Way to easy!!!!!
OK this chapter 2 was way easier then chapter 1.
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAh
we arnt 6 anymore.
Hope the snoopy stomache chapter will be harder.
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAh
we arnt 6 anymore.
Hope the snoopy stomache chapter will be harder.
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we are 6 1/2
Anyone gonna make a 'Discuss Chapter 2' thread...?
So?
I think I might have picked up a weird glitch there, since the only hint Guybrush seemed to have given me was the 'perhaps I should do some more plundering, arrr..'-line.
Hints were on maximum IIRC.
Only thing that had me wondering was how to defeat the pirate, used the raft a lot during that time
The default hint amount is medium and there it wont tell anything until you mess up about 3 times.
I beat it this way but didn't really come in use of the hint.
But this game definitely likes the typical adventure game logic.
Was this a glitch? I got stuck a few times and the only hint I ever heard was the same thing "perhaps I should do some more plundering" which barley even qualifies as a hint, obviously I was going to look around more.
I know some people dislike the hint system, but if they're going to include it they could at least make it a little more useful. Even in the first chapter it would at least point you in the right direction, so I dunno, maybe this was a glitch.
finding the island was hard.
Took 1.5 hours to find it. And in the end it was a just observing correctly. Otherwise this was so much fun to play. With a superbly great atmosphere
That has got to be some sort of glitch then. Interesting.
Those of you who wish the hints were more subtle and less outright telling you what to do, you have had help from out hint system and not even known it!
Another thread about how easy it is? Really?
People, you are playing an amazing game, that is truly shaping up to be more of an epic pirate movie than a true down and dirty game, enjoy it for what it is, an amazingly fun ride.
who cares if the Chicken With A Pulley In The Middle puzzle was too easy? (disclaimer: I have no idea if there is a CWAPITM in this episode)
THIS is what people have been waiting for for years, and I don't care if it's easy or if it's balls to the wall hard, Telltale are telling a Ripping good story and that is the heart of the adventure game.. the story.
HA!
Also I thought this game was harder than chapter one. At the risk of seeming stupid, some of the parts of this game had me pretty stumped. Some people seem to just want the cruelness of 90s adventure games... I think this chapter did amazingly well with story telling, and to trick the player at every turn would only have taken away from that. Can't wait for Chapter three!
This!
I noticed this when
I thought this chapter was much harder than chapter 1 & I really appreciated it. It took me about 5 hours to finish because of a few head scratching moments where chapter 1 took me about 3 hours.
TT are doing an amazing job & on top of it being a very early release, I couldn't of been happier. Keep up the good work TT. Kudos!
Great! And as you mentioned, had not noticed that! Thanks for clearing that up.
The nature of these type of games aren't meant to be too hard... and to be honest, being an "easy game" gives you more time to actually follow the story line.
I personally found E2 harder than E1.... got stuck at 2 or 3 points in the game, where E1 just got you further by basicly clicking on everything you find... no actual puzzles...
E2 has got more puzzles you actually need to explore and think through:
Took a while for me too, but on the other hand, this puzzle was a little bit illogical.
Only puzzle I didn't like.
I just hate being stuck because i haven't seen some random item :eek:
Otherwise, i didn't have much trouble in the first big part... Nothing seemed TOO obvious but it didn't take much to figure out either, which i enjoyed : it still had me wandering around trying silly thing but never got me stuck and it gave the whole unfolding of the story a cool pace. It started to get harder starting from the siege part, thou. Welll, the puzzles weren't THAT hard, but i just didn't have much of clue as to what i was supposed to do.
The rubber tree one really got me stuck, cause i really didn't expect having to return to those damn islands.
I turned hits on at one point as I coudn't figure out how to fish.
The hint was that I needed to plunder more...so I kept searching for a rope and pole to make a fishingpole.
Turns out, you don't need any of those things.... and the hint was misleading....
Except for this the whole episode was great. I do miss the occasional mini-games like in Sam and Max though...
I kinda gave up on whishing for harder episodes. When you got a limit of places to go and things to interact with, it narrows the options a lot, and so the difficult is less. So i guess asking for harder episodes its kinda complicated.
But even i think they are easy, that doesnt make them less enjoyable. The story is great, jokes are funny, and puzzles are funny to resolve despite being easy.
In general its a great game.
Also, since this game is as divided as it is, the number of locations available at a time are a lot lower than in the other Monkey Island's. When you have a small area to explore, puzzles will inevitably become a lot easier. Especially since you know everything you need is in that small area somewhere - unlike MI2, where items and clues could be collected from all three islands.
Masochistic puzzles are to adventure games what random encounters are to RPGs. They both hurt their respective genres by making for overly frustrating experiences. I'm glad that Telltale has moved beyond this tired convention of inane puzzles that exist only to inhibit the player instead of move the story along.
...
That was just a sam and max quote.
Finding that island had me stumped. When I finally realized it though, I wasn't actually annoyed, I don't mind an observation puzzle, as long as it's not too bad. Made it feel like an old monkey island.
I thought it was plenty hard enough. Sure, it wasn't too hard, but I like solving puzzles, getting stuck for ages sucks.
used to try and catch a fish but fails
You could fish with them but they didn't give you anything.
Not necessarily a trade off, just a side effect I didn't initially anticipate. When I do my next episode I can account for that.