Chapter 2 Reviews

The reviews I've found, barring one (Total Gaming Network) echo what most of us have said - fantastic episode, with a few flaws it inherited from Launch of the Screaming Narwhal.

This one review rips the episode to shreds, thinks the merpeople were a bad idea and gave a poor score of 6.9/10. Feel free to read it for difference of opinion.
and pour forth your complaints here
«13

Comments

  • edited August 2009
    i very much disagree with that score. i would give this epidsode an 8.5. i loved all of it, from begining to end.
  • edited August 2009
    If the guy says Merfolks are the greatest blasphemy happening to Monkey Island, it's sure he never played Monkey Kombat. Merfolks fits the story fine and Spinner Cay is just beautyfull.
  • edited August 2009
    Why does everyone hate monkey combat?
    It was a nice little puzzle.
    Are you upset because you needed to get a pen and paper out to solve that one?
  • edited August 2009
    bobdevis wrote: »
    Why does everyone hate monkey combat?
    It was a nice little puzzle.
    Are you upset because you needed to get a pen and paper out to solve that one?

    I used the chart on the playstation version
  • edited August 2009
    bobdevis wrote: »
    Why does everyone hate monkey combat?
    It was a nice little puzzle.
    Are you upset because you needed to get a pen and paper out to solve that one?

    - Too many fights
    - Too many moves and combinations
    - Boring and not challenging
    - Not funny
    - Very repetitive
    I don't say EfMI was bad. I liked it, it has some good moments (Rasputin, whole reeducation thing and grim atmosphere of this little island, swordfight with Ozzie just to list a few) but Monkey Kombat wasn't fun for me.
  • edited August 2009
    Naaah. You could use the moves that you know to tempt the opponent into making the moves you didn't know yet and so learning all moves very fast.
  • edited August 2009
    That's still very repetitive.
  • edited August 2009
    I find it interesting that the reviewer uses half of the review to complain about the Merfolk not fitting in, yet never gives a reason why they do not fit in...
  • edited August 2009
    bobdevis wrote: »
    Why does everyone hate monkey combat?
    It was a nice little puzzle.
    Are you upset because you needed to get a pen and paper out to solve that one?

    I like puzzles, but that was going too far. It was just too long and very repetitive.. It seemed like they were trying to go for something like insult sword fighting, but it just fell flat.

    The sword fighting worked because, although you had to remember a lot it was all pretty funny and you could logically work all of it out, even if you forgot what the correct response was.. With Monkey Kombat, we had nothing but "oop, eek, ack" sounds that you had to remember in correct combinations, as well as which stance was effective against each other stance. It wasn't funny and it wasn't memorable, just a complete nuisance.

    I have to say I found the Merfolk to be hilarious, especially the one that kept flirting with Guybrush. :D
  • edited August 2009
    Haggis wrote: »
    I find it interesting that the reviewer uses half of the review to complain about the Merfolk not fitting in, yet never gives a reason why they do not fit in...

    Bacause there wasn't merfolk in MI2 and MI2 is the fucking holy grail of MOnkey Island and they never should do any new to the MI-Universe cause MI2 is perfection and they never should made LeChuck human and the Merfolk isn't Monkey Islandish because did you see Merfolk in Monkey Island 2, besides from the strange skeletons in LeChucks high-fantsay fortress? I didn't. So: There you go.

    People like you destroyed the SAGA cause you like the Merfolk. Guess you adored Jar Jar Binks back in Episode 1. n00b. I played SMI when i was the age of 3!
  • edited August 2009
    Bacause there wasn't merfolk in MI2 and MI2 is the fucking holy grail of MOnkey Island and they never should do any new to the MI-Universe cause MI2 is perfection and they never should made LeChuck human and the Merfolk isn't Monkey Islandish because did you see Merfolk in Monkey Island 2, besides from the strange skeletons in LeChucks high-fantsay fortress? I didn't. So: There you go.

    People like you destroyed the SAGA cause you like the Merfolk. Guess you adored Jar Jar Binks back in Episode 1. n00b. I played SMI when i was the age of 3!

