Scrapped and unused audio, dialogue, animations, scenes, etc...

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  • Rebecca was originally going into labor or something in the Ski Lodge's bathroom. Some of the animations were tweaked for the scene where she's sitting between Alvin and Carlos.

  • I really want to see that, but I also have a feeling this might be part of The Definitive Edition. So I'll wait I get the game with the bonus content, before I see it.

    I found a pretty big bombshell. Very interesting stuff. Most of it consists of Kent talking about all the cool shit they would've done with TFS had they had the budget.

  • Fuck - that would be something

    MintBlue92 posted: »

    I really want to see that, but I also have a feeling this might be part of The Definitive Edition. So I'll wait I get the game with the bonus content, before I see it.

  • Violet was supposed to have a knife holster and a bag on her, but this was removed in part to prevent clipping.

  • Pardon my ignorance, but "clipping?"

    DabigRG posted: »

    Violet was supposed to have a knife holster and a bag on her, but this was removed in part to prevent clipping.

  • When the parts collide into each other and go through each other. Looks wierd.

    Pardon my ignorance, but "clipping?"

  • Yes, clipping.
    They use basic animations for each character if they can help it and often need to make separate ones just to accommodate stuff like satchels, holsters, and other accessories/protrusions.

    Pardon my ignorance, but "clipping?"

  • edited July 2019

    Not surprising, I thought it was really weird that this tough loyal dog didn't break free and defend her master.
    They probably couldn't think of a way for Clem to beat Rosie without killing her. (and not having her around later)

    DabigRG posted: »

    Rosie was supposed to be a boss fight during the confrontation with Marlon.

  • I'm gonna start posting concept art here since I can't even find the actual thread through google.

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