No matter what, Telltale needs to follow through on their vision for Season 4. No rewrites.

edited August 2018 in The Walking Dead

The first episode of each season usually tells me on a general level how the rest of a season's level of plot competence is going to roll out.

For instance, from the very first episode of ANF, I felt the season was just going to be a marginally mediocre blur. And then as it went on, you could feel the disjointedness in the writing cripple it more.

I felt somewhat similar with Season 2 towards the end.

But Episode 1 proves they need to be trusted. They deserve it.

This episode is a straight 10. It hits all the mark, and misses none. Nothing about this episode had me feeling anything but a wholesome enjoyment and an excitement for the next episode.

Obviously nothing too ridiculous should get past the chopping block.

But being confident in your art often proves to be the greater decider in how things truly turn out for it. We've seen indecision, doubt, and laziness cripple previous episodes, sometimes making a terrible writing dilemma even worse.

Telltale's given us the names of all the other episodes and their scheduled release dates.

This has never happen before.

I have a feeling this is because Telltale are so assured in their writing and storytelling, and that they're not afraid to put their strongest foot forward with no hesitation.

They spent a year executing this plan, (and maybe even intended this last chapter of Clementine from the very beginning when they wrote S1) and have indicated numerous times in interviews and articles how they're ending Clementine's journey is pretty much perfect.

But if Telltale are taunted by doubts and and shoutings of rewrites this season they're going to fail.

Because in the midst of trying to be perfect, they'll lose sight of what they originally intended and truly believed to be the right story.

And with 4 episodes it's very easy to screw this up, the margin of error can't be stretched like it can be.

So I think Telltale this time around shouldn't be TOO sympathetic to every fan's little problem with the story and this character and that character and blah blah blah.

Abiding to fanservice can't always work ( and shouldn't), and sometimes can actually make thinks worse.

There's something to be said about artistic integrity, especially when it's done right to its fullest potential.

None of us are capable of "rightly" ending Clementine's story because everyone has their own specific fantastical idea of resolution in their head that often has nothing to do with the actual structure of plot development and writing.

But only Telltale is capable of giving that idea to us the closest it can be.

Comments

  • I wouldn't say no rewrites, but if they can think they can pull off the whopping majority of what they already had set, I supposed that'll work to.

  • I just hope they don't try to please the "good vibes, happy ending, everyone happy under the rainbow" squad.

  • Yea, let's mail them to leak us the whole plot, we can discuss it here and send them our version.

  • I feel like if people want that, they're missing the theme of the Walking Dead as a franchise. None if it ends "happily" nor is it meant to.

    And It's not like not having a "sunshine and happy rainbows" ending doesn't mean there can't be a general bittersweet one that gives you a similar feeling. And ending that's both tragic and "good" at the same time.

    I'm not the biggest fan of multiple endings. They won't be equally resolute. A binary is good enough for me.

    I just hope they don't try to please the "good vibes, happy ending, everyone happy under the rainbow" squad.

  • they should still listen to some fan suggestions and they can change little things accordionly. that's a big benefit to episodic releases. but nothing major like the whole butcher shop story that was supposed to be new frontier or whatever.

  • Love interest and Clementine survive. Thanks all I want. I'll even say goodbye to AJ.

  • Thankfully it seems like they have way more of the game actually finalized.

    Its nice to have things changed due to fan input, but overall just... having the game planned start from finish is such a better way to do it. It just isnt smart at all to go "Fuck it, it'll work out maybe."

  • Too much fanservice input does ruin stories at times which could cause unnecessary rewrites. People want their fanfictions realized. I think they should tell the tale how Telltale would see it.

  • edited August 2018

    Yeah they want a Disney story ending to the walking dead which is absurd for the atmosphere of the world they live in. Walking Dead is suppose to end on such a fucked note that you'll be thinking of it for days because of how disturbing it feels. S1 and S2 had the proper idea. A happy ending will be forgotten a lot quicker than a sad ending.. You remember negative emotions longer than happy emotions I believe.

    I feel like if people want that, they're missing the theme of the Walking Dead as a franchise. None if it ends "happily" nor is it meant to.

  • That's the flaw of episodic narrative games.

    And then you see games Detroit: Become Human that don't have this problem at all because the whole story is completely realized in a finished form and now you as the player just have to mold the branches of it yourself.

    Telltale seem to have taken the second best approach and have actually atleast outlined the entire plot from beginning to end, exposition to resolution.

    Meanwhile, Season 2 and 3 were clearly "Okay we have a general idea...now let's throw stuff on the wall and see what sticks" from act to act. There was no commitment.

    Poogers555 posted: »

    Thankfully it seems like they have way more of the game actually finalized. Its nice to have things changed due to fan input, but overall

  • You monster.

    CapnJay posted: »

    Love interest and Clementine survive. Thanks all I want. I'll even say goodbye to AJ.

  • LaFlameSaurusLaFlameSaurus Banned
    edited August 2018

    Well i want a sad ending,bruh,not only because it makes sense in the TWD world and shit,also because itll b hard to forget if its one of em (well,almost) cry endings and shit
    Cry in S1,(well almost),✔ yeah
    Cry in S2,(well almost),✔ yeah

    MAYBE WITHOUT "WELL,ALMOST" FOR THIS ONE,THO :D

    Cry in S3 ✘ naw
    Cry in S4,(well almost) should b ✔ yeah at the end
    now,
    the EVERYBODY DIES™ ending of S2 is effective but only if theres gonna be more shit after,since this the final season i dont know how they could end it in a way thats satisfying

    a general bittersweet one that gives you a similar feeling. And ending that's both tragic and "good" at the same time.

    This. maybe.

  • Well Atleast season 2 seemed to know where it was going up to episode 3, A New Frontier clearly had no idea what the fuck was going on the whole time lmao

    That's the flaw of episodic narrative games. And then you see games Detroit: Become Human that don't have this problem at all because the

  • Like Season 1?

    Poogers555 posted: »

    Thankfully it seems like they have way more of the game actually finalized. Its nice to have things changed due to fan input, but overall

  • Don't worry. There won't be any significant rewrites this season anymore, because they're currently developing all the episodes almost at the same time, though each are in a different developement stage.

    Episode 2 is pretty much done and at the end of the polishing stage.
    Episode 3 should be close to enter the polishing stage.
    Episode 4 is probably still in active developement but should enter the polishing stage sometime between the release of episode 2 and episode 3.

    I mean they could still rewrite a good chunk of the story of episode 4, but we would know that because they would need to delay episode 4 by a fair bit. If they delay it into january, it's most definetly because they need more time for polishing rather than rewriting.

    I'm really optimistic about the end results. James Windeler, who's the Season Lead Writer and Kent Mudle, who's the Creative Director already pulled off one of my favorite Batman storys ever, with The Enemy Within. They're basically the Pierre Shorette and Nick Herman of New-New Telltale and i trust them to do it again with The Walking Dead.

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