Will this be remembered as the bUggest Monkey Island ever?

Don't know you guys, but I'm really upset about the bugs in these game.... Ok, TT decided to release episodes every month, but they must be sure that the game isn't half-finished...

As I said in another thread, in Ep.2 there are more bugs than puzzles...

I understand the recycled models.
I understand the control system.
I understand midi music (thank God in ep.2 is better).
I understand low polygons.
I understand short games.
I understand easy puzzles.
I even understand sound compression...

BUT PLEASE GET RID OF THOSE BUGS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

(Psssttt...: Now I've understand! Have you discovered all the bugs hidden in the game? If you find them all you'll have a new map for treasure hunt, so you can win the location where to download a real 100% working TOMI Ep.2!!!! :D
I'll tell you the first bug: using the crowbar on the turtle will give you a fantastic messed up scene!!!WOW!!! Come on guys, let's find them all! :p)
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Comments

  • edited August 2009
    I like the bugs
  • edited August 2009
    I'll tell you the first bug: using the crowbar on the turtle will give you a fantastic messed up scene!!!WOW!!! Come on guys, let's find them all! :p)
    I've only played through once and didn't notice anything there. What's the bug? :confused:

    Maybe I just got lucky with episode 2 but I didn't really notice any bugs :) I noticed quite a few on episode 1 but nothing bad enough to ruin my enjoyment of the game.

    I actually thought that episode 2 was top quality and highly polished. What other bugs are there?
  • edited August 2009
    I've only played through once and didn't notice anything there. What's the bug? :confused:

    Maybe I just got lucky with episode 2 but I didn't really notice any bugs :) I noticed quite a few on episode 1 but nothing bad enough to ruin my enjoyment of the game.

    I actually thought that episode 2 was top quality and highly polished. What other bugs are there?

    you can get a second fake turtule and give it lechuck to start a glitchy cut scene and the rubber tree is still on island even when you have the mast
  • edited August 2009
    you can get a second fake turtule and give it lechuck to start a glitchy cut scene and the rubber tree is still on island even when you have the mast
    Eak! :eek:

    I'm glad I didn't happen across that the first time through. I might try to see some of these when I replay. I was totally unaware!
  • edited August 2009
    After sinking McCillicutty’s ship … Van Winslow tells you to point a location on the map … but wait , instead fire the canon again … you’ll see McCillicutty
    still there and firing back!!!!!!!
  • edited August 2009
    Eak! :eek:

    I'm glad I didn't happen across that the first time through. I might try to see some of these when I replay. I was totally unaware!


    you get the second turtle by
    go to where you poored the melted gold into the turtle shape after the pirates take it from LeChuck theres another one
  • edited August 2009
    The bugs will hopefully be fixed by the time the DVD is out
  • edited August 2009
    The bugs will hopefully be fixed by the time the DVD is out

    Shouldn't the bugs have HOPEFULLY to be fixed by the time EACH EPISODE is out?:confused:
  • edited August 2009
    The bugs I encountered in EMI made the game unplayable (couldn't get some high item over a doorway, cymbals I think, using the banana picker). At least the bugs in ToMI Ep2 don't make the game unplayable and prevent progress.
  • edited August 2009
    Shouldn't the bugs have HOPEFULLY to be fixed by the time EACH EPISODE is out?:confused:

    They should, but they're on a schedule and usually with games the bugs are ironed out by hiring playtesters and having a playtest period.
  • edited August 2009
    Shouldn't the bugs have HOPEFULLY to be fixed by the time EACH EPISODE is out?:confused:

    Yes, well, they've always got us on their backs telling them to hurry up haven't they? They're not exactly blessed with the budget of EA. They do a brilliant job getting us great stories and pushing a genre that previously looked to be dead. They're always on the forum joining in with discussions and they seem to be excited about the games as we are and I'm sure they do everything they can to iron out the problems. I just find the bugs amusing personally... and if there was something that made the game unplayable I bet they would take the time to try and fix it.
  • edited August 2009
    I haven't experienced a bug in monkey island wiiware, episode 2 might have bugs wiiware for me, but episode 1 hasn't had a single one, also whenever I complained about Pc demo glitches, I soon learned that it was my computers fault, so I have experienced no glitches at all. YOu guys just seem to complain about nothing:p
  • edited August 2009
    Behold! List of EfMI bugs And they had much more money to do it...
  • edited August 2009
    Novotnus wrote: »
    Behold! List of EfMI bugs And they had much more money to do it...
    To be fair, the majority of those are story errors rather than bugs.

