Best Bits of EfMI

edited September 2009 in Tales of Monkey Island
There are so many people who are very critical and negative toward Escape from Monkey Island. A lot of these people only focus on the bad points of the game, too few remember the good parts, the parts that made us smile, made us laugh and made us think "ooh, that's pretty cool/clever!". So, here is a thread where we can all remember the best bits of Escape from Monkey Island, where we can discuss the best quotes, jokes, characters, islands, artwork, etc. of this great game which has a special place in the MI saga!

Comments

  • edited September 2009
    I hope grammar and spelling doesn't count, even though I'm trying to improve.
    . Meat Hook became more personable and I could relate more to him
    .Otiz and Karla were actually funny...
    . Lechuck has a surprise entrance.
    . Even though they destroyed the Scumm bar they still made the puzzles there hilarious
    . A pink ship
    . The voice acting, no complaints at all there
    . Proving your innocence, I sort of enjoyed that bit honestly, it was fun to find the cave
    . The side characters rarely reminded me of any of the others from the previous 3 games
    . It's a very misunderstood game so I love it, the reason Jumbla or whatever island doesn't look piratey is because that's the bloody plot of the game...pirate islands are being bought up and turned into domesticated islands, it's even mentioned on that island...

    .Good puzzles, parrot with the rock, the lava boat, hitting herman on the head with objects
    . Good humor, I don't care what they say, this was a funny game
    . Quality cinematic experience and they knew it, game opens with recap.
    .Guybrush actually looks remotely like Guybrush isn't deformed and space warped into a twig.
    .Good music no doubt
    . Good atmosphere sounds
    . Insult arm wrestling was actually pretty fun
    . Lechuck proved to be the real vilian in the end
    . The game ends suggesting their could be another one but ends well enough to end it.
    . Fire
    .Dunce cap
    .Hellbeard no doubt is hilarious.
    .Funny ship navigation scenes
    . Fun side quests like the diving contest
    . explosions
    .lava
    . monkeys
    .Small things reoccurring from the first game
    .3D lighting and atmosphere actually felt right- Church of Lechuck good example
    . Water and atmospheres well animated.
    . Constituent style
    . It's chaotic feeling, pirates going existent and Guybrush being a hero.
    . Elaine's comical remarks about Guybrush. Funny Love. Infatuation is hilarious.
    . Multiple universe Guybrush was funny
    . It's horribly unbalanced in many ways which makes it hard to stop playing.
    . Ozzie is funny and tough at the same time makes you want to romp down on him and take him down

    The puppets were hilarious.
    A band of renegade pirates sits well with me. I loved finding Karla at the bars getting wasted.
  • edited September 2009
    This is so hard for me...

    umm I guess Carla and Otis were kind of funny
  • edited September 2009
    ToddD wrote: »
    This is so hard for me...

    umm I guess Carla and Otis were kind of funny

    Otiz was halrious , come on....

    "M-M-Monkeys! Monkeys!"

    He went insane from the first game and just about made me wet myself when you first talk to him in EFMI.
  • edited September 2009
    I'm no fan of Escape, but I actually loved the middle section of the game set on Jambalaya Island and Knuttin Atoll. For most of the game it tried to be a satire on tourism and commercialism but because they half-arsed it it just came off as an unpiratey pirate game.

    On Jambalaya, however, the team was able to go all out and actually make what the rest of the game should have been like. It knew it was supposed to be a satire, and so they actually went to town on it. Few moments in the series are as funny as the initial arrival, expecting to find a piratey town but instead being greeted with Planet Threepwood and Starbuccaneers. There's just this wonderfully phoney, superficial atmosphere, with tourists wandering around little knowing that only a few miles away is an island patrolled by a fascist admiral, where pirates are forced to take lessons in how not to be a pirate and aren't even allowed to talk in groups of more than two for fear of being blown up.

    If only the rest of the game was this good, instead of opting for dulled-up rehashes of previous environments, running errands for the missus, stupid plot twists and robots. I can just imagine a game where, say, Guybrush washes up on Jambalaya, explores it and realises how commercialised it is, all the while hearing about how a mysterious Ozzie Mandrill "reformed" it. Then, halfway through, he'd find a boat and sail to the mysterious Knuttin Atoll on a quest (which would be a full island), only to find (OMG PLOT TWIST) that this is where the pirates had actually been sent to. They could have fleshed out Knuttin into a really awesome place rather than a few already awesome screens.

