The Longest Journey

edited November 2009 in General Chat
So I picked up the edition with it and Dreamfall together, so far i'm not sure about it, sometimes I love it and others I can't stand the sight of it. What did everyone else make of it?

Comments

  • edited October 2009
    Yes, the game can drag on a bit, but the overall work is stellar. All I can say is finish the whole game before you make a decision (unless you can't stand long periods of nothing but text/speech, then get a new game).
  • edited October 2009
    For me, the great parts were the (for a computer game) very uncommon subjects that were discussed.
    The game itself wasn't as good as I thought it would be, though.
  • edited October 2009
    Megaloman wrote: »
    For me, the great parts were the (for a computer game) very uncommon subjects that were discussed.
    The game itself wasn't as good as I thought it would be, though.

    Actually if they had left out the librarian the game would be 90% shorter ...
    Speaking of one of the most annoying game characters ever ;-)
  • edited October 2009
    I loved the game. I did get a bit annoyed with the huge amount of talking and text that went into the game - but after a while I just got sucked into the story which was amazing. I've played it a few times, and I love it. Great voice acting, good puzzles, and the characters were very believable in an unbelievable world.
    The 2nd game, Dreamfall, was an interesting continuation - but I did not like it as much as the first game. There has been talk of a Longest Journey MMO game, but I hope there is still a story driven, single player finale to the series that is a little less action/stealth oriented like Dreamfall.
  • edited October 2009
    I didn't like the second as much as the first, mostly for the odd direction the plot took. It's hard to explain without having ready access to the Wikipedia page, but there was an incredibly odd progression to the world, mostly to do with the tower and the alternate entrances to Arcadia. Also, what was the point of having the male character when you barely control him at all? I can see the logic in having multiple viewpoints, but that only works if you actually use it.

    Plus, the new girl's voice just rubbed me up the wrong way. It's like an American trying to be British and not quite getting there, which only serves to irritate genuine Brits who can tell the difference. But that's just me.

    EDIT: They're making 'Dreamfall Episodes'. So there will be a sequel... eventually.
  • edited October 2009
    Armand1880 wrote: »
    There has been talk of a Longest Journey MMO game, but I hope there is still a story driven, single player finale to the series that is a little less action/stealth oriented like Dreamfall.

    The MMO Ragnar Tørnquist and the team at Funcom have been working on is called The Secret World. It has nothing to do with Dreamfall; it instead deals with modern conspiracy theories and secret societies. As Darth Marsden said, the planned continuation is an episodic release similar to Tales of MI currently entitled "Dreamfall Chapters" that no work has really started on yet (TSW takes a lot of effort). However, in a bit of interesting info, Ragnar has said that he doesn't really think of Dreamfall as TLJ2 - he thinks of that as a WHOLE DIFFERENT GAME.
  • edited October 2009
    I dunno... I actually like games with a lot of dialogue. I loved the game, it's definately in the top 5 advenchie list, but the damn librarian...

    Dreamfall honestly sucked. I kind of liked some parts of it, but it wasn't as fun or gripping as the original. Still, my enjoyment factor for it went up to about 8/10.
  • edited October 2009
    The Longest Journey was awesome. They really could have cut some of the talking though. And the sequence of puzzles it takes to get into the cinema in Chapter 2, gwaaaaaaaaaaaaaaaaa40932q. After that it's smooth sailing though.

    Dreamfall was kind of like an interactive story... minus the interaction. But by the the time I got up to Dreamfall I was really only playing for the story anyway.

    I'm very much looking forward to Dreamfall Chapters. No doubt inspired by Telltales marketing plan :) Good stuff.
  • edited October 2009
    About halfway thorugh the game now, it's quality stuff. It's just a bit jarring when you're in Marcuria and loving it then back in Stark, or vice-versa
  • edited October 2009
    JedExodus wrote: »
    About halfway thorugh the game now, it's quality stuff. It's just a bit jarring when you're in Marcuria and loving it then back in Stark, or vice-versa

    Indeed. I loved Stark as a setting (I still do) and I just didn't want to leave it just to go exploring some more classic fantasy world. The story, the feel and the dialogue in Stark just makes it so much more interesting to me.
  • edited October 2009
    Megaloman wrote: »
    Indeed. I loved Stark as a setting (I still do) and I just didn't want to leave it just to go exploring some more classic fantasy world. The story, the feel and the dialogue in Stark just makes it so much more interesting to me.

    Burns Flipper FTW!
  • edited October 2009
    JedExodus wrote: »
    Burns Flipper FTW!

    Better than chocolate ;)
  • edited October 2009
    Surprised no one has commented on how the changed from point-and-click in TLJ to that strange focus-field thing in Dreamfall. The only way I was able to get a handle on the controls for Dreamfall was to get a PS3-style controller with analog sticks for my PC and play that way.

    I remember that there were a lot of complaints from the PC players of Dreamfall at the time similar to the complaints regarding Telltale's abandonment of point-and-click for W&G and Monkey Island.
  • edited October 2009
    Steve2000 wrote: »
    I remember that there were a lot of complaints from the PC players of Dreamfall at the time similar to the complaints regarding Telltale's abandonment of point-and-click for W&G and Monkey Island.

    I personally love the new Telltale control scheme, it keeps your hands busy when walking across a large area so the player doesn't get as impatient
  • edited October 2009
    I love "The longest Journey" for its story. Some puzzles were a bit "unlogic" in my mind. The solution how to beat the alchemist for example came out of nowhere for me. How should I figure out something like that.
    The story is what saved it for me.