    A troll?

    I'm glad Telltale is doing new stuff with the franchise instead of making just references and self parody to previous episodes like EFMI.

    One of Telltale's best episodes so far and capture MI perfectly. Very fun.
  • edited August 2009
    Bacause there wasn't merfolk in MI2 and MI2 is the fucking holy grail of MOnkey Island and they never should do any new to the MI-Universe cause MI2 is perfection and they never should made LeChuck human and the Merfolk isn't Monkey Islandish because did you see Merfolk in Monkey Island 2, besides from the strange skeletons in LeChucks high-fantsay fortress? I didn't. So: There you go.

    People like you destroyed the SAGA cause you like the Merfolk. Guess you adored Jar Jar Binks back in Episode 1. n00b. I played SMI when i was the age of 3!
    pilouuuu wrote: »
    A troll?

    I think it's called sarcasm.
  • edited August 2009
    the merfolk, at least the way they are presented, were an absolutely terrible idea. i could totally deal with them if they were like a "lost race" and you have to solve a bunch of things to finally find them, and you could explore their civilization under water or something. but they are just lame and totally spiritless.

    it's baffling to me that some people are saying they love the way spinner cay looks. it's....nothing. there's literally one area to go to in the merfolk town, and it could hardly even be called a town. there are like three places you can go, two people to talk to with utterly bland human personalities, the town makes no sense in how it is structured together (just a throne, a library and a bait shop? what?) and there's NOTHING else. what kind of island is that?
  • edited August 2009
    RockNRoll wrote: »
    the merfolk, at least the way they are presented, were an absolutely terrible idea. i could totally deal with them if they were like a "lost race" and you have to solve a bunch of things to finally find them, and you could explore their civilization under water or something. but they are just lame and totally spiritless.

    it's baffling to me that some people are saying they love the way spinner cay looks. it's....nothing. there's literally one area to go to in the merfolk town, and it could hardly even be called a town. there are like three places you can go, two people to talk to with utterly bland human personalities, the town makes no sense in how it is structured together (just a throne, a library and a bait shop? what?) and there's NOTHING else. what kind of island is that?
    it's not an island, it's a Cay ;)
  • edited August 2009
    Regarding that Total Gaming Network review, I wouldn't give it much thought to be honest. Half the time they call the game 'The Siege ON Spinner Cay', and refer to 'Floatsam' island - not what I expect in a 'proper' review.

    As for the game itself, I'm loving it. Not finished yet, but I like the Merfolk and they seem to fit into the Monkeyverse quite well (does feel a bit Zelda-like though - I keep thinking of the Zora's domain!)
  • edited August 2009
    i like how the merfolk are all flirty in this really odd way

    "doesnt that make your books all soggy?"

    "mmmm. yes, it does."

    "ohhhkayyyy..."
  • edited August 2009
    monkey combat was fine, you could see that they were trying to extrapolate from the sword insult fighting, where you would learn new "moves" throw experience. eek-ack-oop , I had to use a pen and paper but I enjoyed a lot.

    Anywho, TMI p2 was a great chapter, I was constantly finding myself laughing out loud, though I did think it was a little short. The only thing that I might change in the future is the difficulty of the puzzles, I thought they were a little easy.

    The dialogue was brilliant, keep up the good work on that
    Guybrush: Can I have a cookie?
    Chieftain: You cannot
    Guybrush: MAY I have a cookie
    Chieftain: You may not
    Guybrush: Cookie?
    Chieftain: No
    Guybrush: Cookie?
    Chieftain: No
    Guybrush: Cookie?
    Chieftain: No
  • edited August 2009
    That review is pretty poor. The spelling is off in a few places and it doesn't flow properly when you read it, no-one edited it.

    And Mer-people fit! I thought they were awesome!

    I don't trust that site. It's going right up there with shacknews with sites I no-longer trust even though I had never heard about them before they dissed monkey island.
  • edited August 2009
    Bacause there wasn't merfolk in MI2 and MI2 is the fucking holy grail of MOnkey Island and they never should do any new to the MI-Universe cause MI2 is perfection and they never should made LeChuck human and the Merfolk isn't Monkey Islandish because did you see Merfolk in Monkey Island 2, besides from the strange skeletons in LeChucks high-fantsay fortress? I didn't. So: There you go.

