A Defense of Telltale's Writers From a Writer's Perspective.
I've been working on fan-fiction of various series for years at this point. From my own personal experience, creative writers DO in FACT have to rely on viewer and comment feedback when working on their projects so that they can improve upon their work going forward. I've experienced this MYSELF. When I receive Negative Feedback on the projects that I'm working on, I always have to rely on That feedback to improve my stuff. What I think some people DON'T realize, however, is that creative writers ALSO rely on feedback from OTHER writers working on the same project. NOT just viewers and commentators. And YES, some writers might even rely on feedback from writers who are NOT working such projects as to provide a means to fix certain issues with the writing.
The main reason I'm bringing this up HERE on the forums is that it's been brought to my attention that a lot of people are worried about the lead writer for Telltale Guardians Episode 5 being the writer for Episode 1 of The Final Season of TWD. But what we as fans need to keep in mind is that just because Telltale Guardians Episode 5 was lackluster in terms of writing, that doesn't mean that the first episode of TFS of TWD has to be that way as well. As somebody who has been working on fan-fiction for years I understand that creative writers, regardless of their prior works, can STILL hold potential for improving their work going forward just as I HAVE.
Comments
Hi
Good points. I've been always trying to improve my work, no matter what it was. On average, I edit the drafts at least 15-20 times, sometimes even more. And it's the first thing a creative writer should do - rely upon the feedback and edit the work. That's totally fair.
BeMarkCarl
My Facebook - https://www.facebook.com/mark.carlton.790
Mark's Portfolio on the official web page.
One has to remember that Telltale writers have to write scripts in what I define as 'fifth dimensionallly' - writing not just in a linear way but writing out all the possible dialogue choices, character responses, the impact larger choices have on the game and all the variations and script that requires writing. The fact they have that process ready to give the developers time to have just six to eight week gaps between episodes is amazing.
Some day I would love it if Telltale could give us a look at what the inside of a Telltale script looks like, especially after their reveal about the size and scale of Episode 5 of Enemy Within. Or show how the Telltale engine designer works and how it incorporates the game script.
The documentary on season one of their Walking Dead goes into some of these aspects a bit if I remember right.
Here's a link if you're interested.