The series rewritten?
Any possibility that the series could be rewritten to change a lot of scenes and choices.
Fans seem to really like the prototype scripts.
Fans also seem very dissapointed with some of the choices doing nothing.
Such as: Helping Larry in 102, all of 205, Tripp/Ava in 304, ECT.
I'm just thinking that if telltale ever continues the series, they might wanna consider this.
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We know it’s possible that choices can be updated (because of the choice to kill Mike) but I doubt that telltale will go back and change anything else
It'd be kinda nice.
Not sure how or if the execution would go, though.
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I would kill to get some sort of directors cut of the seasons.
I would love for Telltale to remake all seasons. It'd be just fun to see how it would turn out.
Chances of it happening? Probably next to zero.
I like cut content as much as the next guy, but it'd be fully dependent on whether or not they still have all the assets to these sequences, finalizing and polishing these sequences into a playable state, filling out the gaps and finding a way to form a narrative bridge between all the cut sequences, and of course, answering the prevailing question when it comes to cut concepts: does this idea actually work? Does it blend together with everything else in this sequence, or is it just something that sounds cool on paper or seemingly works as a rough prototype, but ultimately fails to serve a useful purpose, or would otherwise be better off replaced with something more meaningful or serviceable to the narrative?
A general rule of thumb when it comes to cut content is that 90% of everything is cut for a valid reason. It's easy to write it off as people being dumb and deciding to get rid of scenes people actually like in favor of something worse (and I'll admit, sometimes this IS the case), but that's rarely the sole reason. Time constraints, budgetary issues, technical problems/issues, all of these things can hamper the ability for a scene to work as intended. And sometimes it's just simply not worth the cost and effort to get something working, regardless of how cool it might seem. Game development is full of sacrifices and compromises, especially when it comes to gameplay and narrative elements. Almost every game, even some of the most acclaimed ones of all time, have an entire history of cut concepts, areas, character designs, soundtracks, graphical effects, gameplay elements, weapons, story beats, dialogue, rendering techniques, and so on. And not all of that cut content makes it to the public eye, sure, but it still undoubtedly exists, even if it's just sitting on a dusty hard drive somewhere.
Like I said though, I'm a sucker for this kind of stuff. I'd love if they pulled the curtain back a bit more and showed us some of the older things that never made it to the game proper, but the chances of them essentially making an alternative version of the game out of older, scrapped plot points? I just don't see it happening. They probably figured that the effort is better spent working on something new, rather than trying to salvage something old.
I will say that there are some elements that I didn't mind being left out.
Oh it would be super cool if they didn't just change things but went back and added a bunch of extra branching paths now that they don't have to worry about deadlines.