    Interesting read though :) Some of them are quite amusing.
  • edited August 2009
    To be fair, the majority of those are story errors rather than bugs.

    Interesting read though :) Some of them are quite amusing.

    But there are at least few ways to break the game. Something like that wasn't reported about Tales.
  • edited August 2009
    all monkey island games have fun bugs like if you have 8 hours to spare you can polish he leg of low moral fiber guy till you have enough to pay 4 kates trip avoid the spitting contest and have no way out of LeChucks acid trap
  • edited August 2009
    Getting Herman to get his memory back in EFMI was incredibly hit and miss and I would consider it a big bug.
    It took me ages to get it to work even when I resorted to a guide.
  • edited August 2009
    Novotnus wrote: »
    But there are at least few ways to break the game. Something like that wasn't reported about Tales.
    Oh indeed :)

    I remember a few times in the Lua Bar, I had to load a previously saved game due to Guybrush getting stuck behind the waitress or on a stool.

    Those sorts of bugs kinda ruin the experience, especially if you haven't saved for a while. You're quite right, you'd expect more on a bigger budget. :)

    At least with Tale's bugs they can easily be avoided...at least I think so being that I never actually came across any my first play through :o
  • [TTG] Yare[TTG] Yare Telltale Alumni
    edited August 2009
    Pretty much all software has bugs, with a few exceptions.

    Software driving mission-critical hardware for hospital, airlines, the military, and similar industries rarely have bugs. But the companies developing these systems also get contracts worth tens or hundreds of millions of dollars and if they need more time and money to fix bugs, they can get it.
  • edited August 2009
    all monkey island games have fun bugs like if you have 8 hours to spare you can polish he leg of low moral fiber guy till you have enough to pay 4 kates trip avoid the spitting contest and have no way out of LeChucks acid trap

    Should we now open a "Bugs Appreciation thread"? ::p
    Come on guys, let's face it: for its lenght Episode 2 is full of little bugs!

    If you like bugs so much you can ask TT a pre-alpha version of the game! :D
  • edited August 2009
    [TTG] Yare wrote: »
    Pretty much all software has bugs, with a few exceptions.

    Software driving mission-critical hardware for hospital, airlines, the military, and similar industries rarely have bugs. But the companies developing these systems also get contracts worth tens or hundreds of millions of dollars and if they need more time and money to fix bugs, they can get it.

    you could allways pretend you are to get funding then run with the money
  • edited August 2009
    I loved these bugs most:

    5 stars - An invisible Lechuck holding a canonball even after he's gone! And Guybrush specifically says "I really shouldn't bug him..." ha! A floating canonball!

    3 Stars - After the row of firing canonballs at the end and after the mast issue, you see an increasing number of floating canonballs in the background, and then even a floating doorway!

    keep 'em coming, we should all rate these bugs to find out which one is the most wackiest, then award it a bug award.
  • edited August 2009
    [TTG] Yare wrote: »
    Pretty much all software has bugs, with a few exceptions.

