Launch of the Screaming Narwhal vs The Siege of Spinner Cay

I played though both games and enjoyed them both, but it seems to me that The Siege of Spinner Cay is much better than Launch of the Screaming Narwhal.

But that is just my opinion, how do you feel about this matter?



Please vote on the poll!!!!!!! :)

Comments

  • edited August 2009
    I assume you're in the middle of setting up the poll?

    *edit... indeed you were!
  • edited August 2009
    I don't think they can be compared really as they are part of the same story, and that the Screaming Narwhal was the first part and so is at a disadvantage (as it needed to set things up for the later parts).
  • edited August 2009
    I was wondering when this thread was gonna pop up! ;P
  • edited August 2009
    I assume you're in the middle of setting up the poll?

    *edit... indeed you were!

    Indeed i was....
  • edited August 2009
    I found Spinner Cay easier but more interesting and funnier. Narwhal was more frustrating (mostly all the walking around to get from one place to another. Although I realised now, after finishing 2 episodes, that you can actually run.)

    I found more hidden pearls in chapter 2 as well. I think it's because chapter 2 has a better character interaction, with interesting, major characters. Chapter one is mostly with people you don't know yet and who don't seem to matter at all. The dialogue weren't as funny in my opinion.

    So, I preferred chapter 2, but I found it a bit too easy for my taste.
  • edited August 2009
    Extremely easy. Siege crushed in delivering laughs. Siege's puzzles were way better. The whole adventure felt more, I dunno, qualitative.
  • edited August 2009
    Liked them both, but I think I prefer Cay as it had better characters.
  • edited August 2009
    I had good fun with Launch. Only played an hour into Siege, but so far I couldn't get really into it, but then I was rather tired yesterday night and the rather bad audio compression of the voices coupled with all the water noise didn't help as I'm not a native speaker. :D

    I mean, it was hinted at before, but this goes completely into fantasy lore in a way I couldn't imagine even Monkey3+4 doing. I think I'm getting the general direction of Tales now, which is kind of like taking old characters and letting them perform all kinds of slapstick jokes in all kinds of slapstick situations with an added twist to the arch nemesis here and there to justify doing that Monkey Dance for a fifth, sixth, seventh, eight and ninth time. Maybe I'm putting things into Monkey1+2 that weren't really there, but below all the the joking there were actually running pretty serious stories underneath: a boy's coming of age, finding the one girl, etc.

    In that sense Tales now feels a bit like a TV sitcom take on characters that first appeared on the big screen: It's obviously stretching ideas way beyond their original intent (as every sequel inevitably does), but it's also a bit about making them hurry from one set piece to the next in order to make up for the fact that most of the conflict that spawned the original game is long since solved. Thrice already. But still it's entertaining. And I was tired. And you fight like a... right.

    Still that moment of unexpected cartoon violence right at the start of the game made me go WOO. :eek: I'm not going to vote just yet.
  • edited August 2009
    I had good fun with Launch. Only played an hour into Siege, but so far I couldn't get really into it, but then I was rather tired yesterday night and the rather bad audio compression of the voices coupled with all the water noise didn't help as I'm not a native speaker. :D

    I mean, it was hinted at before, but this goes completely into fantasy lore in a way I couldn't imagine even Monkey3+4 doing. I think I'm getting the general direction of Tales now, which is kind of like taking old characters and letting them perform all kinds of slapstick jokes in all kinds of slapstick situations with an added twist to the arch nemesis here and there to justify doing that Monkey Dance for a fifth, sixth, seventh, eight and ninth time. Maybe I'm putting things into Monkey1+2 that weren't really there, but below all the the joking there were actually running pretty serious stories underneath: a boy's coming of age, finding the one girl, etc.

    Well, I can suggest you to turn on the Subtitles as you can both hear and read then. ;)

    And to be honest, Tales seems to be all about people changing and making up for your mistakes of the past.
  • edited August 2009
    Aeterna wrote: »
    Well, I can suggest you to turn on the Subtitles as you can both hear and read then. ;)

    And to be honest, Tales seems to be all about people changing and making up for your mistakes of the past.

