Don't be so cheap. You should know if you like it or not just from playing the chapter 1 demo. What do you want, a demo for every chapter? Maybe TT should just let you play the whole season before you decide if you want to buy it... ¬_¬
Don't be so cheap. You should know if you like it or not just from playing the chapter 1 demo. What do you want, a demo for every chapter? Maybe TT should just let you play the whole season before you decide if you want to buy it... ¬_¬
They've done that with every single game they've released so far, so why wouldn't we expect it to be the same for TOMI. Your join date says July 2009, you must be new.:D
They've done that with every single game they've released so far, so why wouldn't we expect it to be the same for TOMI. Your join date says July 2009, you must be new.:D
They've done that with every single game they've released so far, so why wouldn't we expect it to be the same for TOMI. Your join date says July 2009, you must be new.:D
Have to agree here, I am new to this website I only found it out by searching for a place to buy Tales of Monkey Island, Which I have to say for what we get Game-wise , Is an awsome investment and well worth the money- No questions asked!.
EDIT: (Sorry for the long post, but its a good read... I promise)
There is a multi-pronged explanation to this...
Indeed their older games like Sam and Max, SBCG4AP, etc. had episode specific demos... This is mainly because each and every episode had a "theme", also because most of them were standalone titles. (They were sporadically connected, but playing the earlier episodes was not necessary.)
Computers to vampires, Easter island to the north pole, the white house to an alien space ship... each episode offered drastically different content and humor
Anyways, with standalone stories and episodes, it becomes more of a "hit or miss" situation. Some players may not have liked a particular episode theme, Difficulty Level, or whatnot... (My cousin only has 4 of the 11 Sam and Max episodes because he found the others boring.)
Also in the mix is an episodes Difficulty level... In SBCG4AP, they had one of their hardest episodes (Baddest of the bands), right before one of their easiest (Dangeresque 3).
With TOMI (And the recently completed Wallace and Gromit series), all of the episodes have same theme/puzzle type... So it stands to reason that if you like one, you will like the others.
It also seems that telltale is starting to veer toward the traditional style of just buying one large and continuous game (they just spread it out over 5 months) instead of their original model (which was 5 completely different games/stories all under one flag).
Is this a good thing? maybe... But they should not move ALL their series over to this model... Some variety is not just a good idea, it's necessary! And with variety is risk, and demos help to take some of that risk away from the consumer in those series.
Comments
<link removed> try it out
Thanks so much for the link, i'll give it a try.
Our demo is a *season* demo -- it's the demo for chapter 1, Launch of the Screaming Narwhal.
That's the best place to start if you want to dip a toe in to the water and give the series a try!
I see so it isn't going to be like sam and max where there is a demo for each episode.
They've done that with every single game they've released so far, so why wouldn't we expect it to be the same for TOMI. Your join date says July 2009, you must be new.:D
ZOMG! U n00zorz!!111
:rolleyes:
So yeah, Buy the season all-ready!!
There is a multi-pronged explanation to this...
Indeed their older games like Sam and Max, SBCG4AP, etc. had episode specific demos... This is mainly because each and every episode had a "theme", also because most of them were standalone titles. (They were sporadically connected, but playing the earlier episodes was not necessary.)
Computers to vampires, Easter island to the north pole, the white house to an alien space ship... each episode offered drastically different content and humor
Anyways, with standalone stories and episodes, it becomes more of a "hit or miss" situation. Some players may not have liked a particular episode theme, Difficulty Level, or whatnot... (My cousin only has 4 of the 11 Sam and Max episodes because he found the others boring.)
Also in the mix is an episodes Difficulty level... In SBCG4AP, they had one of their hardest episodes (Baddest of the bands), right before one of their easiest (Dangeresque 3).
With TOMI (And the recently completed Wallace and Gromit series), all of the episodes have same theme/puzzle type... So it stands to reason that if you like one, you will like the others.
It also seems that telltale is starting to veer toward the traditional style of just buying one large and continuous game (they just spread it out over 5 months) instead of their original model (which was 5 completely different games/stories all under one flag).
Is this a good thing? maybe... But they should not move ALL their series over to this model... Some variety is not just a good idea, it's necessary! And with variety is risk, and demos help to take some of that risk away from the consumer in those series.