    Software driving mission-critical hardware for hospital, airlines, the military, and similar industries rarely have bugs. But the companies developing these systems also get contracts worth tens or hundreds of millions of dollars and if they need more time and money to fix bugs, they can get it.


    you should start a paypal donation for the complete opposite. Throw in as many random bug-jokes you can into a separate version that all the donators can choose to download for fun. Either that, or the pre-alpha idea, already mentioned.
  • jmmjmm
    edited August 2009
    I hope that the amount of bugs is due to discovering them late (bad QA, bad!) in the process and not because the QA team didn't find them at all or, if they found them, due to a bad BJC ("Boss Judgement Call")

    Either way, the amount of bugs is too high and some of them are quite visible (not to say those that are clearly a typo). It seems that something is not working in your development process (Or at best you need better or larger QA)

    Although I enjoyed this episode, I can safely say that it is the buggiest I have played from Telltale and from the software point of view it ranks pit bottom on software quality (considering only Telltale' games, PC versions)

    Still, the game can be played and completed but if the amount of bugs continues to scalate or show stopper bugs begin to appear, Telltale's reputation will take a deep dive (and it is taking a dive considering the amount of problems found on console-based ports) and sales will dwindle.

    I know I have zero influence on Telltale, but I think this episode is one that MUST be patched, and it must be done right now (ok, after the Wii release, but clearly not long after that).
  • edited August 2009
    Yes, well, they've always got us on their backs telling them to hurry up haven't they? They're not exactly blessed with the budget of EA. They do a brilliant job getting us great stories and pushing a genre that previously looked to be dead. They're always on the forum joining in with discussions and they seem to be excited about the games as we are and I'm sure they do everything they can to iron out the problems. I just find the bugs amusing personally... and if there was something that made the game unplayable I bet they would take the time to try and fix it.
    Very well said you.
  • edited August 2009
    its not a monkey island game with out bugs
  • edited August 2009
    I like the bugs

    i like it when they point at the bugs :o :p
  • edited August 2009
    i like it when they point at the bugs :o :p


    I like the termite circus
  • edited August 2009
    Well, I had loads of bugs in Escape! At one point, Pegnose Pete's house was covered in twister mats! But this just could've been because I had a crappy computer at the time.
  • edited August 2009
    I think my "favorite" EMI bug was a nasty one native to the Mac port. The bit in the Mists of Thyme (...was that what that swamp on Lucre was called? I forget.), where Guybrush is rafting around? Well...a random glitch made it so that he wouldn't actually get on the raft, but float around about ten feet behind it. It would get progressively worse the more you used the raft, until you'd end up with hijinks like the raft on one side of the screen and Guybrush offscreen on the other side. It also meant you couldn't interact with anything, which was sort of a problem when it came to solving puzzles.

    And the best part? It happened 8 times out of 10, and when it did, your save was more or less hosed. Nothing worked right after that.

    Yeah, some of the bugs in TMI are annoying (though frankly I didn't run into any of the "repeating cutscenes" ones myself, unless I tried to trigger them deliberately), or signal some lazy or slipshod programming...but at least they don't turn your game into a fireball visible from space, right? Right? :p
  • edited August 2009
    You can't compare Telltale's games with mission critical software like lets say a flight computer. It's not about the budget. It's not even about safety primarily . It's about the type of market the product is in.

    A flight computer will be used many many times. A PC game will be played once by the typical consumer.
    Flight computers will be used for many years. Appreciators of old PC games are a minority.
    Flight computers evolve. New PC games get written from scratch.
    Flight computer users appreciate stability and consistency above all. PC gamers appreciate pleasant surprises and innovation above all.
    A flight computer crash can be a disaster, A PC game crash is an annoyance.

    You can conclude that it is better to leave some bugs in PC games as long as Cool New Feature X makes the deadline. You game can only be a success with fresh content.
    You can conclude that you should not even THINK about adding Cool New Feature X to a flight computer if you are even remotely unsure of stability and consistency. It can only be a success if it handles the basics flawlessly. A bug like a complete crash when you pass the international date line may get you prosecuted for criminal negligence :O
  • edited August 2009
    [TTG] Yare wrote: »

    lol @ if(level==10&&object==52).
  • edited August 2009
    all monkey island games have fun bugs like if you have 8 hours to spare you can polish he leg of low moral fiber guy till you have enough to pay 4 kates trip avoid the spitting contest and have no way out of LeChucks acid trap

