Feature suggestion

Hi all,

Since i didn't know where i should put this suggestion, i'll just leave it here for you to think about.

Suggestion:
Would it please be possible to add the option to see what items you can interact with on screen.

This would be helpfull because of two reasons (that i can think of):

1. You could get more out of your game because you'll get to hear some of the funny remarks there are about certain items. Remarks that you would otherwise miss since you didn't know you could look at or interact with an item.

2. I think a lot of people would not so easily get stuck in the games if they could see just see what you interact with.

Because clicking at random and getting stuck in the game because you didn't know you could click on something really is irritating.

Just mapping this option to the space bar or some other button would really solve some unnecessary use of guides, only to let them tell you that just had click on something.

Thank you for reading, and let me know if you agree that this would be useful or maybe not.

Comments

  • edited August 2009
    try F4
  • edited August 2009
    I really disliked this in W&G(360 version is the only one I have played), it just seems to ruin the fun of finding things. Guess that's the way of the old-school adventurer. :p
  • edited August 2009
    Nope. I'm an old school adventurer & enjoy the ol' masochistic pixel hunting! :p

    That bucket had me stumped for ages & I'm glad too! :D
  • edited August 2009
    Nope. I'm an old school adventurer & enjoy the ol' masochistic pixel hunting! :p

    That bucket had me stumped for ages & I'm glad too! :D

    That's the one thing I hate about adventure games. I just really bad at noticing things.
  • edited August 2009
    Just drag your mouse over every new screen making sure you haven't missed anything before moving on.
  • edited August 2009
    Just drag your mouse over every new screen making sure you haven't missed anything before moving on.

    Well you probably don't have ADHD so...
  • edited August 2009
    LOL! You play adventure games with ADHD? Good on you for facing your illness head on & fighting it with such a challenge.

    Still, at least you're blaming the illness & not the game mechanic. ;) I'm sure you wouldn't want TT to change the game & a part of it that a lot of people like, just for you right? Good man. ;)
  • edited August 2009
    LOL! You play adventure games with ADHD? Good on you for facing your illness head on & fighting it with such a challenge.

    Still, at least you're blaming the illness & not the game mechanic. ;) I'm sure you wouldn't want TT to change the game & a part of it that a lot of people like, just for you right? Good man. ;)

    I love the hint system because it tells me when I'm missing something, so that helps. Maybe from now on I'll use F4 (didn't know you could do that).
  • edited August 2009
    Beware, F4 only functions on quality setting 7 or higher and your video card must support depth of field. (Not to mention it doesn't work on some screens, like Coronado's island)
  • edited August 2009
    It's not a problem unless it's insanely well blended into the background.
  • edited August 2009
    What actually happens when you press F4? Do the objects glow or something? I can't imagine anything that would require a higher graphics setting...
  • edited August 2009
    Fealiks wrote: »
    What actually happens when you press F4? Do the objects glow or something? I can't imagine anything that would require a higher graphics setting...

    It just uses depth of field to put darkness over the whole screen, except for the hotspots, which remain at normal brightness.

    The only reason it requires a higher graphics setting is that it uses the depth of field function which is turned off if you go lower in quality.
  • JakeJake Telltale Alumni
    edited August 2009
    It's a full screen post processing effect, which we only support in the higher graphical settings. We could probably do some other presentation which wouldn't require that, but it was, at the time, the easiest way to do it systematically.
  • edited August 2009
    Jake wrote: »
    It's a full screen post processing effect, which we only support in the higher graphical settings. We could probably do some other presentation which wouldn't require that, but it was, at the time, the easiest way to do it systematically.

    I don't know, it seems like the easiest and probably the best way to do it, it's just unfortunate that people with older PCs have to miss out on it. :(
  • edited August 2009
    That does sound like the best way to do it... and TMI isn't that graphically demanding, so it's only a minority that'll be missing out.
  • edited August 2009
    Fealiks wrote: »
    That does sound like the best way to do it... and TMI isn't that graphically demanding, so it's only a minority that'll be missing out.

    actually everyone with an integrated graphic card will not be able to use it.
    And those things are the most common GPU nowadays. They are in almost every Laptop or even in almost every PC.
  • edited August 2009
    der_ketzer wrote: »
    They are unfortunately in almost every Laptop or even in almost every PC.

    Fixed.
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