    That's what I find so frustrating about Escape: the concept at the heart of it is so good, but they go down all the wrong paths. Come to think of it, what exactly was the point of the Melee/Lucre section at the beggining and the hours spent on Monkey Island doing nothing towards the end? Jambalaya was the only section where it actually felt like its own game rather than a pointless sequel, and what a game it was.
  • edited September 2009
    Sorry but I love all 4 games and your opinion inspired me to post, I don't mean to be obnoxious anyone but I have to comment on something that you posted, just have to.
    Come to think of it, what exactly was the point of the Melee/Lucre section at the beggining and the hours spent on Monkey Island doing nothing towards the end? Jambalaya was the only section where it actually felt like its own game rather than a pointless sequel, and what a game it was.

    Well the beginning was getting your ship and team together, I wouldn't call that pointless, and Melee island becomes alot like Jam#%@ island. Also it's about Guybrush's wife, the wife or a pirate loosing her position in office to be replaced by Ozzie who is buying up all the franchises on every island. The errand was part of the plot and directly a movement in the game against the Evil Lechuck and his partner in business Ozzie.

    I don't think the game is inconsistent. I think that on every island you can see evidence of the plot thickening and things bought up or horribly run down were there not bought up.
    n Monkey Island doing nothing towards the end?
    Well, the game's called Escape from Monkey Island...lol, it had a validity to it. In my opinion it can be justified.

    Though I agree robots was pretty freaking stupid, that's one the parts of the game I have a hard time accepting

    Again, sorry if I'm being annoying. I just love all four games.
  • edited September 2009
    doodo! wrote: »
    Though I agree robots was pretty freaking stupid, that's one the parts of the game I have a hard time accepting

    From this website: ATMachine's House of Lucas Arts and Sierra Oddities
    According to Dave Grossman, the Giant Monkey Robot was an idea originally conceived for The Secret of Monkey Island. LeChuck's ship was supposed to transform into a giant robot at the end of the game. Then the Monkey Head would have become the Giant Monkey Robot, under Guybrush's control, and there would have been a battle.

    So the bizarre ending of EMI is not entirely Sean and Mike's fault.

    I still hate that freakin' monkey robot though.
  • edited September 2009
    doodo! wrote: »
    Well the beginning was getting your ship and team together, I wouldn't call that pointless, and Melee island becomes alot like Jam#%@ island.

    But you do that in every other Monkey Island game! In Secret and Escape you're not just assembling a crew for the sake of it, you're assembling one as part of an epic quest to sail to the unreachable Monkey/Blood Island, an almost impossible task. The first chapter of Escape is more like "Let's get some chaps together and potter over to a dull little island which has nothing to do with the rest of the game, and then try and prove yourself innocent in order to get off this island in an attempt to extend play time".
    Also it's about Guybrush's wife, the wife or a pirate loosing her position in office to be replaced by Ozzie who is buying up all the franchises on every island. The errand was part of the plot and directly a movement in the game against the Evil Lechuck and his partner in business Ozzie.

    I don't think the game is inconsistent. I think that on every island you can see evidence of the plot thickening and things bought up or horribly run down were there not bought up.

    But we don't need other islands to tell us this. Jambalaya speaks for itself, and the whole idea of pirates being exiled to the miserable Knuttin is far more powerful than just "Oh dear, a few people are having their businesses stolen by an Australian, boo hoo hoo".
    Well, the game's called Escape from Monkey Island...lol, it had a validity to it. In my opinion it can be justified.

    Solution: call the game something else! ;)
    Though I agree robots was pretty freaking stupid, that's one the parts of the game I have a hard time accepting

    I had the same attitude to the Carnival of the Damned in Curse. It's not the robots themselves that annoyed me, it's the fact that they decide to end a pretty good satire on tourism with talking monkeys, Herman Toothrot being Luke's father, and a bunch of robots enacting a bad Mortal Kombat parody. Just like when they ended Curse, a pretty piratey, adventurous yarn, with a bad spoof of Disneyland.
  • edited September 2009
    Pirate Re-education Center is actually the funniest part of the whole series in my opinion.
  • edited September 2009
    From this website: ATMachine's House of Lucas Arts and Sierra Oddities



    I still hate that freakin' monkey robot though.
    Thank you for posting that, I really appreciate it. I never knew that, how incriminating! :D
    But we don't need other islands to tell us this. Jambalaya speaks for itself, and the whole idea of pirates being exiled to the miserable Knuttin is far more powerful than just "Oh dear, a few people are having their businesses stolen by an Australian, boo hoo hoo".
    :p...yeah you might have been able to write a better story. I still enjoyed EMI and only half of Lucre island is extended game play. The first half is about fighting the political movement to rid the islands of Elaine's rule and to domesticate everything. The second half is simply a device to show the villainy behind it and defiance, they frame Guybrush to get rid of his meddling.

    I still think it all adds up but I guess how we perceive the events is different.

