How does the hint system work?
Sorry, if there is a topic already, could not find it.
My question as the topics says is, how the hint system works?
I did not change the default settings and did not have the impression that it did do a lot. The only hint i can recall was the controls when beeing trapped by the Doctor...
Other than that I did not notice anything. When I was stuck, with the usage of the first map, I did not get any hint (or notice?) on how to use it properly until i found out with trial and error.
So what excatly does the hint system do?
My question as the topics says is, how the hint system works?
I did not change the default settings and did not have the impression that it did do a lot. The only hint i can recall was the controls when beeing trapped by the Doctor...
Other than that I did not notice anything. When I was stuck, with the usage of the first map, I did not get any hint (or notice?) on how to use it properly until i found out with trial and error.
So what excatly does the hint system do?
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Those extra lines are separate from the normal dialogue. To see the hint system at work, just set it on max and walk around. You will be getting your hints soon enough.
Guess i'm turning it off for chapter 2 then.
Thanks a lot!
really? i gotta try that...
This.
Telltale did a great job with it so it's very hard to notice. I realized this is so when I watched my girlfriend replay the game with the default hints setting of "sometimes" - I was constantly going like "Wait a minute, this isn't what he said the last time..". For example:
I haven't tested it a lot though. Just turned it from zero to max at one point in the game and sure enough, Guybrush started talking to himself.