    People like you destroyed the SAGA cause you like the Merfolk. Guess you adored Jar Jar Binks back in Episode 1. n00b. I played SMI when i was the age of 3!

    I'm affraid there is a merfolk refference in MI2, kind sir:

    map.JPG
  • edited August 2009
    Bacause there wasn't merfolk in MI2 and MI2 is the fucking holy grail of MOnkey Island and they never should do any new to the MI-Universe cause MI2 is perfection and they never should made LeChuck human and the Merfolk isn't Monkey Islandish because did you see Merfolk in Monkey Island 2, besides from the strange skeletons in LeChucks high-fantsay fortress? I didn't. So: There you go.

    People like you destroyed the SAGA cause you like the Merfolk. Guess you adored Jar Jar Binks back in Episode 1. n00b. I played SMI when i was the age of 3!
    relax. Ofcourse they should do new stuff, and I'm not really against the merpeople per say, just that they are out in the open like that. They are mythological creatures you know?
  • edited August 2009
    Novotnus wrote: »
    I'm affraid there is a merfolk refference in MI2, kind sir:

    map.JPG

    Yes, brilliant! :D

    Also, there's two large sea creatures there that could be either whales or manatees. Plus a wind god!

    This game really does draw from MI2&3 more than the other two! :)
  • edited August 2009
    The merfolk were my favorite part of this episode. Absolutely. :) I loved Guybrush trying to figure out what they were. Also, the lack of land-based civilization was not strange to me at all. They live underwater. Why build a lot on land? The land places were ways for them to make money from non-water-dwellers. Bringing bait to the surface, fixing ships.. it's all stuff for "tourism" in many ways. The library was for others to learn about merfolk, as the librarian suggests when he/she gets upset that Guybrush isn't interested in history.

    I understood it as the mertown was underwater, and the cay dock area was just for humans and such. I thought it was very well done.
  • edited August 2009
    tbm1986 wrote: »
    Yes, brilliant! :D

    Also, there's two large sea creatures there that could be either whales or manatees. Plus a wind god!

    This game really does draw from MI2&3 more than the other two! :)
    one of them is a narwhal :)
  • edited August 2009
    This one finally smelled a lot more after fish, the sea and pirates. It lacked a great riddle like steering the monkey at Marquis de Singe, but nevertheless there were quite some entertaining puzzles (still hoping for a few more complex ones), including the meanwhile obligatory TTG three part riddle.

    I especially liked the LeChuck puzzle were you needed to help him (funny) and confrontations with the pirates (treasure chest, rubber tree, canon duel). Also, the dialogues were more crispy and the music was more groovy but still lacking better instruments. I didn't like the composition of the main island, looked more like a platformer to me, not so well choosen colours and lightning there as well.

    Technically it remains the same: annoying controls (unless you tweak them on your own, can't you just activate point&click for those who prefer steering this way as well?!), assumed avoidable glitches (do there really have to be even glitches in the skyboxes?, way too low res textures, too hard compressed sounds, generally very solid and good scaling engine, nice animations, ...

    Although i had my troubles solving the riddle with the boiling, the game was kind of quickly over. Anyway i enjoyed this one more than the first chapter, nice work!
  • edited August 2009
    RockNRoll wrote: »
    the merfolk, at least the way they are presented, were an absolutely terrible idea. i could totally deal with them if they were like a "lost race" and you have to solve a bunch of things to finally find them, and you could explore their civilization under water or something. but they are just lame and totally spiritless.


    Merfolk, rehash and self-parody is probably the kind of thing you had to run into at some point in a "franchise" that has no conflict anymore and is now being "milked" for sitcom narrative, additional laughs and for people getting all hot over reliving childhood memories with characters they hadn't seen in ten years. (That actually sounds a lot more negative, than I mean it, by the way).

