Summary of Q/A's given on JDRF Wolf Stream with AdHoc
Nick Herman wants more branching and interactive action scenes, like they set out to do with season one before budget issues
Wolf Season 1 was more adventure game-like originally like pre-TWD series, but shifted more to include less long tedious puzzles similar to TWD s1 throughout the course of the season.
Jurassic Park despite being the Dark Horse of Telltales library, paved the way for TWD s1’s gameplay elements that made up future installments. They get why people made fun of it.
Wolf’s development was completely based off fan reception of The Walking Dead
Nick and Dennis did not read the comics prior to development, but got into them while working on it, similar to how TWD did not have a TV show but they started watching it as it premiered mid-development
AdHoc guys are disconnected from Gearbox team. They purposely set up Fiona and Rhys to be used by Gearbox but it was never a guarantee they would be used in BL3. They’re satisfied to see Rhys and Vaughn used. The Telltale devs were happy to change tones from TWD/TWAU to Borderlands.
Nick bought BL3 but couldn’t bring himself to play it, the example given is being sick of Pizza after working at a Pizza Parlor. Dennis mentions how he was a huge Back To The Future fan in high school, but couldn’t watch any of the movies for 6 years after working on BTTF:The Game for so long.
Dan says working with the LCG guys like Jaime and Bryan is great, and that they recognize working with the old people from Telltale is a must. “No red flags” as Nick says it.
Tons of discussions were had with potential IP for Telltale Games that never got made. It was at the point where they would have to say no to IP owners. This doesn’t line up with Kent Mudle saying that Batman s2 was only made because they couldn’t get any other IP. I’m pretty sure they were referring to the time period right after The Walking Dead
They thought the fake Wolf 2 leaks looked terrible and didn’t understand why people thought they were real.
They don’t think that they can answer any questions about Poker Night. They love Sam and Max and joked that they peaked including them.
Adam Harrington was found by Telltale from TWD 102, that’s how they found him for Wolf.
Bay Area Sound/ Jared E.J. are working on getting more Telltale soundtracks on Spotify,citing Batman and Wolf. “but seriously, I'm hoping it will be happening for all of these soundtracks, and it's looking hopeful for several of them.”
Detective Brannigan was originally a much bigger piece of the series. She was removed since Dennis, Nick and most of the people who worked on Brannigan were moved to other projects.
Telltale can track stats for ANY choice including small dialogue prompts.
When asked if Wolf 2 is out of pre production: “It’s safe to say we are making a video game.”
Scene with hiding the Woodsman corpse hiding was removed because it felt too similar to old adventure games. They wanted to move away from using Monkey Island-like puzzles.
Eric Stripe got his job at telltale by making his own point and click adventure game and submitting it, it was played by tons of Telltale employees and they all like it.
Telltale Tool isn’t very user friendly, hence why it was never released to the public by old Telltale. Employees struggled with it for around the first 3 months.
Banang is hidden in every Telltale Game. Except they’re not sure about Batman and GOTG. It’s on a barrel in GOT.
6 years ago, Nick tried making a Smash Bros style game with Telltale Ip, with Sam and Max playable. It didn’t work becuase it was in the Telltale Tool which was restrictive.they wish they could’ve used Unreal. They joke about how it would’ve been a legal nightmare with IP ownership.
Banang will be in Wolf season 2 (half-joke)