Grim Fandango NOT A SEQUAL

edited November 2009 in General Chat
I was looking at some of the forums on here about Grim Fandango and how a lot of people are opposed to a sequal because the story of the first was so good. which it was!!!

However I wanted to engage the idea of having a Grim Fandango game but with a different character in the lead thus not having to back track or tread on the toes of the previous story line.

Maybe one with Glottis or something. Following this idea, what are peoples thoughts and possible story ideas?

Comments

  • edited October 2009
    dazz1286 wrote: »
    I was looking at some of the forums on here about Grim Fandango and how a lot of people are opposed to a sequal because the story of the first was so good. which it was!!!

    However I wanted to engage the idea of having a Grim Fandango game but with a different character in the lead thus not having to back track or tread on the toes of the previous story line.

    Maybe one with Glottis or something. Following this idea, what are peoples thoughts and possible story ideas?

    The only way I could see it working is if they did it like the Dante series. First. Hell. Then. Purgatory. Then. Paradise. Without Tim Schafer it's impossible.
  • edited October 2009
    I have a few of ideas:

    1. Manny and Meche arrive to the 9th underworld only to find out that it isn't all it's cracked up to be, in fact it is just a world full of many dangers. Manny and Meche must then spend their time trying to find a passage back to their previous world.

    2. Manny and Meche arrive at the pearly gates. St. Peter says that for some strange reason, Manny's name is not on the list (of people allowed into heaven). Manny must go back on a mission to prove himself worthy of a place in the 9th underworld.

    3. Manny discovers that Glottis is in a spot of bother or some major trouble and must return to help him.

    ...okay then, you come up with a better one!
  • edited October 2009
    Manny goes to the beach

    Now accepting offers for the script
  • edited October 2009
    It'd have to be a new character, Manny's tale is over. But you could still have other characters show up, like Glottis and the sea captain etc.
  • edited October 2009
    How about we all play Brutal Legend and be happy. Stop telling creators what to create.
  • edited October 2009
    It's not out til tomorrow!

    We got Oct 15th release, so not too bad of a delay.
  • edited October 2009
    Frogacuda wrote: »
    How about we all play Brutal Legend and be happy. Stop telling creators what to create.

    And its not an adventure game, which is what most folks here are fans of.

    Talking about adventure games >>>> playing RTS/Action/Driving hybrid games.


    (Im still getting it, of course. If only to support TS)
  • edited October 2009
    And its not an adventure game.
    And maybe that's not what he wants to make. But he's going to make what he wants to make and not spend his career chasing his shadow.
  • edited October 2009
    Must...wait......another....11 hours...

    GAH!

    Brutal Legend is gonna be awesome. Reviews gave it 8.5~9.0, so even though it's a TS it's a hit with the mainstreamers. I'm looking forward to it, it's fun sometimes to just play something mindlessly fun, especially if it's made by Tim Schafer.

    Let Tim move forward. Let him make the awesomeness.
  • edited October 2009
    Too many gamers want sequels. Encourage new and original IP's instead of whining about the modernization of old ones. Spin offs are no more welcome than sequels are. If it is not intended for continuation nor a series originally - they should let sleeping coffers lie.

    Some of my favourite titles are stand alone: killer7, Ico, Grim Fandango, Hotel Dusk etc.
  • edited October 2009
    Masquerade wrote: »
    Ico
    Never played it, but isn't Shadow of the Colossus tied to it in some way? Prequel?

    Anyway, no, I don't want to see a sequel to Grim Fandango. It feels like the original storyline was solid enough; the four-year travel (three-year, actually, but still), the enormous corruption in the land of the dead and the fate of Manny was enough for one storyline. Also, the way we didn't find out about the world thereafter, since nobody in the Netherworld knows of it.

    No sequel or prequel could top it, and a spin-off would just make it stand out as a sell-out to me. : S
  • edited October 2009
    Never played it, but isn't Shadow of the Colossus tied to it in some way? Prequel?
    Ostensibly set in the same universe, but no more a sequel than, say, Mallrats is to Clerks.
  • edited October 2009
    Brutal Legend... so awesome....

    I have noticed forum activity has dropped...

    I wonder why.....
  • edited October 2009
    Sometimes it's better to leave the classics alone. Grim Fandango wrapped up it's story perfectly, and does not need a sequel.
  • edited October 2009
    A lot of people here are possibly missing the point of the title, but I am not talking about a sequal. The mechanics of the game, its game play, its inginuity and its characters are all what made Grim Fandango such an amazing game. I am asking what if we keep most of it in, except Manny. Granted he is a pretty awesome character to lose, but as has already been said, his story is over.

    Also people parading the idea the sequals and spin-offs are rubbish to the originals is rubbish itself. Fraser was better (arguably by some) and ran for longer than Cheers. But both we're great shows.

