Just a slight bit more facial animation. Please?

edited September 2009 in Tales of Monkey Island
First of all, Bravo! Siege of Spinner Cay is fantastic. I laughed my ass off in the beginning and then i got totally challenged by the game. Well, it's all logical stuff, which is good because it keeps you thinking analytically.

By the way, i LOVE the pirate with the huge scar and a fake eye, one of mcguillycutty's men.

I do have one suggestion though. Ever considered adding one more control on the character's faces as far as animation goes? the eyes and eyebrows move, the mouth moves and when you zone out playing, you start liking it, but THE CHEEKS never move. It kinda makes the characters look dead and that's also the same reason a lot of people complain about the repeat use of stock characters - because they aren't even really worth the repeat. I remember back in the good old LucasArts games that they reused characters, for example Bernard as the clerk at Stuckys etc. And I'm cool with that. Just make them look less dead.

As far as writing, really really awesome. It juices "classic Monkey Island" all over, and not just because of the references.

PS- It's awesome, the game works flawlessly on OSX via CrossOver! Hooray!

Comments

  • edited September 2009
    For as much as folks like to hate on EMI, I thought the lip-syncing in that game (especially for Guybrush, but most other characters too) was great.

    And it wasn't very complicated, it seems. There were specific mouth shapes only for F, P, and O sounds. Beyond that, it was simple opening and closing. But man, it looked good.

    Not to knock on the work of whoever's doing lip-sync animation at TellTale. Just saying...
  • edited September 2009
    Not to knock on the work of whoever's doing lip-sync animation at TellTale. Just saying...
    I believe they have automated lip-sync tools. They do have to adjust it here and there and do some specific scenes manually.
    This was mentioned in one of the S&M DVD commentaries (don't remember which one).
  • edited September 2009
    Agreed, the lip sync isn't half bad. In fact, everything's heading towards pretty good quality as far as the game assets go, but you can't really have half of the character's face not move. That makes them look like plastic dolls.
  • edited September 2009
    bobdevis wrote: »
    I believe they have automated lip-sync tools. They do have to adjust it here and there and do some specific scenes manually.
    This was mentioned in one of the S&M DVD commentaries (don't remember which one).

    In past games, it's always been pretty poor lip-sync. Now all of a sudden it's awesome. They must be doing something different

    I didn't notice anything with the cheeks, I think the facial animation in general in this game has all been very impressive
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