Would you like a 'hard' mode on DVD version?

edited August 2009 in Tales of Monkey Island
I don't know if this will survive the flood of complaint and review threads but I don't feel like waiting really..


Seems to me like some of the puzzles have maybe, just maybe been cut down a little bit and made easier as to make the game more accessible to players who aren't used to adventure games.... You know, the Wii players who wouldn't have played it otherwise and so on... Purely speculation of course. :)


It's just a thought but I think it would be cool if they made a harder version [like in MI2 & 3] and lengthened some of the puzzles that seem like they could have a few more steps..

Would be fun I think, and would add replay value for the entire season. Any thoughts, comments?

Comments

  • edited August 2009
    Only if puzzles added would be added not for sake of them, puzzles, being there, but for the sake of still moving the plot forward.
  • edited August 2009
    It be a gd way of making the game seem new agian when the dvds out
  • edited August 2009
    Farlander wrote: »
    Only if puzzles added would be added not for sake of them, puzzles, being there, but for the sake of still moving the plot forward.

    I'm actually kind of curious of how such a thing is done without adding additional points to the plot.
  • edited August 2009
    Farlander wrote: »
    Only if puzzles added would be added not for sake of them, puzzles, being there, but for the sake of still moving the plot forward.

    No not new puzzles I mean adding more complexity to the puzzles that are already there. Seems like some of them could have had more steps.
  • edited August 2009
    bigdondoo wrote: »
    I'm actually kind of curious of how such a thing is done without adding additional points to the plot.

    It was done in MI2 and 3...
  • edited August 2009
    I'm actually kind of curious of how such a thing is done without adding additional points to the plot.

    It's kind of done by adding additional points to the plot. Which will be hard, but not THAT hard, if TellTale had cut them. Otherwise... It will be very hard to do something like that, and I'm not sure if it'll be worth the trouble. I'm perfectly fine with puzzles in it's current state, to be honest.
    It was done in MI2 and 3...

    In MI2 and 3 it was done by doing the hard thing first, and then taking puzzles OFF, not making a normal things and adding them on. Besides, MI2 lite mode had some plotholest (MI3 one, AFAIK, didn't)
  • edited August 2009
    Well yeah that's why I opened up with the assumption that TT might have cut some of the puzzle down in size a bit, so if that were true and it were possible without too much trouble, it would be cool. All I'm sayin :)
  • edited August 2009
    Farlander wrote: »
    In MI2 and 3 it was done by doing the hard thing first, and then taking puzzles OFF, not making a normal things and adding them on. Besides, MI2 lite mode had some plotholest (MI3 one, AFAIK, didn't)

    Also I meant they had a harder mode, not as "they did it' like they added it later on, heheh.
  • edited August 2009
    I'd love this, but it would mean Telltale would have to review the storyboard, animations, textures.....basically everything.
    To late for this as we are mid-season already....
  • edited August 2009
    bobdevis wrote: »
    I'd love this, but it would mean Telltale would have to review the storyboard, animations, textures.....basically everything.
    To late for this as we are mid-season already....

    Is there a window of time between finish of ch5 and making of dvd that would make it somewhat possible?

    Maybe for a possible season2?? :D *crosses fingers*
  • edited August 2009
    Yeah. For MI s2 and S&M s3 it would be great!
  • edited August 2009
    I would LOVE it if they did. They would have to go back and really redo a lot though, so it's doubtful. I'm really struck by how little effort they are putting into creative, tasteful puzzles.
  • edited August 2009
    Farlander wrote: »
    It's kind of done by adding additional points to the plot. Which will be hard, but not THAT hard, if TellTale had cut them. Otherwise... It will be very hard to do something like that, and I'm not sure if it'll be worth the trouble. I'm perfectly fine with puzzles in it's current state, to be honest.



    In MI2 and 3 it was done by doing the hard thing first, and then taking puzzles OFF, not making a normal things and adding them on. Besides, MI2 lite mode had some plotholest (MI3 one, AFAIK, didn't)

    I've played through both modes of MI3, and there was no (or very little) plot missing from it - as all that changed really was that the existing puzzles were made longer/harder (various things that you would have had to do in the hard one were already there in the easy one)
    So it is possible. I'm just not sure how.
    I think it would be a good idea to do that, a little extra challenge would be great (although I have to say, though it was all still quite logical, some of the puzzles in Spinner Cay were a fair bit more taxing than in the first. Nicely done)
  • edited August 2009
    I voted no, because I think there are better things that TTG could be spending their time on when creating content for the DVD. Adding complexity to the puzzles at that stage really wouldn't add a lot to the game. An example of a better use of their time might be to create a handful of shorts, like they did with Sam and Max.
  • edited August 2009
    On the subject of adding on puzzles without changing the plot, every puzzle in monkey island is a series of steps towards a final goal. You add on steps to the loose end at the start rather than the end and you have a harder puzzle without the goal being changed.
    For instance
    freeing LeChuck consists of picking up a bucket - taking some coals - taking the controls - putting on the parrot - dripping it on the mould - giving the fake to lechuck.
    The loose end here is at the start with the bucket. Remove it from outside the bait shop and make it something guybrush has to earn somehow and you have yourself a longer, harder puzzle
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