Will this be remembered as the bUggest Monkey Island ever?
Don't know you guys, but I'm really upset about the bugs in these game.... Ok, TT decided to release episodes every month, but they must be sure that the game isn't half-finished...
As I said in another thread, in Ep.2 there are more bugs than puzzles...
I understand the recycled models.
I understand the control system.
I understand midi music (thank God in ep.2 is better).
I understand low polygons.
I understand short games.
I understand easy puzzles.
I even understand sound compression...
BUT PLEASE GET RID OF THOSE BUGS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
(Psssttt...: Now I've understand! Have you discovered all the bugs hidden in the game? If you find them all you'll have a new map for treasure hunt, so you can win the location where to download a real 100% working TOMI Ep.2!!!!
I'll tell you the first bug: using the crowbar on the turtle will give you a fantastic messed up scene!!!WOW!!! Come on guys, let's find them all! )
As I said in another thread, in Ep.2 there are more bugs than puzzles...
I understand the recycled models.
I understand the control system.
I understand midi music (thank God in ep.2 is better).
I understand low polygons.
I understand short games.
I understand easy puzzles.
I even understand sound compression...
BUT PLEASE GET RID OF THOSE BUGS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
(Psssttt...: Now I've understand! Have you discovered all the bugs hidden in the game? If you find them all you'll have a new map for treasure hunt, so you can win the location where to download a real 100% working TOMI Ep.2!!!!
I'll tell you the first bug: using the crowbar on the turtle will give you a fantastic messed up scene!!!WOW!!! Come on guys, let's find them all! )
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Maybe I just got lucky with episode 2 but I didn't really notice any bugs I noticed quite a few on episode 1 but nothing bad enough to ruin my enjoyment of the game.
I actually thought that episode 2 was top quality and highly polished. What other bugs are there?
you can get a second fake turtule and give it lechuck to start a glitchy cut scene and the rubber tree is still on island even when you have the mast
I'm glad I didn't happen across that the first time through. I might try to see some of these when I replay. I was totally unaware!
you get the second turtle by
Shouldn't the bugs have HOPEFULLY to be fixed by the time EACH EPISODE is out?
They should, but they're on a schedule and usually with games the bugs are ironed out by hiring playtesters and having a playtest period.
Yes, well, they've always got us on their backs telling them to hurry up haven't they? They're not exactly blessed with the budget of EA. They do a brilliant job getting us great stories and pushing a genre that previously looked to be dead. They're always on the forum joining in with discussions and they seem to be excited about the games as we are and I'm sure they do everything they can to iron out the problems. I just find the bugs amusing personally... and if there was something that made the game unplayable I bet they would take the time to try and fix it.
Interesting read though Some of them are quite amusing.
But there are at least few ways to break the game. Something like that wasn't reported about Tales.
I remember a few times in the Lua Bar, I had to load a previously saved game due to Guybrush getting stuck behind the waitress or on a stool.
Those sorts of bugs kinda ruin the experience, especially if you haven't saved for a while. You're quite right, you'd expect more on a bigger budget.
At least with Tale's bugs they can easily be avoided...at least I think so being that I never actually came across any my first play through
Software driving mission-critical hardware for hospital, airlines, the military, and similar industries rarely have bugs. But the companies developing these systems also get contracts worth tens or hundreds of millions of dollars and if they need more time and money to fix bugs, they can get it.
Should we now open a "Bugs Appreciation thread"? ::p
Come on guys, let's face it: for its lenght Episode 2 is full of little bugs!
If you like bugs so much you can ask TT a pre-alpha version of the game!
you could allways pretend you are to get funding then run with the money
5 stars - An invisible Lechuck holding a canonball even after he's gone! And Guybrush specifically says "I really shouldn't bug him..." ha! A floating canonball!
3 Stars - After the row of firing canonballs at the end and after the mast issue, you see an increasing number of floating canonballs in the background, and then even a floating doorway!
keep 'em coming, we should all rate these bugs to find out which one is the most wackiest, then award it a bug award.
you should start a paypal donation for the complete opposite. Throw in as many random bug-jokes you can into a separate version that all the donators can choose to download for fun. Either that, or the pre-alpha idea, already mentioned.
