spinner cay: dialogue and insult swordplay
Thanks Telltale for addressing the dialogue issue from episode 1.
The dialogue system was much more fluid and intuitive, and _not_ distracting like episode 1.
Siege of Spinner Cay was very fun and definitely had more of MI feel... nice job!
However, I was a little disappointed when Morgan completely dismisses the idea of insult swordplay as passe and old school. Insult swordplay is _very_ fun and puts a whole new (entertaining) aspect to dialogue...
couple more suggestions ) : longer episode play and more obscure puzzle trees.
all in all, thanks for the good fun...
--treebark
The dialogue system was much more fluid and intuitive, and _not_ distracting like episode 1.
Siege of Spinner Cay was very fun and definitely had more of MI feel... nice job!
However, I was a little disappointed when Morgan completely dismisses the idea of insult swordplay as passe and old school. Insult swordplay is _very_ fun and puts a whole new (entertaining) aspect to dialogue...
couple more suggestions ) : longer episode play and more obscure puzzle trees.
all in all, thanks for the good fun...
--treebark
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Comments
Insult swordfighting is old and passe. It's been done to death. I found the opening swordfight to be fasinating and exciting and in a similar vien as insult swordfighting, but not as stale.
The episodes are a good length, although everyone wants more.
What do you mean by obsure puzzle trees? You want more puzzles that don't intuitively make sense?
Btw, did you know MI1 swordfigthing was originally supposed to be an action mini-game similar to fistfighting in Indiana Jones games?
1.
I agree, the opening fight scene was fun and pretty cool. Although, I just1. didn't like that there had to be a clear statement that insult swordplay wasn't going to happen...
I appreciate that some may not like it or want it, but I liked it and would like to see it again, maybe with a new spin..
Also, my take is that these new MI spins should have a strong nostalgic component along with new ideas and spins, but leaning towards nostalgic.
2. I think the episodes could be longer, but I'm sure it just feels that way because of the episodic delivery, but I think if you are going to leverage episodic delivery for the company benefit, they are 'obligated' to put more into the episodes... (i understand that is totally subjective.)
3. re: obscure puzzle trees... It's a hard line to walk, making the puzzles non-obvious, so when you figure it out, you are like "wow, why didn't I think of that earlier!" and making them so non-intuitive that it just seems stupid.
but I think the puzzles (or some of them, maybe some longer puzzle chains) should be harder...
--treebark