Odd
Hi all! We are developing a freeware adventure game called Odd that I though people in this forum might be interested in, since it's much in the spirit of LucasArts' and Telltale's adventures. We're hoping that people here can give us some valuable feedback to direct our future work.
Odd tells the story of a Norwegian hiker and rock collector with the same name, who happens to find a portal from the mental ward Earth out to the real world outside. Odd is temporarily discharched from the mental ward and is assigned the mission to catch some patients who managed to escape from the Earth. The major part of the game takes place in the real world, which appears very surreal and unrestricted for insane and institutionalized people like us. After some time, Odd will learn to take advantage of the freedom and the bizarre properties of the real world, but will also inevitably cause a few disasters in his quest to capture the runaways.
More info and a very first downloadable preview of the work in progress here:
http://www.lysator.liu.se/odd
Odd tells the story of a Norwegian hiker and rock collector with the same name, who happens to find a portal from the mental ward Earth out to the real world outside. Odd is temporarily discharched from the mental ward and is assigned the mission to catch some patients who managed to escape from the Earth. The major part of the game takes place in the real world, which appears very surreal and unrestricted for insane and institutionalized people like us. After some time, Odd will learn to take advantage of the freedom and the bizarre properties of the real world, but will also inevitably cause a few disasters in his quest to capture the runaways.
More info and a very first downloadable preview of the work in progress here:
http://www.lysator.liu.se/odd
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Well, we're quite eager to show people what we've been working with for almost eight years, but we're not that desperate... that chain email wasn't from me.
I have rewritten the original post, since I have understood that the original was a bit too cryptic and lengthy. Hope it's clearer now.