De Singe Background awful for everyone or just me?
Is the low res background for the first cutscene with De Singe (episode 2) like that for everyone, or is it a glitch with my graphics card or something similar? Just seemed shockingly low res compared to the rest of the game.
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Most likely the original cinematic blocking for that scene had LaFlay and DeSinge talking in the balcony doorway, (with the camera outside looking in) and at some point the scene was reversed, and the camera moved farther into the room
(either that, or they just went nuts on compressing their matte painting textures... All the skies in the game use this same technique, and they all look "blurred out" as well... Why they would be cracking down and ruining the quality of their assets like this is beyond me)
I didn't really pay to much attention to the background in that moment, which implies that it's not really important to me, but i dug up this video of the scene so we can discuss it easier.
One possibility is:
TTG did not include DeSinges whole lab into the game just for that one scene to keep the file size down. Instead they used prerendered backgrounds combined with some rendered objects to create the illusion.
In contrast to the cinematic style of the game the camera barely moves in that scene, which is consistent with the theory, because movement would change the perspective of the objects in the background and therefore destroy the illusion.
That however doesn't explain the quality of the background images.
It didn't look too bad at the higher qualities though