    Another thing I noticed that the game's design is trying to interact with fan's reactions and input in a way I've never seen before. Maybe this is all in my head, but when I see bits like the "hint dialogue" puzzle, see the Narwhale ship-hopping from island to island (JUST LIKE MONKEY2!) or hear Guybrush whistling the Largo theme from MI2 I cannot help but think of TT designers doing lotsa forum reading during their Grog break. :D
  • edited August 2009
    This is a close one! I liked enjoyed both games but I give the edge to Launch because of the de singe laboratory puzzle- my favorite!
  • edited August 2009
    Not going to vote, because I enjoyed them both - I found them both entertaining.

    If the remaining chapters are of a similarly high quality, then the price for the full season is nothing short of a bargain.

    Already I'm hoping for a second season, because 3 more episodes just doesn't seem like enough.

    Thanks to all at TellTale
  • edited August 2009
    Launch of the screaming narwhal had more challenging puzzles. The puzzles in the siege of spinner cay were easier. But there were too little clues.

    It was good that the siege of spinner cay didn't have these 2 stupid map puzzles what launch of the screaming narwhal had.

    There weren't really that much memorable characters in launch of the screaming narwhal. I dont even remember a lot of of characters. Atleast Siege of the spinner cay had these hilarious 2 pirates who were unsure who gets to bury the artifact and mer-people who were pretty neat.

    The launch of the screaming narwhal didn't have that much exploring. Siege of spinner cay tricked me into thinking that the area would be large. Yet there is only the main city, a island where a forest is and 4 small islands what had nohting in it.

    Both games are the same lenght pretty much.

    While its a close call, The Siege of Spinner Cay is better than Launch of the screaming narwhal.
  • edited August 2009
    I have to say that Spinner Cay was too easy and too short compared to Narwhal, which I enjoyed much more. Cay was still good, but it left me with feeling that it wasn't finished and that it was just hurried out from production.
    I really liked Narwhal, it had the right difficulty and it took just the right amount of time to solve.
  • edited August 2009
    Narwhal had far better puzzles and far funnier dialogue.
  • edited August 2009
    Narwhal had far better puzzles and far funnier dialogue.

    Just to prove these thing are entirely subjective and individual I personally think entirely the opposite.

    I found Ep2 both a bit more challenging and far funnier than Ep1.

    Both great though, if TTG keep it up I'll be delighted!
  • edited August 2009
    I for one, enjoyed ep1 a LOT more.

    way better puzzels in ep1. i find it really strange that most seem to enjoy picking up coupons, placed right at the spot where you need that item and claiming them, make for good puzzels.
  • edited August 2009
    The Mommy Elaine and Kid Guybrush relationship is annoying and reminds me of Escape from MI. I was really disappointed to see her return so soon in the episode and the series. People play games to escape bossy wives; it's like playing a game where the only puzzle is to sit in a cubicle and fill out forms.
  • edited August 2009
    Launch is to Spinner Cay the same way that SoMI is to MI2: Great, funny but now standing as merely the prelude to the master-piece...
  • edited August 2009
    Enjoyed both, but as stated by others I thought the characters and humor were stronger in Siege. Really loved Le Chuck in human form! And I spent more time playing chapter 2 so it seemed harder (though not nearly difficult enough!). I do hope the episodes will get tougher as they go on.
  • edited August 2009
    The end just kind of almost makes me put it above Launch in some ways, but for a couple of reasons I'm not going to do that. And they all have to do with the middle part of the game, which is a bummer as it's the meat of the episode. First the merfolk are portrayed as creatures as common as pirates, as well-introduces as voodoo magic and serve as barely anything but a source of oneliners and a device for plot progression (KEEPERS OF DAR ITEMS AND MAGIC WORDS). Second, coupons. Third, blatant location recycling.

    On the other hand, Winslow managed to become a character you can sympathize with at around the end, the interaction between the main cast is always interesting or amusing, and the ending and the start are really well done. Shame about some of the middle section, and oh, is that just the most complex 3d model Telltale have ever done at the end of the game or what?
Sign in to comment in this discussion.