    This is not a bug. It's a dead end; and its eventuality is so low you may actually consider it more of an easter egg (like Guybrush dying in MI1). As you said, you should spend 8 hours polishing a wooden leg to run into it, and that's not exactly what the average player would do. I've personally experienced all of the bugs reported here (but I'd say that most of them are actually design issues): floating door, McGillicutty's return, double fake turtle, invisible LeChuck. None of them was unbearable, true (play Fright of the Bumblebees: those are nasty bugs!), but they still can get annoying - especially when what you expect from a fine adventure game is to predict the player's every move, and provide unpredictable reactions (check the "did you try" lists and you'll see what I mean).
    [TTG] Yare wrote: »
    Pretty much all software has bugs, with a few exceptions.
    Software driving mission-critical hardware for hospital, airlines, the military, and similar industries rarely have bugs. But the companies developing these systems also get contracts worth tens or hundreds of millions of dollars and if they need more time and money to fix bugs, they can get it.

    Forgive me, but, judging from what Telltale has accomplished in previous years, I can't consider this a likely explanation. Both S&M seasons were practically bug-free, and in Strong Bad there were only some glitches (disappearing eyes, as far as I know). I believe that by then Telltale had less resources. Wallace & Gromit, instead, was soaked in bugginess, with an inconstant polishing for each episode (major bugs in the first and the last). Now Tales of Monkey Island: Screaming Narwhal runs smoothly, Spinner Cay doesn't; is it just a matter of contracts/time/milions of dollars? I don't think so. This thread may actually contain a more plausible answer.

    EDIT: As I finished rambling, I read that the TTTeam released an updated version of Spinner Cay. :o I don't know if it has anything to do with the bugs reported here, but, well... That's why I love you guys. That's all I have to say.
  • HoboStewHoboStew Telltale Alumni
    edited August 2009
    There aren't any bugs in our games. Any anomalies you think you have discovered are actually a fiction invented by your brain to account for the discrepancy between your current state of mind and your expectations of your current state of mind. You might want to consider taking the red pill next time.
  • edited August 2009
    HoboStew wrote: »
    There aren't any bugs in our games. Any anomalies you think you have discovered are actually a fiction invented by your brain to account for the discrepancy between your current state of mind and your expectations of your current state of mind. You might want to consider taking the red pill next time.

    I lost all my blue pills
  • edited August 2009
    lol @ if(level==10&&object==52).
    There is plenty of stuff like this in ScummVM. Obviously, they can't change the game resources, thus they fix it in the code. They're not only fixing ScummVM's own inaccuracy compared to the original SCUMM, they also fixed some bugs in the game scripts that way.


    My favorite one was this:
    static char buffer[1024*1024*2];

    "See this?" he said. And then deleted it with a single keystroke. Done!
  • edited August 2009
    [TTG] Yare wrote: »
    Pretty much all software has bugs, with a few exceptions.

    I found one of these exceptions:

    http://www.bernardbelanger.com/computing/NaDa/index.php
  • [TTG] Yare[TTG] Yare Telltale Alumni
    edited August 2009
    "Every program has at least one bug and can be shortened by at least one instruction — from which, by induction, it is evident that every program can be reduced to one instruction that does not work." -Ken Arnold
  • edited August 2009
    Novotnus wrote: »
    Behold! List of EfMI bugs And they had much more money to do it...


    the entire list can be brought down to one general bug:
    - EfMI

    this game, allthough storywise it can be funny at points, is full of paradoxes and story-gaps, has bad controls and graphics (on newer machines the ingame graphics look better that the pre-rendered crap) and most importantly... it's just plain stupid...
    Even the zombie incarnation of LeChuck doesn't have anything to do with previous titles... Like they have never played them or at least seen images of the previous games.

    No wonder they didn't put the 4 on the box in some countries... this has always been a quick money maker for LA...

    And Monkey Kombat... COME ON!!! oop, eeck, aack yourself.
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