    I couldn't agree with you more about both endings CMI and EMI I hope to Jesus God and all his disciples that TTG has a better ending in mind. Even the ending to KOTCS and Crocodile Dundee 3 was WAY better.
  • edited September 2009
    I liked the random things that you could get Guybrush to do for no apparent reason.
    Like:

    [Jump off cliff]
    Guybrush: Okaaaaay...
    [walks over to cliff]
    Guybrush: Goodbye cruel adventure game!... Ehh, forget it.
    [runs away from cliff]

    The first time I played it, I must have tried to make Guybrush jump off that cliff about twenty times just to see if there was an easter egg where he would actually do it.

    Of course I liked the game in general, but it's the little things that count.
  • edited September 2009
    for me it's the second best MI game made.
  • edited September 2009
    From this website: ATMachine's House of Lucas Arts and Sierra Oddities



    I still hate that freakin' monkey robot though.

    Maybe there's a reason it got deleted from SMI. :p

    The re-education center has a lot of funny lines (even if the bit takes up a lot of unnecessary time), and the Bill and Ted bit in the time swamps is genius. There's a few other laughs throughout the game, but for the most part, each puzzle just feels like it's padding for time, not really serving the story.
  • edited September 2009
    See how everyone in this thread that doesn't like the game has to turn a positive into a negative?
  • edited September 2009
    The music in the game was good for Melee and parts of Lucre, I also liked Lucre Island as a new place, it seemed like a nice mix of ex-Pirate Island but a calm community and tropical back areas, like Plunder Island with less Pirates and more set up shops.
  • edited September 2009
    doodo! wrote: »
    See how everyone in this thread that doesn't like the game has to turn a positive into a negative?

    Sorry, forgive me for allowing a discussion to evolve in a discussion forum.
  • edited September 2009
    Sorry, forgive me for allowing a discussion to evolve in a discussion forum.
    There are so many people who are very critical and negative toward Escape from Monkey Island. A lot of these people only focus on the bad points of the game, too few remember the good parts, the parts that made us smile, made us laugh and made us think "ooh, that's pretty cool/clever!". So, here is a thread where we can all remember the best bits of Escape from Monkey Island, where we can discuss the best quotes, jokes, characters, islands, artwork, etc. of this great game which has a special place in the MI saga!
    I know it can be difficult to remain truthful to a certain discipline..

    It's some what degrading to the conversation to try to change it with your effusions. Forums are meant for intellectual conversations and not derailing outbursts, that send the conversation over board. For the sake of everyone it's not evolving the conversation, it shows obstinacy if nothing else.
  • edited September 2009
    I'm no fan of Escape, but I actually loved the middle section of the game set on Jambalaya Island and Knuttin Atoll. For most of the game it tried to be a satire on tourism and commercialism but because they half-arsed it it just came off as an unpiratey pirate game.

    On Jambalaya, however, the team was able to go all out and actually make what the rest of the game should have been like. It knew it was supposed to be a satire, and so they actually went to town on it. Few moments in the series are as funny as the initial arrival, expecting to find a piratey town but instead being greeted with Planet Threepwood and Starbuccaneers. There's just this wonderfully phoney, superficial atmosphere, with tourists wandering around little knowing that only a few miles away is an island patrolled by a fascist admiral, where pirates are forced to take lessons in how not to be a pirate and aren't even allowed to talk in groups of more than two for fear of being blown up.

    If only the rest of the game was this good, instead of opting for dulled-up rehashes of previous environments, running errands for the missus, stupid plot twists and robots. I can just imagine a game where, say, Guybrush washes up on Jambalaya, explores it and realises how commercialised it is, all the while hearing about how a mysterious Ozzie Mandrill "reformed" it. Then, halfway through, he'd find a boat and sail to the mysterious Knuttin Atoll on a quest (which would be a full island), only to find (OMG PLOT TWIST) that this is where the pirates had actually been sent to. They could have fleshed out Knuttin into a really awesome place rather than a few already awesome screens.

    That's what I find so frustrating about Escape: the concept at the heart of it is so good, but they go down all the wrong paths. Come to think of it, what exactly was the point of the Melee/Lucre section at the beggining and the hours spent on Monkey Island doing nothing towards the end? Jambalaya was the only section where it actually felt like its own game rather than a pointless sequel, and what a game it was.

    This is dead on.

