Chapter 2 Reviews
The reviews I've found, barring one (Total Gaming Network) echo what most of us have said - fantastic episode, with a few flaws it inherited from Launch of the Screaming Narwhal.
This one review rips the episode to shreds, thinks the merpeople were a bad idea and gave a poor score of 6.9/10. Feel free to read it for difference of opinion.
This one review rips the episode to shreds, thinks the merpeople were a bad idea and gave a poor score of 6.9/10. Feel free to read it for difference of opinion.
and pour forth your complaints here
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Comments
It was a nice little puzzle.
Are you upset because you needed to get a pen and paper out to solve that one?
I used the chart on the playstation version
- Too many fights
- Too many moves and combinations
- Boring and not challenging
- Not funny
- Very repetitive
I don't say EfMI was bad. I liked it, it has some good moments (Rasputin, whole reeducation thing and grim atmosphere of this little island, swordfight with Ozzie just to list a few) but Monkey Kombat wasn't fun for me.
I like puzzles, but that was going too far. It was just too long and very repetitive.. It seemed like they were trying to go for something like insult sword fighting, but it just fell flat.
The sword fighting worked because, although you had to remember a lot it was all pretty funny and you could logically work all of it out, even if you forgot what the correct response was.. With Monkey Kombat, we had nothing but "oop, eek, ack" sounds that you had to remember in correct combinations, as well as which stance was effective against each other stance. It wasn't funny and it wasn't memorable, just a complete nuisance.
I have to say I found the Merfolk to be hilarious, especially the one that kept flirting with Guybrush.
Bacause there wasn't merfolk in MI2 and MI2 is the fucking holy grail of MOnkey Island and they never should do any new to the MI-Universe cause MI2 is perfection and they never should made LeChuck human and the Merfolk isn't Monkey Islandish because did you see Merfolk in Monkey Island 2, besides from the strange skeletons in LeChucks high-fantsay fortress? I didn't. So: There you go.
People like you destroyed the SAGA cause you like the Merfolk. Guess you adored Jar Jar Binks back in Episode 1. n00b. I played SMI when i was the age of 3!
A troll?
I'm glad Telltale is doing new stuff with the franchise instead of making just references and self parody to previous episodes like EFMI.
One of Telltale's best episodes so far and capture MI perfectly. Very fun.
I think it's called sarcasm.
it's baffling to me that some people are saying they love the way spinner cay looks. it's....nothing. there's literally one area to go to in the merfolk town, and it could hardly even be called a town. there are like three places you can go, two people to talk to with utterly bland human personalities, the town makes no sense in how it is structured together (just a throne, a library and a bait shop? what?) and there's NOTHING else. what kind of island is that?
As for the game itself, I'm loving it. Not finished yet, but I like the Merfolk and they seem to fit into the Monkeyverse quite well (does feel a bit Zelda-like though - I keep thinking of the Zora's domain!)
"doesnt that make your books all soggy?"
"mmmm. yes, it does."
"ohhhkayyyy..."
Anywho, TMI p2 was a great chapter, I was constantly finding myself laughing out loud, though I did think it was a little short. The only thing that I might change in the future is the difficulty of the puzzles, I thought they were a little easy.
The dialogue was brilliant, keep up the good work on that
Chieftain: You cannot
Guybrush: MAY I have a cookie
Chieftain: You may not
Guybrush: Cookie?
Chieftain: No
Guybrush: Cookie?
Chieftain: No
Guybrush: Cookie?
Chieftain: No
And Mer-people fit! I thought they were awesome!
I don't trust that site. It's going right up there with shacknews with sites I no-longer trust even though I had never heard about them before they dissed monkey island.
I'm affraid there is a merfolk refference in MI2, kind sir:
Yes, brilliant!
Also, there's two large sea creatures there that could be either whales or manatees. Plus a wind god!
This game really does draw from MI2&3 more than the other two!
I understood it as the mertown was underwater, and the cay dock area was just for humans and such. I thought it was very well done.
I especially liked the LeChuck puzzle were you needed to help him (funny) and confrontations with the pirates (treasure chest, rubber tree, canon duel). Also, the dialogues were more crispy and the music was more groovy but still lacking better instruments. I didn't like the composition of the main island, looked more like a platformer to me, not so well choosen colours and lightning there as well.
Technically it remains the same: annoying controls (unless you tweak them on your own, can't you just activate point&click for those who prefer steering this way as well?!), assumed avoidable glitches (do there really have to be even glitches in the skyboxes?, way too low res textures, too hard compressed sounds, generally very solid and good scaling engine, nice animations, ...
Although i had my troubles solving the riddle with the boiling, the game was kind of quickly over. Anyway i enjoyed this one more than the first chapter, nice work!
Merfolk, rehash and self-parody is probably the kind of thing you had to run into at some point in a "franchise" that has no conflict anymore and is now being "milked" for sitcom narrative, additional laughs and for people getting all hot over reliving childhood memories with characters they hadn't seen in ten years. (That actually sounds a lot more negative, than I mean it, by the way).
