I wouldn't get so confused about not liking this. I mean, adventure gamers tend to like really fishy kind of games every once in a while, honest. This is not one of them though. From the art direction, the narrative, the writing, the production values - in a genre that is by and large so much dependent on quality writing and presentation Grim really hits it home pretty much all the way through.
Potential issues aside, I think even this was done on purpose. There's never anything on the screen meant to remind you you're playing a game. No mouse cursor, no pull-down menus, no numbers, no buttons, no exit indicators, no nothing. Even the inventory screen isn't one, it's a close-up shot of the main character's pockets. I think that was kind of like the point. If you think about how much inspiration Grim draws from classic cinema anyway...
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And it only gets better... I love the characters, the locations, the music, the style, the puzzles... it's just a wonderful game.
My favorite part? Year Two. It was just like Casablanca with skeletons.
Potential issues aside, I think even this was done on purpose. There's never anything on the screen meant to remind you you're playing a game. No mouse cursor, no pull-down menus, no numbers, no buttons, no exit indicators, no nothing. Even the inventory screen isn't one, it's a close-up shot of the main character's pockets. I think that was kind of like the point. If you think about how much inspiration Grim draws from classic cinema anyway...