Any chance of a continuous play option when the last chapter is released?
Given the cliffhanger nature of this series, is there any chance we'll be able to play chapters 1-5 as a single game once they're all out? Skip the credits (But keep the title cards) and sew together the ends and you have a full-length Monkey Island adventure game. Longish, even!
Or is it like- WAY harder than that and I'm asking too much of Telltale?
Or is it like- WAY harder than that and I'm asking too much of Telltale?
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I especially think they should do it for the retail release, because that market is going to be much more responsive to the idea of a single game instead of episodes. For the bonus disc it's not as big a deal since we're re-playing our online serial experience, but I think they'll make more money at retail if the join them together.
If anything, those Voodoo Lady intros & the end credits have been added on after. Chop them off & it would be an extremely simple edit to make it one big game. If TT don't do this for the pre-order DVD, I'll eat my hat.
Not worried about losing the intros or the credits myself. I have them all on my hard drive with the original downloads after all.
One big, seemless MI game for us pre-orderers please Telltale. Thank yooooooouuu!
Have you been playing the same game as me? It would be a very easy edit. A simple camera change to a persons reaction for example, but the sound would be the easiest, seeing as the same situation is happening at the beginning & at the end of the conjoining episodes.
If you know just a tiny bit about editing, you would know how simple it is to do. It's almost laughable.
Well, I guess that it could be done, but it would almost be as easy to program it from skratch, what, with all the code that would need to be rewritten and redirected and added and removed and what not. To suggest that it is a simple question of editing, that is just silly.
I really don't think it is that easy. What exactly do you mean with editing? I don't think it is like copy and paste in a text file, or editing a video or audio file.
Besides changing the intros and credits of the games, many more changes could be needed to make it work. I have no Idea if their tool works with some kind of Object IDs, but if it does, and there are ID conflicts between games, then many Objects and Scripts in all the games need to be changed, too. Maybe even Filenames of textures, speech and music files...
Depending on how the next two episodes end maybe, you also have to look at it from an artistic stand-point, when you buy a mini-series on DVD there's (not to my knowledge at any rate) an option to watch it all as one on any i've ever seen. the games are inteneded as episodic even though there is a big story-arc and all. Plus as Telltales make no money on the DVD's (actually they lose money i'm sure what with the pressing and all that compared to people who stick with the downloads only) it's not really financially a great way to use resources, if I was running the show I certainly wouldn't bother, from a business standpoint
I would guess they budget for the cost of the DVDs in the price of the download, although I obviously can't speak for them.
Aye, but my point being there's no financial incentive to do it really when there's 5 fully functional games there, they'll need all their manpower/womanpower/peoplepower/flowerpower for S&M Season 3 or whatever the next project may be
EDIT: Though looking at Will's comment fills me with hope
If I told you that I love you & I will send you my entire wage packet each month, would that help?
I REALLY want this!!
I'm sure I speak for most here by saying we are prepared to pay for the game as well as the shipping if such a financial change was needed.
Sam & Max is designed like a TV show, which gives you a season arc, but the episodes are basically stories of its own. Releasing episode 104 for free wouldn't make sense, if this wasn't the case.
Tales on the other hand is one huge story to begin with.
While someone could go and splice the cutscenes together, that doesn't at all simplify or streamline the fact that each episode is built with its own independent data -- we share some resources between the episodes internally, but each episode's data pack has many "duplicated" resources which are actually very different from episode to episode. There is no "drop in" solution for having the episodes back to back. Is it worth considering? Absolutely. Is it so easy that you actually do half the work already by just waving your arms around in a presumptuous forum post? Nope.
Ohhhhh burn!
The episodes seem to have a nice structure: Introduction puzzle, Main bit, End mini-puzzle.
If you have lots of these one after the other then you get a game with a difficulty curve that wobbles up and down like it doesn't know where it's going.
One thing I would like though, which I think was in EMI, is the ability to view any past cutscenes again if you liked them.
Hmm, then maybe instead of splicing the episodes into one resource file, have the game automatically "shift gears" and load the next episode (sans credits and the "previously on" sequence)? I have to admit I don't understand much about the programming aspect of this, it's just that this idea seems to be very supported by most of the fans (including me). I think it was raised in several different threads by different people independently of each other.
Also as TT plans to sell the Collector's DVD in retail stores, I think it will sell so much better if the game was a big whole adventure rather than episodic.
Think about it - what sounds better printed on the game case: "Guybrush Threepwood returns in a brand new series of five episodes".
or: "Guybrush Threepwood returns in a brand new adventure game".
The idea of buying gaming mini-episodes in retail still brings out a negative reaction from people and I can't blame them.
All DVDs still include the credits and "previously on" segments, so something like this should also, but they could include skip buttons.
Anyway, my idea is that instead of making one giant package with the full game, you could make a shell type of program that will run each seperate game by itself. It will have to normal opening screen with save/load resume game etc etc. And it would recquire all games to already be installed and bought. When you start the game, it would just open the first game (the game itself, not the openning screen of that game) , and when you're done with it, it would skip the end credits , and jump straight to the first cut scene of the second game. etc.
Problems I can think of, is saving the game, which would probably be a bit of a programming task to make it apply to the correct portion of the game, and programming structure which could create problems with variable names and whatnot, and in turn bug testing and probably quite a few more.
I don't know how hard it will be to do this, but I jsut thought I'd put it out there, though I'm sure the people at Telltale have thought most of the options through for doing this already.
The people want it TTG.... But at least for me its not a deal breaker.
Tales Of Monkey Island.
When it comes to put all chapters together it isn't TTG´s style to do so. This gaming companys entire business concept is to do games and split it up in chapters like a show of 24.
Just wanted to say my opinion in this matter.