SBCG4AP or Sam & Max Season 2?

edited August 2009 in General Chat
Which is the better game & what are your reasons for saying so?

Comments

  • edited August 2009
    Sam and Max Season 2, I think it's funnier, better storyline, better puzzles, better locations, pretty much better all around.

    Not that SBCG4AP is bad, S&M Season 2 is just stellar.
  • edited August 2009
    I actually prefer Sam and Max season 1, although season 2 is brilliant. Both characters are still very very likable, incredibly funny dialogue and an all round excellent series.
  • edited August 2009
    How long is an average episode of each?
  • edited August 2009
    Isn't it just a matter of which characters you're a bigger fan of? I would go with Season 2, even though I've only played the demos, just because I'm a much bigger fan of Sam and Max. Though the Strong Bad demos almost made me buy that series, they were pretty cool and funny.
  • edited August 2009
    How long is an average episode of each?
    3-5 hours, depending on how good you are, how much you cheat, etc.
  • edited August 2009
    Frogacuda wrote: »
    3-5 hours, depending on how good you are, how much you cheat, etc.

    Both series or just Sam & Max?

    (I have S&M season 1, so I have an idea of what an episode is like there)
  • edited August 2009
    Both series or just Sam & Max?

    (I have S&M season 1, so I have an idea of what an episode is like there)

    I think season 2 episodes are a bit longer than season 1 episodes were, I don't know how they stack up against SBCG4AP for length, haven't really thought about that, but season 1 was a bit short per episode, it seems.
  • edited August 2009
    Both series or just Sam & Max?

    (I have S&M season 1, so I have an idea of what an episode is like there)
    I'd say they all fall in about that range. I think Strong Bad might be a bit shorter and Season 2 slightly longer, but it's close.
  • edited August 2009
    Many people (including me) regard S&M Season 2 as Telltale's best work, particularly Chariots of the Dogs and What's New Beelzebub? I did enjoy SBCG4AP also, but if I had to choose, it would definitely be for Sam & Max.

    Both have episodes of comparable length except for What's New Beelzebub? is a bit longer than usual due to being a season finale.
  • edited August 2009
    S&M season one is, in my opinion, the better season as a whole, but season two has got the best singular episodes. As for Strong Bad, I only played the first episode with my free game and it was kind of disappointing, but maybe the rest of the season is better. I can tell you like the puzzling in W&G due to your posting in those forums, so I would recommend Sam 'n Max for you.
  • edited August 2009
    Sam and Max Season Two is easily Telltale's best work. SBCG4AP is their most...hit and miss work. I still enjoyed it, but the overall package is a lot less than Season Two of Sam and Max had to offer for me.
  • edited August 2009
    I prefer Strong Bad.
    The length of each SB-Episode depends on using a walkthrough or not and if you try to reach maximum awesomness in every game. This might actually take a while.
  • edited August 2009
    I never even bought sam and max season 2 and I reccomend it:eek:
    I saw videos and it its pretty fun. the first thing you do in the season is
    fight a giant robot
    and it just keeps getting epic from there. Strong Bad wasn't really that epic(episode 5 was epic but not as near as sam and max) they areoth funny and have great dialog.
    the only reason I havent bought season is I'm waiting for the xbla release.
  • edited August 2009
    Sam & Max Beyond Time and Space (as it should now be called). :)

    It's much more well-rounded, the puzzles aren't as obscure, the story is extremely well written, each episode feels fresh and unique, the characters are more varied, minigames are more fun and you get to pilot a giant robot (in What's New, Beelzebub?).

    Don't get me wrong, I enjoy SBCG4AP, but S&M2 is just... better.
  • edited August 2009
    Sam and Max season two be my favorite, as it was incredibly epic and full of hell. And random. And banang. And evil Soda Poppers. Who like Sybil.
    AAAAHHAHAHAH
  • edited August 2009
    Sam and Max season two be my favorite, as it was incredibly epic and full of hell. And random. And banang. And evil Soda Poppers. Who like Sybil.
    AAAAHHAHAHAH

    I know what happens (Yes I know I am the one asking about the game), but others might not, so please use spoiler tags. Thank you very much.

    *EDIT*

    I went with SBCG4AP. I have the first episode on my Wii & I loved it, so I just went ahead & got it. I decided to wait until Sam & Max Season 2 comes out on the 360 to get it for 2 very important reasons...

    1. I was using my 50% off coupon to get it. Seeing as Sam & Max is going to be $20 when it is released on the XBLA anyways & SBCG4AP will still be $35 on PC or $40 on the wii ($50 for those who don't have the first episode), it just seemed like good business sense to me.

