Is Grim Fandango a future possibility?

edited September 2009 in General Chat
It would be te 3ed LucasArts game TellTale could bring back (wouldn't object to Labyrinth either, but only if they can snag David Bowie for voiceovers, hehheh).

Comments

  • edited August 2009
    I really hope so!
  • edited August 2009
    A Grim Fandango game without schafer is sacrilege.
  • edited August 2009
    patters wrote: »
    A Grim Fandango game without schafer is sacrilege.

    Which brings up another point. How do we get TTG and DoubleFine to do a joint venture? The result could possibly exceed the known boundaries of awesomeness dictated by the laws of physics (originally established through Einstein's experiments with his own hair). We'd all be destroyed by the resulting radiation, but if I'm going to die, I want it to be in a searing burst of awesome.
  • edited August 2009
    Razoky wrote: »
    Which brings up another point. How do we get TTG and DoubleFine to do a joint venture? The result could possibly exceed the known boundaries of awesomeness dictated by the laws of physics (originally established through Einstein's experiments with his own hair). We'd all be destroyed by the resulting radiation, but if I'm going to die, I want it to be in a searing burst of awesome.

    Why bother with a collabaration, they both make excellent games on their own, why try and improve it.
  • edited August 2009
    Razoky wrote: »
    Which brings up another point. How do we get TTG and DoubleFine to do a joint venture? The result could possibly exceed the known boundaries of awesomeness dictated by the laws of physics (originally established through Einstein's experiments with his own hair). We'd all be destroyed by the resulting radiation, but if I'm going to die, I want it to be in a searing burst of awesome.
    Try pouring Branston Pickle over a copy of No More Heroes. ;)

    Honestly, I can't see more stories set in the GF universe. As I've said before, I'd much prefer an update of the original with better controls to any more sequels.
  • edited August 2009
    Heh. First it was hundreds of threads asking for Monkey Island. Now that Monkey Island is happening, it's hundreds of threads asking for Grim Fandango. :p Here's hoping we go 2 for 2. :D
  • edited August 2009
    Try pouring Branston Pickle over a copy of No More Heroes. ;)

    Honestly, I can't see more stories set in the GF universe. As I've said before, I'd much prefer an update of the original with better controls to any more sequels.

    You might get your wish (and mine) if LucasArts keeps releasing the classics on Steam. In a perfect world, that is.
  • edited August 2009
    I don't think it'd be out of the question for Schafer to do something similar to what Ron did for Monkey Island, but I would honestly prefer that Double Fine just do it themselves, if it's going to be done.
  • edited August 2009
    Pale Man wrote: »
    I don't think it'd be out of the question for Schafer to do something similar to what Ron did for Monkey Island, but I would honestly prefer that Double Fine just do it themselves, if it's going to be done.

    Absolutely! Double Fine are more than enough capable of making another Grim installment. Only problem is; Lucasarts have to show them some love! :)
  • edited August 2009
    Can't help but wonder what the game would be about. Seems to me that Manny did his thing in the original game. But maybe a game in the same setting? Maybe a parallell story where you can see Manny running about from time to time?
  • edited August 2009
    Grim Fandango doesn't need a sequel. It needs a special editon. In full 3D.
  • edited August 2009
    patters wrote: »
    Why bother with a collabaration, they both make excellent games on their own, why try and improve it.

    /fail


    Collaboration would be the best; the meeting of the best minds in adventure gaming.
  • edited August 2009
    Yandros wrote: »
    /fail


    Collaboration would be the best; the meeting of the best minds in adventure gaming.

    OK so we get two companies who have different business directions and FORCE them to work together, both companies have different enough games to say that a collaboration is a terrible Idea, Double Fine make complete (triple A) action/platforming titles, whereas TTG make episodic adventure games with very low requirements.

    Finally if Schafer is not making adventure games any more why try and force him to.

    Also point out the point where I failed, what I failed at and how I failed.
  • edited August 2009
    Spadge wrote: »
    Grim Fandango doesn't need a sequel. It needs a special editon. In full 3D.

    GF is about the last lucasarts adventure game that needs a special edition. lots of the classic ones need it a lot worse. zak mckracken, maniac mansion, fate of atlantis, loom(tho i dont get why people like it so much)...you get the idea

    also the graphics are fine. itll be quite a while til it feels too outdated to play
  • edited August 2009
    Grim Fandango needs a special edition with a point and click interface.
  • edited August 2009
    Spadge wrote: »
    Grim Fandango doesn't need a sequel. It needs a special editon. In full 3D.

    I know that the graphics were a little dodgy, but I don't think that Grim Fandango would quite be the same with better or slightly different graphics... But I could be wrong!
  • edited August 2009
    shref wrote: »
    GF is about the last lucasarts adventure game that needs a special edition. lots of the classic ones need it a lot worse. zak mckracken, maniac mansion, fate of atlantis, loom(tho i dont get why people like it so much)...you get the idea

    also the graphics are fine. itll be quite a while til it feels too outdated to play

    The thing about those games is that they run great on ScummVM and a Special Editon for those would probably take more resources. And some of those games - though I love them dearly - need some polishing when it comes to puzzle design and controls.

    On the other hand we have the original 3D backgrounds gathering dust on some computer in LucasArts. There's also the Telltale Tool that can do wonders with 3d and we also have the brilliant voices, puzzles and story.
    Oh and don't forget Grim Fandango doesn't work that well on modern machines. Plus the Point and Click control scheme we've seen in TMI would really work well in Grim Fandango.

    Plus rereleasing one of the best adventure games in the last 10 years - in full 3d, with dynamic camera, facial expressions and all that - would make more money than a 2D Loom SE. But maybe I'm wrong.
  • edited August 2009
    I'd be happy if all they did was add better models to GF.
  • edited September 2009
    If there's one game I don't want a sequel to, it is Grim Fandango. The game was perfect as story and the story is finished.

    Now I would enjoy a Special Edition. Having replayed it a few days ago, I may say that it is dated in some places, especially control method.

    A point and click interface would be amazing along better character models and possibly better lighting too. Maybe even hints for newbie adventure gamers. That's about it. There's not much needed to be changed.
  • edited September 2009
    I'd love to see Telltale pursue Grim Fandango but if they don't they don't. I just hope LucasArts releases the original on Steam sometime soon.
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