    Dreamfall, even tho it was totally different, is still amazing for me. The 3D achieves something TLJ couldn't do: Cameraangles during long dialogues. Because of this it really doesn't matter anymore how long a dialogue is.
    The music in both games is top notch, but I like the Dreamfall soundtrack more (I like them both enough to buy them). The story itself, especially the ending demands quite a lot from the player.
    It took me a couple of days to get my head around the ending because it kept me thinking about the story and about hints I might have missed. Also, because of TLJ and DF I started to read into the wiki of those games, reading the background infos I didn't find in the game. So what I'm basicly saying is, the story keeps your mind busy if you let it.

    Both TLJ and Dreamfall are really good adventures in my eyes. You, of course, might have your own opinion about it, but this is mine. And I'm right :D
  • edited October 2009
    You mentioned something that I really dislike about video games - occasionally you need to read the Wikipedia page to understand what the hell is going on. I'm focusing more on Dreamfall here, because that's the one that I had trouble following, but I suppose some of the points I'm about to make could also apply to the original game.

    If a game is made properly, then you have a story told from beginning to end that the player can follow and understand. It's all well and good having a grand, epic world that has a hundred different stories to tell, but unless you can get to grips with them all, what's the point in telling them? I understood April Ryan's story, and I just about followed the journey of Kian Alvane (what little there was to follow, anyway), but Zoe Castillo's story left me confused in several places. What was the origin of the tower? How do the dreamers work? Who, or what, is Faith, and what's her relevance to the story? Etc.

    There's more questions I could have asked at the time, but it's been (literally) years since I played Dreamfall and I'm honestly not in any real mood to play it again, because the overall feel of the game is that of one that doesn't really make any sense. I understand that a lot of these questions will supposedly be answered in the episodic sequel, but it's been 3½ years and it's recently been put on 'indefinite hold', which doesn't really bode well at all. As a result, I've given up on the series and won't touch it again until there's some answers.
  • edited October 2009
    I understand that a lot of these questions will supposedly be answered in the episodic sequel, but it's been 3½ years and it's recently been put on 'indefinite hold', which doesn't really bode well at all. As a result, I've given up on the series and won't touch it again until there's some answers.

    That's news to me about the "indefinite hold," and I speak enough managementese to know what that may mean. I send a message to Ragnar Tørnquist via his blog asking for comment; we'll see what we get.
  • edited October 2009
    You mentioned something that I really dislike about video games - occasionally you need to read the Wikipedia page to understand what the hell is going on.

    Ohhh sorry for confusing you there!
    That wasn't actually what I ment.

    What I ment is, that I got the basic outlines and the story of this certain chapter. Considering of course that the ending and the open questions are merely a cliffhanger, which we are going to get answers to.

    But I got sucked into that game so much that I WANTED to learn more about this world outside of the sources the game can offer me.

    Hope that makes sense.
  • edited October 2009
    Ah, I see what you mean. Fair enough.

    I still think the points I raised are valid ones. But rest assured, they're not aimed at you.
  • edited October 2009
    So I finished Longest Journey, loved it for all its flaws, great storytelling! Threw Dreamfall on for 15 mins just to get a feel for it and the controls have thrown me completely!! Not to mention that without grabbing a patch it makes Vista impossible to boot up because of the copy-protection on it, learnt that the hard way!
  • edited October 2009
    I never had any problem with the controls in Dreamfall. They are original, yes, but in no way difficult if you just try to understand what the developers wanted to do.

    I've never had any problems with controls in any game I can remember, for that matter. Least of all ToMI, where the controls got an absurd amount of complaints.

    ...and 15 minutes? Come on ;)
  • edited October 2009
    I will mutilate anyone who bashes the first.

    By the way, I'm the same, Megaloman - unless the controlls are really bad, I'd never have a problem at all. Hell, I've played FPSs with a damn keyboard. It wasn't very comfortable, but it wasn't unplayable. I'm not really sure if people who go "I'll never play ___ because of the controls" really mean it or if they're nitpicking, though.
  • edited October 2009
    JedExodus wrote: »
    So I finished Longest Journey, loved it for all its flaws, great storytelling! Threw Dreamfall on for 15 mins just to get a feel for it and the controls have thrown me completely!! Not to mention that without grabbing a patch it makes Vista impossible to boot up because of the copy-protection on it, learnt that the hard way!

    The controls of dreamfall are quite good if you play with a gamepad, I could never get a hang of it with a mouse.
    The story of Dreamfall is absolutely excellent btw.
  • edited October 2009
    The starting of Dreamfall is a little hard to get use to. But half-way through the game, you will just be able to play it through.

    I do love Funcom animation. Was having a spin in Age of Conan for the past two months and was pleasantly surprised of how consistent their animation style has been from TLJ to Dreamfall to AoC.

    Hoping for bigger and better things from Funcom after their relocation to Montreal.
  • edited October 2009
    Plus, the new girl's voice just rubbed me up the wrong way. It's like an American trying to be British and not quite getting there, which only serves to irritate genuine Brits who can tell the difference. But that's just me.

    Uhhh, what? Ellie Conrad-Leigh (voice of Zoe Castillo) is from the UK. Her accent is genuine.
  • edited November 2009
    Its quite a good adventure game...I enjoy it at times.
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