GameSpy's 25 favorite PC games of the 90's
GameSpy has been running a feature where they list their favorite games of the 1990's, and LucasArts is well represented . http://pc.gamespy.com/articles/103/1030011p1.html.
The Secret of Monkey Island, Day of the Tentacle, Sam & Max Hit the Road, The Curse of Monkey Island and Grim Fandango all make the list. What do you all think of the list? It's too bad Sierra doesn't get any recognition.
The Secret of Monkey Island, Day of the Tentacle, Sam & Max Hit the Road, The Curse of Monkey Island and Grim Fandango all make the list. What do you all think of the list? It's too bad Sierra doesn't get any recognition.
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Other than that there are some mighty fine games in that there list.
the game is horrid and the devs even hated it while making it. I know tom so... yeaaa
anyway not agreeing with this list.. so horrid..
some are perfect some way off..
also sierra had a few gREEEAT games in the video era... shivers and gabriel as well as phantasmagoria .. course, these are now the harder games to emulate without win 98 se installed
lol
It's not like those games lack recognition, though. Are there any best-game lists these games aren't on?
Doom was a great game, tremendously playable, and it dominated its moment for a reason. I'm not sure both 1 and 2 needed to be on that list (just pick one) but Doom was an excellent game, and Tom Hall validated everything they did with it when he made his fairly pathetic rip off Rise of the Triad not long after.
Not that Tom hasn't done great things in his career before and since, but he was wrong about Doom and spent many years chasing id's shadow.
The lack of Monkey Island 2 is disappointing, but honestly why complain. They bothered to list adventure games at all.
Sir? Mr. Frogacuda? Them's fightin' words, you know.
But seriously, ROTT can't really be called a Doom ripoff. It was a sequel to Wolfenstein 3D before it became it's own thing, and the gameplay, setting, and tone are vastly different from Doom.
Was it a perfectly playable game? Sure, I guess. But here's the upshot: Tom Hall cried that Doom was too violent, he cried that it was too shallow and lacked RPG elements. Then he resigns from the company and makes an even dumber, louder, more violent game and sells out everything he was protesting to begin with, and he did it recycling obsolete Wolf3D tech to boot.
Yes, he made up for it years later with Anachronox, but I still don't see ROTT as a proud moment given its due context.
Run over the coals? Aren't they just saying the new ones are easier? Not sure many could argue with that.
Somehow I managed to lose my entire response to your post, so I'm going to Cliff's Notes it.
- Agreed that it was hypocritical
- Rebutted with examples of it being revolutionary for FPS titles (looking up and down, "jumping", bullet holes, randomization of enemies, etc.)
- Joked that Lee Jackson's amazing soundtrack makes up for any of ROTT's downsides
Then look at Terminator Future Shock, which came out later that same year. It had fully polygonal texture mapped evironments, free mouselook, true rooms over rooms, vehicles, polygonal enemies... Now THAT was a watershed moment for FPSs. ROTT was a cash in with some good ideas and some bad ideas.
Considering they pulled it off with what was basically the Wolf3D engine, it was pretty impressive.
But I'm a die-hard ROTTie, so I'm viewing it in the most optimistic light imaginable.
Although I will claw the proverbial throat of an anti-Joe Siegler gamer. (Kidding.)