    2. I really want those damn achievements
  • edited August 2009
    Strong Bad's setting is too thin and its cast too small. It doesn't really make exploring exiting for me. A horizon line and a tree just isn't much of a world.

    So S&M Season Two.
  • edited August 2009
    Frogacuda wrote: »
    Strong Bad's setting is too thin and its cast too small. It doesn't really make exploring exiting for me. A horizon line and a tree just isn't much of a world.

    I'm taking it that you aren't a fan of the shorts. I am (& have been since 2003 or 2004... can't remember... all I know is that it was before anybody had ever heard of Telltale.) & I find that to be a critical part of the humor. For example: The stick is the best hangout spot... everybody goes there. It is a key part of the series, so why leave it out of the game? Also, the art style is what it is. Line & tree? Well I didn't see that in the first episode & I haven't seen it in the second yet. You either like the art style (which I do being a major fan) or you don't. I mean why would they change the art style from the series when making a game about it anyways? I also feel that the cast is just right. I mean it is much larger than any other Telltale series that I can think of. Inventing new characters at the drop of the dime just to make the cast seem larger would be about as stupid as Homsar (Oh wait). This isn't one of those agree with me or GTFO statements BTW... I am just saying.
  • edited August 2009
    I think the point he was trying to make is that, as an outsider discovering the series for the first time through the games, the Strong Bad games have a very basic art style that people wouldn't normally expect from a 'big budget' developer like Telltale. Which is fair enough, I suppose. It does take some getting used to.

    Also, there are other characters in the Homestar world, they're just not used very much. Check the list here - scroll down to Secondary Characters. You'll spot a fair few that were used in the games, but there are more.
  • edited August 2009
    You'll spot a fair few that were used in the games, but there are more.

    I really think they used enough of the extra characters in the game. It is really not nescessary to put everything in there that ever was part of a SBEMAIL.
    They could have done it if there actually were a lot more games.
  • edited August 2009
    ^ Ah, but to leave out Tenerence Love was a gross oversight. He is clearly the true star of H*R, and I expect "Sweaty Overweight Jam" to be the new theme song for the site any time now.

    In fact, they should have dedicated a full episode to Tenerence riding a flying doughnut to collect hams.

    :p
  • edited August 2009
    Frogacuda wrote: »
    Strong Bad's setting is too thin and its cast too small. It doesn't really make exploring exiting for me. A horizon line and a tree just isn't much of a world.

    So S&M Season Two.

    look at this picture. This is every character in strong bad's world since 2006 and still growing.
  • edited August 2009
    Look closely and you'll see a large number of those characters are alternate versions of the main ones. That link I gave earlier at the bottom of Page 1 gives a full list of them all.
  • edited August 2009
    A lot of the ones that aren't alternates are characters that Strong Bad made up.

    I've spent a lot of time staring at that poster, because it's on my wall, and it faces my bed when I wake up,
  • edited August 2009
    Gman5852 wrote: »
    look at this picture. This is every character in strong bad's world since 2006 and still growing.

    Does anybody know where I can get a larger image of that group shot of the Homestar cast? I Have a really cool Homsar Wallpaper right now but I would much rather use it instead.

    Homsar wallpaper Below
  • edited August 2009
    ...wouldn't normally expect from a 'big budget' developer like Telltale.
    Where is the "spit take" emoticon?
  • edited August 2009
    Chuck wrote: »
    Where is the "spit take" emoticon?

    You mean "l:eek:l n:confused:?"
  • edited August 2009
    It's all null and void anyway - I did use 'inverted commas'.

    By my statement, I meant that Telltale are a respectable company who produce high-quality titles which can compete with other, similar games by other developers. Combine all the episodes of a series and essentially you've got a bunch of 20-odd hour long games which are of an extremely high standard delivered at the rate of around one a year. Can you name another developer who'd give you that every single time? (Valve do not count.)

    To go back to the very original point I made: From this brilliant developer, you're suddenly taken from a detailed, slightly cartoony version of the real world to an essentially cell-shaded cartoon with little detail at all. It takes a little getting used to.
  • edited August 2009
    Chuck wrote: »
    Where is the "spit take" emoticon?
    3267342019_9245eb005f_o.gif

    I suppose we could consider Telltale "Big Budget" compared to 2D Boy, Zombie Cow, maybe the guys working on Insanely Twisted Shadow Planet, the guys doing Machinarium...

    ...

    I don't know Telltale's budget, so I might just be going off an incredible efficiency or proficiency on the company's part after making guesses based on the number of staff each company has.

    I mean, Telltale is relatively big when compared to the vast majority "indie developers", which are more or less my gaming bread and butter. At least, I think they can be.

    Though, looking at the mainstream "Blockbuster" culture of gaming, Telltale is incredibly quaint by comparison.
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