Why does no developer attempt open world Slice of Life games?
This is something that is full of potential yet never done. If you have ever poayed Assassin's Creed 2, you'd notice that the parts in the beggining were some of the most enjoyable time you've spent in gaming. Granted, it was barely an hour - since the plot needs to get moving. A rich Italian teen running around the rooftops of Florence, giving girls handling, getting into street fights.
Another example would probably be a Bruce Wayne game. Ah... The possibilities.
I mean, The Sims did it and look at its sucess. Just that its just not what I was looking for.
I can't be the only one that sees potential :O
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AC2 is one of a kind.
Someone should try making a game like
Sounds like a great idea. Loved the start of AC 2.
Think in minority but not fan of open world games find so boring getting to next mission and takes me out of story like to stay always within the story.
Like TLOU always seeing new places, new adventures every mission not stuck in same area constantly traveling to next mission
Like Hud areas in story games to talk to characters
I find most open world games boring and tedious getting to each mission
Well, open world games certainly aren't for everyone haha. One of the reasons why its popular is the world it creates. If I'd wanted to play a game like Telltale's I wouldn't spend 60 dollars or more for a (possibly) inferior story.
I'm not that big of a fan of huge open world games either tbh, mostly because I find it a little time consuming having to run around for 5 minutes just to continue on with the story and I especially don't like it when they scatter little collectibles all over too, makes allot of things take longer than they need to. Although I do like how Final Fantasy XII: The Zodiac Age dealt with this by speeding up running optionally as you ventured through it's open areas.
It depends. Games like Assassin's Creed all feature the fast travel feature.
I feel like you would enjoy the last few missions of Red Dead Redemption before the conclusion.
Aw... Last few.
Well the game is in part a cowboy simulator (as I assume the next one will be) though it's very story driven for most of the game what with John Marston's assignment to bring in members of his old gang by the Pinkerton's. But the last few missions are about life on the ranch with his wife, son and lifestock, which is a nice change of pace...
...before it all goes to crap anyway.
Yeah, but the thing with Slice Of Life stories is that your own life is already a Slice of Life story. One playes videogames to get out of this normal life and become some monster hunter or a time traveler or a ten years old super-hero in a zombie apocalypse.
Life Is Strange was kinda like that at the begining. You have to decide wheter you join a contest or not, you reuinite again with your best friend, you help your crush when she's being bullied, etc. Then the whole Time Travel and Serial Rapists started, but something like that could maybe work.
The thing is, nobody will play a videogame that is the same as real life. The Sims worked fr some reason, but it's already made and another one will not work. If you want to make a Slice Of Life videomage, it has to have something special.
To start, the mechanics
The games often start with a mechanic. Now, what makes a Slice Of Life games interesting if they're not about great adventures, but about normal life? Parkour? Time Travel? I think that the central mechanic could be dialog choice and decisions and stuff, but it’s not original, it’s not enough for a game. Maybe the story if told backwards, maybe the protagonist can astral project or something, maybe they can take over bodies, maybe YOU can take over bodies for a moment, while still playing as the main character. By taking over bodies, you will find out stuff and, when you use the main character, you will use this information to make them win in whatever they shit they’re doing (which will be strange, because sooner or later the other character will realize you know shit you shouldn’t know, and then you put Free Will philosophy up its ass or something.
Second, the Story
A Slice of Life game is boring. Period. Because it’s the same we’re living. We play videogames to become someone else, not ourselves. So if you want a Slice Of Life story, you will need a good story not everyone goes through. Maybe it could be about someone with depression, someone dealing with an abusive family, etc. An idea I love is about a young thief that’s learning to steal and accidentally gets into a “war of gangs” and they have to compete to see who can steal the most, Bonus Points if they use magic. Not real magic, more like Children Party Wizard or Wiccan magic. Magic tricks with THE POWAH OR SCIENCE!! You have excuses to make parkour but not too good, maybe you play mostly with the newcomer but also with all the members of the gang. Instead of guns, you shoot people with nerf guns or water pistols to annoy them so much they end up leaving. Or just throw paper balls at them. Instead of smoke bombs, you use confetti. You distract people with cards while your friend steals their watch. Your principal weapon is either a lighter that you use mostly for magic tricks and you can get the choice to use it to look cool and magic tricks or actually hurt people with it, or a potato you throw at people. And you always have to be home by nine o’clock because if you don’t your mother will punish you. You also need to keep the whole Wizard Thief thing from her.
You missed the point. I referenced AC2 because it was a different time period. And life back then was a lot different.
Yeah, I know. So, you mean specifically Slice Of Life 600 years ago?
Any time period other than the current. I wouldn't want to get a job and work for 12 hours a day in a game.
You can basically just live and survive in Skyrim and Fallout with little need to go after the main story
Except that's not very fun.
Disagree, the main story is the worst part of bethesda games imo and you can do most of the side quests under the guise of everyday life
Skyrim was very lacking in sidequests compared to it's predecessors.
Animal Crossing is the closest I can think of. The problem is that it's not as open-world as it could be (yet). It would be nice to see that kind of thing done with other genres, though.