'd be to crack open my DS and have mobile Strongbad. If it comes up in a roundtable, I'll mention it, but there's a lot more to that sort of development process than I was first aware.

    Hi nik, I haven't seen you around before, what do you do for TTG? Community Manager? (Sorry I mainly keep to MI boards, if you explained it elsewhere I haven't seen it)
    In any case welcome
  • edited August 2009
    alexonfyre wrote: »
    Hi nik, I haven't seen you around before, what do you do for TTG? Community Manager? (Sorry I mainly keep to MI boards, if you explained it elsewhere I haven't seen it)
    In any case welcome

    I believe she's some kind of webbish intern of some sort.
  • edited August 2009
    alexonfyre wrote: »
    You know I have seen that, there are Majora's Mask camps and OoT camps, depending on the type of gamer you are, you will enjoy one over the other. I loved the leisurely but consistent pace of OoT and didn't like retreading the same ground over and over with with MM, I have heard others say exactly the opposite.

    I liked that there was a deeper and almost adventure game-like level of plot and character to the game, and the the detail in the backgrounds made it seem more interesting. One of my favorite parts of the game was the Bombers notebook, and the amount of stuff you could DO, besides just going through the dungeons.
  • edited August 2009
    Woo, thread de-railed.

    The max size DS cart size is 256Mb. 5 times the WiiWare limit (40Mb) is 200Mb, although you'll probably can save some space by reusing the Telltale Tool files over multiple episodes, so space shouldn't be an issue.

    The problem is that the DS is quite a bit weaker than the Wii, and I doubt Telltale can port the TTT to the DS (or the PSP for that matter) without a major rebuild, especially to cope with the reduced screen resolution (or you can dump the text on the top screen for the DS version).
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