To the untrained eye, these look like comments from people who have a chip on their shoulder. Except these are similar comments from numerou… mores former employees who have the same "axe to grind" so to speak with the way production is handled at Telltale. They can't all be wrong can they!?
One of my testers had a death in the family, he was told "You can mourn after we get The Walking Dead out"
Surely not!! How heartless if true! Disgusting!
One of my testers had a death in the family, he was told "you can mourn after we get Walking Dead out".
Employees are treated like shit.
Customers are treated like shit.
When's the day Telltale will be treated like shit?
Very interesting. I never knew about the computer hardware bit you mentioned, which actually makes sense when you consider how fast computer technology is advancing. At my construction job, we rarely save anything on our physical laptops. We only have a few sets of physical plans since everything is on the foreman's laptops connected to The Box. I will say while we don't get last minute additions, a slight misalignment from a disgruntled inspector can result in a complete removal and reconstruction of a certain part (inspectors can be a blessing or curse depending on how you treat them).
I do agree that without being inside TellTale, it is hard to say what their "issue" is and how to fix it. One thing we do know is that they are sort of known for rewriting things. Establishing a story and sticking with it no matter what can either help or hurt. I say that because TellTale makes their games "live" and inputting things as a result of fan feedback is one of their selling points kind of. But as we said, without knowing their process, we can't really derive a solution or fix.
It's easy to type a lot on this, and I'm trying not to.
The obvious similarity is that if you plan things up front, and all goes to pla… moren, you spend less than if you just try to wing it and wind up having to do things over. For construction, there are physical supplies that can really cost a lot if you order too many or the wrong kind, and if you order too few, you might have to pay more for a second order and delay the project, which could result in people being idle and possible penalties for late delivery, and the weather might play a factor in some projects. In the software world, the only physical expense is if you need to order computer hardware, and that's less common now than it used to be. However, if you do things wrong, there's a significant people expense at correcting it all, and there's the notion of "technical debt" where you try to code around problems instead of fixing them properly, which makes the project harder to m… [view original content]
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So.Put Clementine to death immediately and write some truly dark plots Telltale.
Why kill clementine?
Also those two things alone won't solve the problem for telltale at all.
I know that Telltale can do a better work...So I will not support their games until they actually do again!!
I'm half joking half serious.I don't believe in telltale anymore anyway.Telltale is doomed.
No point making rumors out of a company that is suffering from quality drop right now.So I think it's true.Disgusting company indeed.
no its not . fix up fool
they do.. by us.. and sometimes its completely justified
Very interesting. I never knew about the computer hardware bit you mentioned, which actually makes sense when you consider how fast computer technology is advancing. At my construction job, we rarely save anything on our physical laptops. We only have a few sets of physical plans since everything is on the foreman's laptops connected to The Box. I will say while we don't get last minute additions, a slight misalignment from a disgruntled inspector can result in a complete removal and reconstruction of a certain part (inspectors can be a blessing or curse depending on how you treat them).
I do agree that without being inside TellTale, it is hard to say what their "issue" is and how to fix it. One thing we do know is that they are sort of known for rewriting things. Establishing a story and sticking with it no matter what can either help or hurt. I say that because TellTale makes their games "live" and inputting things as a result of fan feedback is one of their selling points kind of. But as we said, without knowing their process, we can't really derive a solution or fix.
BTW, as a Star Trek fan, I like your user name.
That's the beauty of capitalism my friend.