LOOM PREQUEL (not sequel) petition!

edited August 2009 in General Chat
How about a LOOM prequel instead of a sequel?

LOOM is an epic tale of catastrophic world-bending events unfolding. But the player receives only patchy information about the story leading up to this climax.

Advantages over sequel: If the prequel is good, then producing the other two games won't be such a big deal -- confidence will already have been built. And if it's bad then no one will really care, because the originally planned remaining 2 LOOM games won't have been produced ... leaving the series open for revival.

Personally I think a prequel would be more interesting than a sequel anyway.

Comments

  • edited August 2009
    You mean a game about the audio play?

    That one's not really all that interesting, especially since the audio play is canon and therefore cannot be altered in any way without enraging some fans.
  • edited August 2009
    GaryCXJk wrote: »
    You mean a game about the audio play?

    That one's not really all that interesting, especially since the audio play is canon and therefore cannot be altered in any way without enraging some fans.

    I assume he's talking about waaaay before that, showing the formation or subsequent splitting-off of the Guilds.

    Seems like it'd be difficult to make a game about something that's basically a centuries-long trend, but you could pick any spot on that timeline and make an interesting game out of it, since it's a pretty crazy world
  • edited August 2009
    Bad idea! Especially since Loom isn't done yet, it was intended to have sequels... so as long as the main storyline is unfinished, of course that's what should be worked on first... if anything.
  • edited August 2009
    Armakuni wrote: »
    Bad idea! Especially since Loom isn't done yet, it was intended to have sequels... so as long as the main storyline is unfinished, of course that's what should be worked on first... if anything.

    Ye have little faith.

    The game needs a filled in backstory anyway to make the sequels work properly. The prequel audio dialogue was only 30 minutes long or something.

    I mean the basic reason for writing a prequel to anything is to fill in the major story arcs before the time-setting of the original work, so that those arcs can be finished in the sequels.

    You have an interesting world at a crisis point, and you watch this crisis unfold; Logically the thing people should be interested in is the lead-up to the crisis, not the extended aftermath.
  • edited August 2009
    Hmm, not sure. Could go either way.

    I'm thinking... the rest of the original trilogy should be finished first. Then perhaps if fans want more then a prequel could start being worked on.

    There would have to be a lot of things the creators would have to consider though, like making sure there aren't any plot holes (which could be an easy mistake to make considering the depth of the existing game, the planned 2nd and 3rd parts, and the audio play).

    I think a prequel could end up being really good or really bad. It's a gamble.
  • edited August 2009
    It's a HUGE gamble doing a prequel. I mean, we all know
    Chaos didn't appear until after the Cleric opens up a rift above a graveyard, and we aren't sure when Chaos was even conceived, but it might be assumed that the gray thread pulled from the loom might have caused his creation, or at least prophecised his coming
    . So, until that time, or until the beginning of the game, the story wouldn't even be all that interesting, only as a nice back story.
  • edited August 2009
    GaryCXJk wrote: »
    It's a HUGE gamble doing a prequel. I mean, we all know
    Chaos didn't appear until after the Cleric opens up a rift above a graveyard, and we aren't sure when Chaos was even conceived, but it might be assumed that the gray thread pulled from the loom might have caused his creation, or at least prophecised his coming
    . So, until that time, or until the beginning of the game, the story wouldn't even be all that interesting, only as a nice back story.

    It's not a gamble. It makes more sense than doing a direct sequel. If you do prequels first then you get to fill in the back story to which the sequels later refer. You can't cast story arcs back into nothing you know. -- Well you can, it's just not a very good way to tell stories.
  • edited August 2009
    Yandros wrote: »
    You have an interesting world at a crisis point, and you watch this crisis unfold; Logically the thing people should be interested in is the lead-up to the crisis, not the extended aftermath.

    There hasn't even been a resolution yet, much less any aftermath.
  • edited August 2009
    Any progress is good progress. The Loom Audio Drama can be found here.

    http://www.youtube.com/watch?v=GkI5Ua__Lvg

    We would need to have more information on the events of the past before a prequel game could be made. Perhaps a sequel would provide the player with move insight into these events. Then a prequel could be made.
  • edited August 2009
    Any progress is good progress. The Loom Audio Drama can be found here.

    http://www.youtube.com/watch?v=GkI5Ua__Lvg

    We would need to have more information on the events of the past before a prequel game could be made. Perhaps a sequel would provide the player with move insight into these events. Then a prequel could be made.

    Did you ever read Dune? When the series was resumed the first thing the new authors released was a prequel. The new subsequent books in the series would not have worked without the three sets of prequels written for them. It's a matter of event chronology; The long story-arcs which sequels typically complete need to be started and grounded somewhere.

    If only a sequel were made (for loom) then quite possibly it would need to have a prequel woven into it, with flashback scenes and such to fill in the backstory. This is not a trivial thing, it is very difficult to do, and extremely difficult to do well.

    Does no one wonder why the audio was released with the game?
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