    The thing about the merfolk is, like you said, that they're just THERE, pop up and go HI. They are immediality made the source of slapstick jokes a plenty - and apparently everyone but you takes them for granted. As they had been established creatures before. Of course they had not. Unlike the merfolk, voodoo and undead have been a major theme in this series ever since you enter Melee Town. In fact, one of the first lines of dialogue you get to hear in Monkey Island has something to do with a pirate telling you a story about a ghost pirate. I too think the merefolk are a bit of a stretch, but hey, another Monkey Island game or series was guaranteed to be a bit of a stretch here and there, probably. :D But with Telltale it was almost guaranteed to be a rather entertaining one.
  • edited August 2009
    I didn't know we had all of a sudden stepped into mythological territory here...Why is nobody surprised that there is a race of mermaids who have the shittiest town I have ever seen?

    The game is just poorly poorly designed, probably because they want to fit it onto the Wii. I love the Wii, but they're killing monkey island.

    Some of the dialogue is great and very witty/funny. Some of the puzzles are cute. Apparently the parrot is the only inventory item we own, good to know. I hope Episode Three uses it five or six times! :rolleyes:

    I can't believe some of you people gushing over this game. There is NOBODY to talk to in this episode. I can't think of ONE interesting conversation outside of the initial scene with Morgan LeFlay, which was masterfully done.

    A five year old could design more inhabitable and detailed environments. Seriously, they're killing me here. Oh look, another forest to wander around in!! yay!!
  • edited August 2009
    Gamecentral, one of the best UK games reviewers, gave it 5/10.

    I agree that it was a disappointment, flaws from the first game were not picked up on, and the puzzles as well as the dialogue were not as good.
  • edited August 2009
    Their review is spot on.
  • edited August 2009
    Gamecentral, one of the best UK games reviewers, gave it 5/10.

    I agree that it was a disappointment, flaws from the first game were not picked up on, and the puzzles as well as the dialogue were not as good.

    Is that a review? All I get from it is: "Humour of the game doesn't fit my sence of humour. And I stuck with obvious bucket puzzle even if I had to visit it's location several times. Oh, and there wasn't Stan and Murray"
    This review seems short and unprofessional.
  • edited August 2009
    Gamecentral, one of the best UK games reviewers, gave it 5/10.

    I agree that it was a disappointment, flaws from the first game were not picked up on, and the puzzles as well as the dialogue were not as good.

    It doesn't even sound like he analyzed the game. I hate biased reviewers.
  • edited August 2009
    Darylman wrote: »
    Their review is spot on.

    Then go away. This is a board of the the Fans of the series. Kindly let the door hit you on the way out.

    any way now to the review.
    are able to make any real impression, with the likes of Murray and Stan sorely missed.

    Jesus Christ, one more person complains that murray and/or stan haven't shown up yet. Murray didn't show up until chapter 3 of EMI and stan didn't show until chapter 3 of CoMI and I don;t even remember him being in EMI. TTG is trying to EXPAND the universe. Not make it smaller. if you want evidence of how it can be bad to interconnect EVERYTHING, see the star wars prequels.
    Hopefully they, and the jokes, will return because with three chapters left Monkey Island's ship hasn't sailed yet.

    The jokes weren't funny? you mean that your sense of humor didn't gel with it. Phrase it that way and I will understand. But to tell people there aren't jokes is just stupid. The parrot's appearance with the wedding ring is by far the biggest laugh out loud moment I've had in a MI game yet.
    PROS: It's still better than most modern graphic adventures and the voice cast continues to do a sterling job.

    Is it me or does the last part of this seem like he hasn't even played the game? (assuming it is a he) The voice cast doing a sterling job? Sure they may have done a great job but the only one you could hear properly was the 'Brush. the others were rendered with fairly poor quality.
    CONS: The comedy and puzzle solving has become wearily formulaic. Short play time and dull supporting characters.

    okay I've covered the first one, The puzzles are a down point for some, but Dull supporting charachters. Now I'm sure that this reviewer hasn't even played the game. there is nothing dull about characters like DeSinge, Morgan, Winslow, Elaine, Beluga, Alemonade and LeChuck to mention but a few.

