Episodic Gaming is really the right thing for Telltale??

Do you guys really like episodic gaming?? I actually prefer playing Telltale's games at my own pace when they finished and Properly polished, I think it is a much better experience and I think that maybe Telltale should keep that in mind while make their games...

Comments

  • The episodic thing is pretty much just a gimmick now. It used to be because of budget constraints but now people keep saying that it wouldn't be telltale if it wasn't episodic. I disagree wholeheartedly. What draws me to telltale is the quality of storytelling (It has it's highs and lows). I don't see why they couldn't ditch the episodic thing and take their time to make games, they could release full games with actual gameplay while keeping the quality of storytelling.

  • I like the episodic system a lot.
    It offers time and content to talk and speculate about things in between the episodes and keeps these discussions alive. With a completed game at once, people only talk about it for a short amount of time and then move on to the next game.

  • edited March 2017

    I love the idea of the episodic system, though not every game from Telltale has used it to the best effect. There are good reasons as to why it isn't popular. As has already been stated, polish, solidity and quality are definitely valid reasons not to go with the episodic route. If you're working to get each episode released on a two-month basis, there's a large chance of some important plot elements being sloppily handled. Even so, the format can potentially draw the right kind of attention to itself when it works well. I think Telltale should stick with it, so long as they aren't lazy with it or dependent thereon.

  • Not too fond of it, since I like experiencing the game in one go (not as in 10 hours of continous play, although I did do that for TWD season 2), but I dont really like the whole "end on a cliffhanger, wait 2 months for continuation" thing

  • For some companies, it helps them pace their stories a lot better like DotNod with Life is Strange and Remedy with Alan Wake.

  • But, Alan Wake wasn't even episodic.

    ralo229 posted: »

    For some companies, it helps them pace their stories a lot better like DotNod with Life is Strange and Remedy with Alan Wake.

  • It was paced through episodes though and I feel that probably played a huge part in helping the developers pace the game's story very fluently.

    But, Alan Wake wasn't even episodic.

  • Yeah, that and getting players feedback from each episodes are some of the few positive sides of episodic gaming...But I still would trade that for a complete experience that takes full advantege of not having to wait a long time to play the next episode.
    My contra arguments are:
    They could achive a similar goal by finishing the game first as a complete thing and then realeasing a new episode every week... so that way the people who like this way have time to talk about it, and Telltale can get some small feedback...

    And besides I don't think feedback is really important to them...Me and a lot of other players asked for more difficult/interesting Detective Work on the Batman but we still got the same kind of easy and boring stuff from the first episode...And I even send them a cool idea of offering new paths, clues and easter egg for the ones who solved the extra more difficult stuff...so that way more casual players doens't have to think too much about it...

    Domi_nique posted: »

    I like the episodic system a lot. It offers time and content to talk and speculate about things in between the episodes and keeps these dis

  • It worked in s1, but today? Not so much. I am tired of waiting 3+ months for 20% of a game with abysmal quality

  • I think it's the right thing they probably wouldn't be able to hook me on most of the game without cliffhangers. Like the ending of ANF episode 2 is what made the wait for episode 3 all the more interesting. Also playing a game that's just all about story not much else would be kind of boring to play while so if you beat the game and wanted to play it over again you would probably have to start from the beginning. Also the episodic makes the games release faster if put into parts. So I think episodic games are right for telltale.

  • Yeah maybe "abysmal quality" is a little too much...But I agree that Telltale really need to keep improving themselves!! They way things are, is not good enough for this generation of consoles...

    Chris_93 posted: »

    It worked in s1, but today? Not so much. I am tired of waiting 3+ months for 20% of a game with abysmal quality

  • edited March 2017

    It worked well during season 1 of walking dead and old Telltale games but the quality and length of games nowadays they have. They could probably make whole game in 1 month (if they arent lazy enough) and release it at once. So they should change their business model now

  • You get the choice if you don't like episodic games. Just wait for the whole thing to come out before buying it. That's what you'd be doing anyway if it weren't episodic.

  • Yeah but you in a risk of spoilers then and I don't want to wait years for such a short game.

    WarpSpeed posted: »

    You get the choice if you don't like episodic games. Just wait for the whole thing to come out before buying it. That's what you'd be doing anyway if it weren't episodic.

  • try waiting for Kentucky route zero episodes.

  • I'm not so sure now considering how many writers will leave after one or two episodes to work on a different project.

  • That's a normal thing for Telltale.

    Menofthe214 posted: »

    I'm not so sure now considering how many writers will leave after one or two episodes to work on a different project.

  • I like their episodic approach. It helps give people time to speculate and talk about the evolving plot while waiting for new episodes to release.
    Though, I do think TTG should just finish most of the 5 episodes first so as to allow for a tighter release schedule.

  • I've thought about this a bunch, but never really thought about the benefits of their games being episodic, so it's nice to see that in this thread.

    But I wonder how good their games could be if they completely finished them before they started to release them. There's been a history of bugs, glitches, and bad performance in their episodes on release. For example, why is TWDS03E03 crashing on high quality computers and consoles, when games that should be far more intense run fine? Surely it's programming or optimisation errors, maybe due to Telltale feeling rushed?

    Maybe they could completely finish a series before even releasing the first episode. The game would work, and could remain episodic, and there'd be time to put some polish on episodes in between release.

  • edited March 2017

    As long telltale continues with the episodic system they're going to release games that they didn't fully wrote, planned, produced ( Like ANF for example ), while aswell being lazy because they can justify it as their games being episodic.

    It's cool and all having this time to receive feedback ( that telltale doesn't care about, honestly ) as some of you suggested, but that's just a excuse ( that they use aswell ) to finish unfinished work while running out of time ( 2+ months of wait ), and this affects quality directly.

    Also, there's a reason to why almost everyone buys the retail ( that now comes with 1 episode and you have to download the rest. Like wtf, telltale even knows why people buy retails? ) after all episodes are released and the reason is that almost every telltale game has this '' ow, we fucked up, let's remake this episode with the half assets we have ready '' thing. People don't like to wait almost 6 ( or + ) months ( I mean all 5 episodes ) to play a 8 hours long game.

    Yep, it had to be said. People just lie to themselves or say the half truth.

  • After seeing the new trailer for Guardians of the Galaxy episode one, I really think the should at least look the alternatives...

  • I actually like the whole episodic thing. I finished TWD season 1 in like 3 days and I had a major existential crisis lol.

  • I think it's good. It can help Telltale find a common problem that people have with the game, and then fix it for the next episode or a future event in a series. If the entire season came out at once and people didn't like a certain thing that kept coming up, there isn't anything to do about it. Episodic gaming -- while in Telltale's case may be a big endeavour when teams are split between projects -- can be beneficial.

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