Ron's Silence

Does anyone else find it interesting that Ron Gilbert has said nothing about his opinions of Tales of monkey island? Do you think it's because he's afraid it would hurt sales? If so, he probably should stay quite. (I want Telltale to do well). What do you guys think?

EDIT: I wounder what Tim thinks too...
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Comments

  • edited August 2009
    I'm sure he enjoys it as much as we do.
    After all, he influenced the direction of ToMi's storyline with the infamous brain-storm sessions, so he can't really complain there.
  • edited August 2009
    Well, he hasn't been asked yet, has he?
  • edited August 2009
    He's probably just mega-busy with Deathspank.
  • edited August 2009
    Oh well i guess you were looking for opinions, not his knowledge of it.

    I'm guessing he might come out with it after the series is complete. I'm sure he's played the games in spare time....
  • edited August 2009
    NabaDwA wrote: »

    Ah yes! Almost forgot about this post! Ron's not silent; he's just ignored (by some)...
  • edited August 2009
    Marzhin wrote: »
    He's probably just mega-busy with Deathspank.

    I would imagine so. Is Deathspank an adventure game; has it got puzzles in it?
  • edited August 2009
    RPG I believe.
  • edited August 2009
    RPG I believe.

    Ah, well if Ron's making it then we already know it's good! Am I right?
  • edited August 2009
    Ah, well if Ron's making it then we already know it's good! Am I right?

    Actually it looks pretty weak to me, from what I have read and seen of it, so I would have to say no to that question...

    Not to be a negative Nancy or anything though, I still hope it doesn't suck, for Ron's sake.
  • edited August 2009
    I think he once described DeathSpank as Diablo meets Monkey Island, so I'm sure there are adventure game elements in it.
  • edited August 2009
    Actually it looks pretty weak to me, from what I have read and seen of it, so I would have to say no to that question...

    There's barely anything to read and see, tho...
    I have no idea what to expect out of it but i admit i'm pretty interested.
  • edited August 2009
    According to Ron Gilbert himself, Deathspank will be a cross between Monkey Island and Diablo; An Adventuregame RPG in other words..
    For me that's definitely intriguing, but I sure hope it will be less platformish than Hothead Games' Penny Arcade episodes.
  • edited August 2009
    Ron's moved on from Monkey Island long time ago...

    And I don't think Ron's opinions are really important at this point. If we're lucky, Ron will somehow get a chance to continue story as he intended from MI2 onwards and we will perhaps find out the real Secret of Monkey Island whatever that might have been. More likely Ron will provide occasional input for Tales (how much depends very much on the Telltale team and himself) but nothing major.

    But all in all at this point I think Monkey Island is much more important to fans of the series then to Ron. People move on, you know...
  • JakeJake Telltale Alumni
    edited August 2009
    DeathSpank will be on display and playable (apparently) at PAX in a couple weeks. Can't wait to check it out!
  • edited August 2009
    If we're lucky, Ron will somehow get a chance to continue story as he intended from MI2 onwards

    I really, REALLY hope he tells us someday what his plan for the third game was. I enjoyed the way things were going at the end of 2, the idea of that the entire thing was perhaps the
    imagination of a kid running through a pirate-themed amusement park, as frequently hinted at through the first and second games.
  • edited August 2009
    I wonder if DeathSpank will be a spiritual successor of sorts (unintentionally) to Quest for Glory's approach to an RPG/Adventure hybrid game...from an ex-LucasArts adventure developer's point of view rather than a Sierra developer's point of view.
  • edited August 2009
    I wonder if rons said anything about TMI just not in interviews like to tht TT staff when he was giveing input
  • BasBas
    edited August 2009
    I wonder if DeathSpank will be a spiritual successor of sorts (unintentionally) to Quest for Glory's approach to an RPG/Adventure hybrid game...from an ex-LucasArts adventure developer's point of view rather than a Sierra developer's point of view.

    Apparently Ron was kind of a fan of Quest for Glory, so it's not that far-fetched an idea.
  • edited August 2009
    I really, REALLY hope he tells us someday what his plan for the third game was. I enjoyed the way things were going at the end of 2, the idea of that the entire thing was perhaps the
    imagination of a kid running through a pirate-themed amusement part, as frequently hinted at through the first and second games.

    I have a question: What if he suddenly reveals that your theory is right. What then?
    Will you be satisfied?
    Will you be disappointed?
    Isn't it best to live in an ooze of uncertainty and mystery?

    I think it was a well thought out (and slightly evil) plan by mr Gilbert to leave LA and MI behind at that stage. Why? Because we're still sitting here discussing and theorizing on it!

    I kinda like it to stay that way! :)
  • edited August 2009
    I would like it to be revealed eventually though. Sooner rather than later, there is only so much yo ucan speculate.
  • edited August 2009
    I really want to know. Considering the series continued, knowing Ron's original plan would kind of be like... I don't know, the Sonic 2 beta levels, or something like that. What could have been.

    I enjoyed speculation about it, but it's been 18 years since the ending of 2 (:eek:), and at this point I'd like to finally know.
  • edited August 2009
    Although Ron was the one who actually thought of it, Monkey Island is as much Dave and Tim's as it is Ron's. I think it's good enough that Dave is actually working on the new Monkey Island game; that Ron hasn't expressed his opinion yet isn't all that concerning to me (although I would like to hear what he and Tim think).
  • edited August 2009
    Id like to know how he compares his Guybrush to ToMI guybrush
  • edited August 2009
    Fealiks wrote: »
    Although Ron was the one who actually thought of it, Monkey Island is as much Dave and Tim's as it is Ron's. I think it's good enough that Dave is actually working on the new Monkey Island game; that Ron hasn't expressed his opinion yet isn't all that concerning to me (although I would like to hear what he and Tim think).

