Episode 2 - Too Easy!
Anyone else who finds episode 2, too easy?
Basically it's just a story you go along with, pick things up and the story unfolds and the puzzles are very obvious!
In the older games, one could spend hours trying to solve those puzzles!
Basically it's just a story you go along with, pick things up and the story unfolds and the puzzles are very obvious!
In the older games, one could spend hours trying to solve those puzzles!
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Comments
as to general difficulty, I agree with the general sentiment, but still liked the game lots
Especially some puzzles just where to obvious.
Clearly it's too hard for some people.
I think the difficulty has a nice balance now. I would like them to get progresisvely harder though.
was a bit more challenging
Maybe the puzzles are too logical.
Here you only got "I should plunder some more, arr!"
But again, I feel the need to defend the more logical puzzles, rather than going back to the method of old adventure games which involve nothing more than clicking on everything until something happens. Easier, yes, but much more satisfying.
Agreed.
And don't get me wrong: I'm not asking for frustrating, impossible to solve "tape-on-cat" puzzles; just good old wacky Monkey Island logic. Everything in Siege of Spinner Cay worked very well: outstanding music and art direction, amusing cast and dialogues, many unexpected, fascinating plot twists. But the gameplay was just too linear, too smooth: I'm now replaying it and sadly I can't find anything of the irresistible, unpredictable puzzle flow we had seen in Screaming Narwhal. It's plain adventure gaming routine, without pleasant surprises: get the coupon, fish in the fishing well, fool the poxed pirates, replace the mast. After each puzzle I felt somehow disappointed: is it it? I just had to tell LeChuck what to do? I just had to make them dig up the rubber tree? The single exception was the amazing sword-fighting sequence... Fun and unpredictable, true Monkey Island style.
I don't think they were logical, imagine a canon bouncing off a rubber mast. Anyway the puzzles were funny, people are finding it easy because the episode is too short so there is nothing much to explore and also not many interesting characters in this one.
And the bucket .. located on the platform right where you stand when talking to the anemone, no other interactive objects close, center of the screen.. Imo you can't blame TTG for you not noticing those..
Maybe the hint system should be even more revealing when you max it and in turn the difficulty should be increased to give more challenge without it.
Thanks, just my point! Only people under the age of 5 would have trouble figuring that one out!
Agreed, in future episoded I hope they work away from "I-just-have-to-click through-this-dialog-to-make-things-happen".
There was more to explore than in any other Telltale game as far as I know, and the characters were memorable, witty, and charming.
People are finding it too easy because its just ONE chapter in a full Monkey Island game. It comes with playing the game in parts monthly. Try it again when it's all finished and together on one DVD and see if it still feels so short.
That's hardly good logic. There were plenty of other things that stuck out more than those objects like the red boat which was not interactive at all, and dozens of items you couldn't pick up or use on the island with the manatee. When the problem happens to multiple people, it's an obvious game design flaw. You have to get over yourself and stop blaming the gamer. Obviously, you'd be the worst candidate for game design.
I think the problem here is lack of one and money to implement new locations and characters to get the coupon/pearl from.