Is Grim Fandango a future possibility?
It would be te 3ed LucasArts game TellTale could bring back (wouldn't object to Labyrinth either, but only if they can snag David Bowie for voiceovers, hehheh).
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Which brings up another point. How do we get TTG and DoubleFine to do a joint venture? The result could possibly exceed the known boundaries of awesomeness dictated by the laws of physics (originally established through Einstein's experiments with his own hair). We'd all be destroyed by the resulting radiation, but if I'm going to die, I want it to be in a searing burst of awesome.
Why bother with a collabaration, they both make excellent games on their own, why try and improve it.
Honestly, I can't see more stories set in the GF universe. As I've said before, I'd much prefer an update of the original with better controls to any more sequels.
You might get your wish (and mine) if LucasArts keeps releasing the classics on Steam. In a perfect world, that is.
Absolutely! Double Fine are more than enough capable of making another Grim installment. Only problem is; Lucasarts have to show them some love!
/fail
Collaboration would be the best; the meeting of the best minds in adventure gaming.
OK so we get two companies who have different business directions and FORCE them to work together, both companies have different enough games to say that a collaboration is a terrible Idea, Double Fine make complete (triple A) action/platforming titles, whereas TTG make episodic adventure games with very low requirements.
Finally if Schafer is not making adventure games any more why try and force him to.
Also point out the point where I failed, what I failed at and how I failed.
GF is about the last lucasarts adventure game that needs a special edition. lots of the classic ones need it a lot worse. zak mckracken, maniac mansion, fate of atlantis, loom(tho i dont get why people like it so much)...you get the idea
also the graphics are fine. itll be quite a while til it feels too outdated to play
I know that the graphics were a little dodgy, but I don't think that Grim Fandango would quite be the same with better or slightly different graphics... But I could be wrong!
The thing about those games is that they run great on ScummVM and a Special Editon for those would probably take more resources. And some of those games - though I love them dearly - need some polishing when it comes to puzzle design and controls.
On the other hand we have the original 3D backgrounds gathering dust on some computer in LucasArts. There's also the Telltale Tool that can do wonders with 3d and we also have the brilliant voices, puzzles and story.
Oh and don't forget Grim Fandango doesn't work that well on modern machines. Plus the Point and Click control scheme we've seen in TMI would really work well in Grim Fandango.
Plus rereleasing one of the best adventure games in the last 10 years - in full 3d, with dynamic camera, facial expressions and all that - would make more money than a 2D Loom SE. But maybe I'm wrong.
Now I would enjoy a Special Edition. Having replayed it a few days ago, I may say that it is dated in some places, especially control method.
A point and click interface would be amazing along better character models and possibly better lighting too. Maybe even hints for newbie adventure gamers. That's about it. There's not much needed to be changed.