The thing about the merfolk is, like you said, that they're just THERE, pop up and go HI. They are immediality made the source of slapstick jokes a plenty - and apparently everyone but you takes them for granted. As they had been established creatures before. Of course they had not. Unlike the merfolk, voodoo and undead have been a major theme in this series ever since you enter Melee Town. In fact, one of the first lines of dialogue you get to hear in Monkey Island has something to do with a pirate telling you a story about a ghost pirate. I too think the merefolk are a bit of a stretch, but hey, another Monkey Island game or series was guaranteed to be a bit of a stretch here and there, probably. But with Telltale it was almost guaranteed to be a rather entertaining one.
The game is just poorly poorly designed, probably because they want to fit it onto the Wii. I love the Wii, but they're killing monkey island.
Some of the dialogue is great and very witty/funny. Some of the puzzles are cute. Apparently the parrot is the only inventory item we own, good to know. I hope Episode Three uses it five or six times! :rolleyes:
I can't believe some of you people gushing over this game. There is NOBODY to talk to in this episode. I can't think of ONE interesting conversation outside of the initial scene with Morgan LeFlay, which was masterfully done.
A five year old could design more inhabitable and detailed environments. Seriously, they're killing me here. Oh look, another forest to wander around in!! yay!!
I agree that it was a disappointment, flaws from the first game were not picked up on, and the puzzles as well as the dialogue were not as good.
Is that a review? All I get from it is: "Humour of the game doesn't fit my sence of humour. And I stuck with obvious bucket puzzle even if I had to visit it's location several times. Oh, and there wasn't Stan and Murray"
This review seems short and unprofessional.
It doesn't even sound like he analyzed the game. I hate biased reviewers.
Then go away. This is a board of the the Fans of the series. Kindly let the door hit you on the way out.
any way now to the review.
Jesus Christ, one more person complains that murray and/or stan haven't shown up yet. Murray didn't show up until chapter 3 of EMI and stan didn't show until chapter 3 of CoMI and I don;t even remember him being in EMI. TTG is trying to EXPAND the universe. Not make it smaller. if you want evidence of how it can be bad to interconnect EVERYTHING, see the star wars prequels.
The jokes weren't funny? you mean that your sense of humor didn't gel with it. Phrase it that way and I will understand. But to tell people there aren't jokes is just stupid. The parrot's appearance with the wedding ring is by far the biggest laugh out loud moment I've had in a MI game yet.
Is it me or does the last part of this seem like he hasn't even played the game? (assuming it is a he) The voice cast doing a sterling job? Sure they may have done a great job but the only one you could hear properly was the 'Brush. the others were rendered with fairly poor quality.
okay I've covered the first one, The puzzles are a down point for some, but Dull supporting charachters. Now I'm sure that this reviewer hasn't even played the game. there is nothing dull about characters like DeSinge, Morgan, Winslow, Elaine, Beluga, Alemonade and LeChuck to mention but a few.
This reviewer sounds like he based his review on the rantings of a MI purist Webboard, and subsequently makes himself sound like a fool.
Bit OT, but is there actually a way, to switch the controls over to point and click? would be awesome.
For the topic: Review is BS! Ep. 2 is okay (though I liked Ep. 1 bit more). Merfolk wasn't the baddest idea - and they had some really good lines.
Just the lenght need to be stretched and the riddles have to be harder in further episodes.
Makes sense. I'm sorry, I'll just say THIS IS THE BEST GAME EVER
For us - yes. For the "reviewer" who couldn't find the bucket - probably not : )
Yes you can and no it isn't.
There's no problem with critique. We're just flaming that 'reviewer" 'cause he proves himself quite ignorant. Half of his text is like "I don't like it, it wasn't funny". Sorry, but if you want to prove your theory you have to give us some examples, tell us what's wrong. Out-of-context complains aren't professional.
There might be a reason why game reviews carry their author's name. Their might. That guy is also hardly the first to criticize Tale's supporting cast. Not that it matters. Reviews are opinion pieces. I think Telltale's villains in particular are a little underdeveloped. DeSinge doesn't even arrive in Episode1 until half-way through the game, and whatshisname in Episode2 gets to shout a whole lot of stuff in the beginning and then disppears until much later on. Compare that to Largo (ye sorry ) who's build up to be a viable threat from the very first moment when you do your first steps into Woodtick, for instance.
Except for some neat stuff between Guybrush and Elaine there's also rather little character development going on. Everything appears to take the back seat in favor of slapstickery a plenty. Even the merfolk are barely used for anything else but an opportunity for snazzy oneliners. I'm still not through this entirelly, and while I think it's a neat episode, there certainly are things that feel a little ho-hum. Maybe the ending redeems this a little.
There are many great games with villian appearing quite late... Let's just list some I adore:
- Grim Fandango - Hector isn't seen to about half of the first chapter.
- LCR - LeChuck isn't seen in first episode at all.
- Planescape: Torment - Transcendent One shows himself in about half of the game.
And don't forget we have that LeChuck confrontation at the very beginning and we have the poxed hand. And poxed pirates.
And what about Winslow, who turned very likeable? Or Morgan introduction? Or pox affecting the characters?
To be fair, that's as much a convention of adventure games in general as it is of a Telltale game.
I dislike this kind of mentality. Everyone who has bought and played the TMI episodes are of course entitled to voice their opinion on the official TMI forums, as long as they stay civil.