    I enjoy Escape well enough, I've replayed it multiple times. But it definitely could have been a lot better even with the plot we had.
  • edited September 2009
    Stan, don't think about killing me, I'm just practicing new words and typing. Peace, got to go run errands.
  • edited September 2009
    I really, really enjoyed EMI and i've replayed it MANY times, I especially enjoyed Jambalaya Island and Knuttin Atoll, as well as the Scumm bar turned into a Sushi restaurant... some of the minor characters here such as the patrons in Starbuccaneers, the Microgroggery, Planet threepwood and the sushi bar were just hilarious and tickled my funny bone more than anything previous to EMI in the series.. (Yes.. I know its MI blasphemy! :P)

    The only disappointments in the game were the lack of polish to the plot and my dislike of a couple of the gaming elements... the Mist O' Tyme Marsh sequence was pretty joyless... Maybe it was just me? And the mega monkey combat was my most disliked part of any MI game. Apart from those and a few other examples the puzzles, characters and dialogue were really enjoyable...apart from the fact I found Ozzie Mandrill's character and his dialogue a little dry and a touch predicable.

    I was surpised at the bad feedback EMI got but I thoroughly enjoyed it and it deserves a place in my MI fan rants as well as alongside the classic MI games that we know and love.
  • edited September 2009
    No love for the Manatee Ride?
  • edited September 2009
    No love for the Manatee Ride?

    Definitely love for the manatee ride here :D And I loved that there were a couple of solutions to the puzzle, and it was a pretty hilarious scenario :)
  • edited September 2009
    doodo! wrote: »
    It's some what degrading to the conversation to try to change it with your effusions. Forums are meant for intellectual conversations and not derailing outbursts, that send the conversation over board. For the sake of everyone it's not evolving the conversation, it shows obstinacy if nothing else.

    I wasn't trying to change it. The point I was trying to get at is that Escape has some bloody good stuff under all the crap. You just have to look for it.
  • edited September 2009
    I admit I liked that bit with getting the parrot drunk. Some of the music was pretty good, too.
  • edited September 2009
    I liked seeing the X-Wing in the swamp and the drunk Carla ("ya biserable mastard")...
  • edited September 2009
    I wasn't trying to change it. The point I was trying to get at is that Escape has some bloody good stuff under all the crap. You just have to look for it.

    Stan I was just reading out of a Dictionary looking for an excuse to use big words, lol. Sorry. No hard feelings man. I might do it again though, I have a current addiction using new words.:p
  • edited September 2009
    doodo! wrote: »
    Stan I was just reading out of a Dictionary looking for an excuse to use big words, lol. Sorry. No hard feelings man. I might do it again though, I have a current addiction using new words.:p

    Heh, fair enough. Speaking of which (and back on topic), ADMIRAL F***ING CASABA! I love that man, his music, his uber-paranoid Reds-under-the-bed style attitude to pirates, but particularly his penchant for using ridiculously long words.

    "I've had JUST ABOUT ENOUGH of your PUSILANIMOUS INSUBORDINATION, Simkins. Now roll out the REALLY BIG CANNON and blast those terrorists this instant!"

    You see, for all my slagging off of Escape, I really do think that the few hours spent on Jambalaya and Knuttin are up there with some of the best chapters in the other games.
  • edited September 2009
    EFMI is not that bad a game, funny jokes, good music etc. The things that ruined the game for me is not the control system (but it helped) but the Monkey Kombat thing. There's no logic at all in that, it made the game come to a complete stop for me, I had to download a savegame past that to continue...
  • edited September 2009
    Mysts of Time - avoiding to break spacetime or something with yourself was both hilarious and a really nice puzzle idea (if not very hard).
  • edited September 2009
    good parts about the game:

    The jokes, the voice acting and the end-titles.

    the rest, and most of all the story and plot, was just lame... who did they think they were kidding???? Charles L. Charles... come on, who didn't see that one coming.
  • edited September 2009
    Grogatini wrote: »
    I really, really enjoyed EMI and i've replayed it MANY times, I especially enjoyed Jambalaya Island and Knuttin Atoll, as well as the Scumm bar turned into a Sushi restaurant... some of the minor characters here such as the patrons in Starbuccaneers, the Microgroggery, Planet threepwood and the sushi bar were just hilarious and tickled my funny bone more than anything previous to EMI in the series.. (Yes.. I know its MI blasphemy! :P)

    The only disappointments in the game were the lack of polish to the plot and my dislike of a couple of the gaming elements... the Mist O' Tyme Marsh sequence was pretty joyless... Maybe it was just me? And the mega monkey combat was my most disliked part of any MI game. Apart from those and a few other examples the puzzles, characters and dialogue were really enjoyable...apart from the fact I found Ozzie Mandrill's character and his dialogue a little dry and a touch predicable.

    I was surpised at the bad feedback EMI got but I thoroughly enjoyed it and it deserves a place in my MI fan rants as well as alongside the classic MI games that we know and love.

    This is pretty much me!
Sign in to comment in this discussion.