Click & drag ...

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  • edited November 2009
    I always preferred to change the controls to camera relative instead of character relative... I think the popularity of games like Resident Evil at the time influenced that type of control... although I think that Alone in the Dark was the first game I ever personally played with that kind of control style.

    http://www.youtube.com/watch?v=qYr5J877tsU
  • edited November 2009
    After four chapters, I still don't like the click & drag. Tried to use it a few times, and I usually end up getting stuck on something and just having to switch back to the keyboard (which I don't like using much either).

    If some people enjoy using it, that's fine. But for the next Monkey Island series, classic point & click would be much appreciated.
  • edited November 2009
    Irishmile wrote: »
    I always preferred to change the controls to camera relative instead of character relative... I think the popularity of games like Resident Evil at the time influenced that type of control... although I think that Alone in the Dark was the first game I ever personally played with that kind of control style.

    For me it will be always better character relative, since its the most intuitive for keyboards i think.

    With gamepads you have like an + layout of directions. It doesnt matter wich is foward you always have left and right at the sides. And you use only your thumb
    But in a keyboard its like an inverted T. Change the forward button and you got an L And adapting your whole hand to that everytime the camera changes will make you mess up from time to time.
  • edited November 2009
    I do not mind playing it with a controller but I have to set it up with Xpadder...
  • edited November 2009
    doodo! wrote: »
    Click and Drag is awesome for those that eat at the computer and have just one free hand.

    And how does this differ from point & click? Get the "point"? ;)
  • edited November 2009
    Click & Drag is terrible, but arrow keys (or WASD if you prefer) works just fine. It hasn't been an issue for me while playing TMI, although there have been a few times when I forgot and tried to click around to make Guybrush move.

    I think the click & drag option is in there more as a translation of the Wii controls than anything else. I believe they expect PC users to use the arrow keys.
  • edited November 2009
    I had a thought; would it be at all possible to have left-click hotspots and right-click hotspots? Then you could just have the things that Guybrush needs to interact with as left-click hotspots (as it is now) then make every single object into a right-click hotspot, so Guybrush will walk to that area when it's clicked, but he won't interact with it.
  • edited November 2009
    Arodin wrote: »
    I think the click & drag option is in there more as a translation of the Wii controls than anything else. I believe they expect PC users to use the arrow keys.

    I think click and drag is more of an adaptation for PC users who want an alternative to the keyboard. Especially after Wallace and Gromit's control system was without it. It felt like something was missing or bifurcated. From what I've read it was a last minute addition.

    I think it works pretty well and I use it on the PC in preference to keyboard. It gives more of a 360 degree precision movement than you can get with WASD because for keys you only get diagonal or up down left right.
  • edited November 2009
    I think click and drag is more of an adaptation for PC users who want an alternative to the keyboard.


    Exactly, it's a laslt minute alternative option for those who just don't wanna - or can't. This kind of control is in no way an alternative to point&click either - whereas point&click means ordering a character around, a form of direct control like this lets you step into the shoes of a character yourself. Above the issues with the camera, that is a fundamental difference in philosophy and design. If adventure developers would finally snap out of their point&click schtick when opting to differ from this perceived norm, they'd come up with all kinds of new design, puzzle setups and narrative tricks that'd only work this way. Telltale are doing just that, albeit slowly.

    I really have no idea why Telltale have excluded the gamepad option though, particularly as analog pads allow for much smoother controls of a character than keyboards. Digital input devices like that only allow you to steer everything around in eight directions, and that shows a bit in Tales too.
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