Either way, the amount of bugs is too high and some of them are quite visible (not to say those that are clearly a typo). It seems that something is not working in your development process (Or at best you need better or larger QA)
Although I enjoyed this episode, I can safely say that it is the buggiest I have played from Telltale and from the software point of view it ranks pit bottom on software quality (considering only Telltale' games, PC versions)
Still, the game can be played and completed but if the amount of bugs continues to scalate or show stopper bugs begin to appear, Telltale's reputation will take a deep dive (and it is taking a dive considering the amount of problems found on console-based ports) and sales will dwindle.
I know I have zero influence on Telltale, but I think this episode is one that MUST be patched, and it must be done right now (ok, after the Wii release, but clearly not long after that).
http://www.gamasutra.com/view/feature/4111/dirty_coding_tricks.php
i like it when they point at the bugs
I like the termite circus
And the best part? It happened 8 times out of 10, and when it did, your save was more or less hosed. Nothing worked right after that.
Yeah, some of the bugs in TMI are annoying (though frankly I didn't run into any of the "repeating cutscenes" ones myself, unless I tried to trigger them deliberately), or signal some lazy or slipshod programming...but at least they don't turn your game into a fireball visible from space, right? Right?
A flight computer will be used many many times. A PC game will be played once by the typical consumer.
Flight computers will be used for many years. Appreciators of old PC games are a minority.
Flight computers evolve. New PC games get written from scratch.
Flight computer users appreciate stability and consistency above all. PC gamers appreciate pleasant surprises and innovation above all.
A flight computer crash can be a disaster, A PC game crash is an annoyance.
You can conclude that it is better to leave some bugs in PC games as long as Cool New Feature X makes the deadline. You game can only be a success with fresh content.
You can conclude that you should not even THINK about adding Cool New Feature X to a flight computer if you are even remotely unsure of stability and consistency. It can only be a success if it handles the basics flawlessly. A bug like a complete crash when you pass the international date line may get you prosecuted for criminal negligence :O
lol @ if(level==10&&object==52).
This is not a bug. It's a dead end; and its eventuality is so low you may actually consider it more of an easter egg (like Guybrush dying in MI1). As you said, you should spend 8 hours polishing a wooden leg to run into it, and that's not exactly what the average player would do. I've personally experienced all of the bugs reported here (but I'd say that most of them are actually design issues): floating door, McGillicutty's return, double fake turtle, invisible LeChuck. None of them was unbearable, true (play Fright of the Bumblebees: those are nasty bugs!), but they still can get annoying - especially when what you expect from a fine adventure game is to predict the player's every move, and provide unpredictable reactions (check the "did you try" lists and you'll see what I mean).
Forgive me, but, judging from what Telltale has accomplished in previous years, I can't consider this a likely explanation. Both S&M seasons were practically bug-free, and in Strong Bad there were only some glitches (disappearing eyes, as far as I know). I believe that by then Telltale had less resources. Wallace & Gromit, instead, was soaked in bugginess, with an inconstant polishing for each episode (major bugs in the first and the last). Now Tales of Monkey Island: Screaming Narwhal runs smoothly, Spinner Cay doesn't; is it just a matter of contracts/time/milions of dollars? I don't think so. This thread may actually contain a more plausible answer.
EDIT: As I finished rambling, I read that the TTTeam released an updated version of Spinner Cay. I don't know if it has anything to do with the bugs reported here, but, well... That's why I love you guys. That's all I have to say.
I lost all my blue pills
My favorite one was this:
I found one of these exceptions:
http://www.bernardbelanger.com/computing/NaDa/index.php
the entire list can be brought down to one general bug:
- EfMI
this game, allthough storywise it can be funny at points, is full of paradoxes and story-gaps, has bad controls and graphics (on newer machines the ingame graphics look better that the pre-rendered crap) and most importantly... it's just plain stupid...
Even the zombie incarnation of LeChuck doesn't have anything to do with previous titles... Like they have never played them or at least seen images of the previous games.
No wonder they didn't put the 4 on the box in some countries... this has always been a quick money maker for LA...
And Monkey Kombat... COME ON!!! oop, eeck, aack yourself.