    Story and character are the two things that make a good piece of entertainment, CGI a close third. So long as they can make a good story and have some good characters, a sequal or spin-off to grim fandango, I don't think, would be detrimental to the reputation of the original.
  • edited October 2009
    dazz1286 wrote: »
    A lot of people here are possibly missing the point of the title, but I am not talking about a sequal

    Maybe because it is spelt "sequel"?

    Sorry, very pedantic.
  • edited October 2009
    Pronounce it with me.
    "We will QUELL the rebellion!"
    NOT
    "We will QUALL the rebellion!"

    If there were a sequel, the only way I'd support it is with the removal of Manny. That said, I'm not sure if things can/should be pulled off in the same way. Maybe a spiritual sequel, but reusing the world seems a bit wasteful.
  • edited October 2009
    dazz1286 wrote: »
    Also people parading the idea the sequals and spin-offs are rubbish to the originals is rubbish itself. Fraser was better (arguably by some) and ran for longer than Cheers. But both we're great shows.

    I didn't say spin-offs in general. Comparing Grim Fandango to Cheers is like comparing Titanic to Simpsons, or something.

    I'm usually open to this kind of thing, but GF is not as light-hearted as other games.
    Generally, though, I'd want new IP's over anything else.
  • edited October 2009
    I can see a Grim Fandango sequel, but not with Manny. I wrote down a bunch of ideas for another story that takes place in the same universe.

    Well...I could see it with Manny too, but it'd be very hard to pull off.
    Frogacuda wrote: »
    Ostensibly set in the same universe, but no more a sequel than, say, Mallrats is to Clerks.

    Actually, the ending of Shadow of the Colossus sets-up Ico, but Ico takes place around a thousand years later. And you can see the castle in Shadow (when running up on the platform to Colossus 3, stop and look around after you jump out of the water).
  • edited October 2009
    JedExodus wrote: »
    Manny goes to the beach

    Now accepting offers for the script

    Manny Calavera: The College Years

    Now accepting offers for the script!
  • edited October 2009
    Kroms wrote: »
    Actually, the ending of Shadow of the Colossus sets-up Ico, but Ico takes place around a thousand years later. And you can see the castle in Shadow (when running up on the platform to Colossus 3, stop and look around after you jump out of the water).

    I understand that, but I'm saying, even though they share a universe, they have different gameplay and don't contribute much to each other. Some auteurs like to give their works a common world, even if this isn't stated explicitly (for example, Quentin Tarantino has said his movies are set in one world, and there are some veiled references to other movies). That doesn't mean Pulp Fiction is a sequel to Reservoir Dogs, even though it is set after it in the same universe.
  • edited October 2009
    I would absolutely *love* to play another game set in the universe of Grim Fandango. I love the voice of Manny, and I think there are bound to be a few ways he might make some sort of return appearance--even if not as the main character--that could work well. Maybe making Obi-Wan Kenobi -esque appearances to guide a new character along. I also like haydenwce27's ideas near the top of this thread.

    Of course there are tons of examples of sequels that should never have been made, but the problem is that business led the way over art. The first film was such a huge success that from a business perspective, the studio would be crazy not to make a sequel, and so to grab hold of the inertia of the first film, a second one is rushed through production.

    There are also several examples of sequel movies that worked--sometimes better than the original. 'Back to the Future' ended with the tag "To Be Continued" ...purely as a joke! They never expected to make any sequels, but when they did, they made 2 and 3 at the same time, and both were a great success. All three films flow together so well, you'd think they planned it that way from the start.
  • edited October 2009
    Actually, I think the original Back to the Future didn't have the "To be continued" tag at the end on its original theatrical release. It was added on the VHS release, when they were making the sequels.
    Even more, I thinkm that in the DVD release of the movie, they removed the "To be continued" tag beause they wanted to be more faithful to the original theatrical release. I think they say something on this on the audiocommentaries or the DVD extras, I'll have to check it.
    But maybe I'm wrong, anyway.
  • edited November 2009
    I absolutely loved Grim Fandango. It was quite possibly the greatest adventure game. I certainly voted in Telltale's poll for it. I am also a person who generally loves to see my favorite things continued in follow-ups.

    There should never be a sequel.
  • edited November 2009
    i would love a sequel to grim fandango and i would love to have manny in it. all that would be needed is a good explanation of why he's there, which shouldn't be too hard in the hands of at least half-way decent writers (which i am sure telltale has).

    my suggestion would be to involve reincarnation in someway so we can spend a little more time in the trippy world of the living. also, to hire me as head writer.
  • edited November 2009
    I think a straight out sequal with Manny, even if it was excellently executed, would meet with a lot of angry fans who feel Manny's story is done and over.

    I've seen a lot of suggestions of doing the stories between the years that we didn't see in the original, the only problem there is that the creators would have to make sure very meticulously that they didn't mess up the continuity of anything.

    If I was going to make it (I WISH!!!!) I would have a new character and a new story with elements, characters and enviroments from the previous game. Something like the portals to the living world are closing and the main character plays an unwilling part to find the cause and solve the problem. (just an example, please don't pick it apart).
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