    Yeah, I guess I forgot about Tim. I'll add him to the front page.
  • edited August 2009
    I'm perfectly happy to live without knowing the real secret of Monkey Island, new hints are cool though, I like mysteries. :)
  • edited August 2009
    WDeranged wrote: »
    I'm perfectly happy to live without knowing the real secret of Monkey Island, new hints are cool though, I like mysteries. :)

    Me too, mostly because I think the first two games stand pretty firmly on their own.

    And at this point I don't think even Ron's "secret" would be enough to please the expectations.
  • edited August 2009
    And at this point I don't think even Ron's "secret" would be enough to please the expectations.

    And I think Ron is smart enough to actually understand that. More than that, IIRC he, at some point, said somewhere himself that he kinda doesn't really want to reveal the secret because it wouldn't exceed to most people expectations.
  • edited August 2009
    That or there just isn't one. The Secret is there is no Secret.
  • edited August 2009
    That or there just isn't one. The Secret is there is no Secret.

    :eek:
    That's like saying there's no santa claus!!
  • edited August 2009
    That's like saying there's no santa claus!!

    Well son, i guess there's something i should tell you...
    Santa Claus was killed in Nam. I'm sorry :eek:
  • edited August 2009
    Well son, i guess there's something i should tell you...
    Santa Claus was killed in Nam. I'm sorry :eek:

    Really? O.o
  • edited August 2009
    OCKi wrote: »
    According to Ron Gilbert himself, Deathspank will be a cross between Monkey Island and Diablo; An Adventuregame RPG in other words..
    For me that's definitely intriguing, but I sure hope it will be less platformish than Hothead Games' Penny Arcade episodes.

    And less gruesome. Those games have got to be some of the most dirty I've ever seen.
  • edited August 2009
    I don't care about Ron's opinion: All I want to know is what he was thinking when the ending to LeChuck's Revenge was made. His opinions on Tales? I suppose it's nice if he likes it, but I really don't care. Because I like it, and I don't need Gilbert's validation to know I enjoy something.
  • edited August 2009
    I really, REALLY hope he tells us someday what his plan for the third game was. I enjoyed the way things were going at the end of 2, the idea of that the entire thing was perhaps the
    imagination of a kid running through a pirate-themed amusement park, as frequently hinted at through the first and second games.

    I think the ending of Monkey Island 2 was left ambiguous (with LeChuck's eyes and all) for a reason; I don't think whatever Ron Gilbert was planning he meant for one reality to be the 'true' one and one to be the 'false' one. The Monkey Island games always reminded me of people who do pirate re-enactments & role playing, who would love, if they could, to set up their own piratey society somewhere in the Caribbean if there were any islands for sale. So the game sort of takes off on that kind of vibe.
  • edited August 2009
    We don't need an official ending IMHO.

    Monkey island is the stuff legends are made of. A legend cannot exist without some mystery, or someone taking liberties with the story to the point where no-one knows exactly what happened.

    Since the story is well documented in its video games, we obviously can't have the same kind of legend. In order to have it, we must keep the secret a secret.

    For me, to not have it that way would be to destroy the mystique.

    Long live Monkey Island!!!
  • edited August 2009
    I can't be sure if that's true, but I read somewhere a while back, that Ron knew this was his last game for LucasArts, so he just messed up the MI2 ending in order to kill the franchise.
    Plus the Secret was something fans started moaning about, so he kind of decided to pretend there was some big secret. (Though there probably wasn't.)

    I could be wrong you know. I don't have all the facts.
  • edited August 2009
    Aw come on guys! There IS a secret of Monkey Island. It's too easy to think otherwise!

    Btw, I'm loving the title of this thread; "Ron's Silence"
    That's totally what MI6 should be named; Monkey Island 6: Ron's Silence.
  • edited August 2009
    Spadge wrote: »
    I can't be sure if that's true, but I read somewhere a while back, that Ron knew this was his last game for LucasArts, so he just messed up the MI2 ending in order to kill the franchise.
    Plus the Secret was something fans started moaning about, so he kind of decided to pretend there was some big secret. (Though there probably wasn't.)

    I could be wrong you know. I don't have all the facts.

    It's highly unlikely that he would have stooped so low as to sabotage the ending of MI2 in an attempt to ruin the franchise.

    I don't know the man, but he is a well respected industry figure and I am sure that he has far too much integrity and professionalism to do what you allege. It'd be a slap in the face for the many people who worked on the game and for his soon-to-be former colleagues who remained at Lucasarts. Moreover, it would be wilful industrial sabotage, which would have serious legal consequences.

    In short, you should think more carefully before you throw around such allegations on a forum that is linked so closely with the Monkey Island series, Telltale games, and Lucasarts. Bad form.
  • edited August 2009
    I've read somewhere that he, for some reason, left LucasArts BEFORE MI2 was completed, leaving others wondering what to do with MI2 ending (maybe that's why the red eyes and spell thing came up, so to give a green light for a possible another sequel). Don't know if it's true, though. But, it's not the only example of some lead leaving before the project was finished, and I don't see anything to be ashamed of. Conflicts sometimes arise, it's normal... but I doubt Ron messed up something on purpose,that would be unethical, really.
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