    This reviewer sounds like he based his review on the rantings of a MI purist Webboard, and subsequently makes himself sound like a fool.
  • edited August 2009
    Now it looks like your comment is longer that the 'review" itself : )
  • edited August 2009
    taumel wrote: »

    Technically it remains the same: annoying controls (unless you tweak them on your own, can't you just activate point&click for those who prefer steering this way as well?!)

    Bit OT, but is there actually a way, to switch the controls over to point and click? would be awesome.

    For the topic: Review is BS! Ep. 2 is okay (though I liked Ep. 1 bit more). Merfolk wasn't the baddest idea - and they had some really good lines.
    Just the lenght need to be stretched and the riddles have to be harder in further episodes.
  • edited August 2009
    Ah, so you can't be a fan of the series and critique it?

    Makes sense. I'm sorry, I'll just say THIS IS THE BEST GAME EVER
  • edited August 2009
    Bernus wrote: »
    the riddles have to be harder in further episodes.

    For us - yes. For the "reviewer" who couldn't find the bucket - probably not : )
  • edited August 2009
    Darylman wrote: »
    Ah, so you can't be a fan of the series and critique it?

    Makes sense. I'm sorry, I'll just say THIS IS THE BEST GAME EVER

    Yes you can and no it isn't.
    There's no problem with critique. We're just flaming that 'reviewer" 'cause he proves himself quite ignorant. Half of his text is like "I don't like it, it wasn't funny". Sorry, but if you want to prove your theory you have to give us some examples, tell us what's wrong. Out-of-context complains aren't professional.
  • edited August 2009
    The jokes weren't funny? you mean that your sense of humor didn't gel with it. Phrase it that way and I will understand. But to tell people there aren't jokes is just stupid. The parrot's appearance with the wedding ring is by far the biggest laugh out loud moment I've had in a MI game yet.

    There might be a reason why game reviews carry their author's name. Their might. That guy is also hardly the first to criticize Tale's supporting cast. Not that it matters. Reviews are opinion pieces. I think Telltale's villains in particular are a little underdeveloped. DeSinge doesn't even arrive in Episode1 until half-way through the game, and whatshisname in Episode2 gets to shout a whole lot of stuff in the beginning and then disppears until much later on. Compare that to Largo (ye sorry :D) who's build up to be a viable threat from the very first moment when you do your first steps into Woodtick, for instance.

    Except for some neat stuff between Guybrush and Elaine there's also rather little character development going on. Everything appears to take the back seat in favor of slapstickery a plenty. Even the merfolk are barely used for anything else but an opportunity for snazzy oneliners. I'm still not through this entirelly, and while I think it's a neat episode, there certainly are things that feel a little ho-hum. Maybe the ending redeems this a little.
  • edited August 2009
    DeSinge doesn't even arrive in Episode1 until half-way through the game, and whatshisname in Episode2 gets to shout a whole lot of stuff in the beginning and then disppears until much later on.

    There are many great games with villian appearing quite late... Let's just list some I adore:
    - Grim Fandango - Hector isn't seen to about half of the first chapter.
    - LCR - LeChuck isn't seen in first episode at all.
    - Planescape: Torment - Transcendent One shows himself in about half of the game.
    And don't forget we have that LeChuck confrontation at the very beginning and we have the poxed hand. And poxed pirates.
    Except for some neat stuff between Guybrush and Elaine there's also rather little character development going on.

    And what about Winslow, who turned very likeable? Or Morgan introduction? Or pox affecting the characters?
  • edited August 2009
    taumel wrote: »
    the meanwhile obligatory TTG three part riddle.

    To be fair, that's as much a convention of adventure games in general as it is of a Telltale game.
  • edited August 2009
    Then go away. This is a board of the the Fans of the series. Kindly let the door hit you on the way out.


    I dislike this kind of mentality. Everyone who has bought and played the TMI episodes are of course entitled to voice their opinion on the official TMI forums, as long as they stay civil.
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