Mike Stemmle Interview (TOMI Scriptwriter & Designer, AltMagOnline)

Hey guys, just done another Monkey Island related interview (as an alternative to my Dom Armato ones), this time with Telltale TOMI writer Mike Stemmle.

You can check it out here!

Feedback appreciated as always, thanks for all the support!

Comments

  • edited November 2009
    Hmm, I always thought he'd have a thick bushy mustache. I'm kind of disappointed. Ah, and great job with the interview, interesting stuff. I demand we get a musical number, Telltale!
  • edited November 2009
    Hey Spadge, thanks for the feedback :D The photo was taken for this interview, if you check out Mike's wiki entry though he has a full man-beard! I think we should campaign for that musical number!
  • edited November 2009
    martymcfly wrote: »
    I think we should campaign for that musical number!
    Screw the campaign. We're pirates. Let's start a riot.

    Seriously, though, I was really hoping for a musical number in Tales of Monkey Island, too.
  • Macfly77Macfly77 Moderator
    edited November 2009
    Superb interview, as always!
    Thanks for those and your excellent reviews!
    And count me in for that musical number campaign!
  • edited November 2009
    You almost touched on it, but did you actually ask about some of the confusion people were having with the timeline concerning Guybrush's age and the time between games?

    There's a line Poxed Elaine says in court which suggests Guybrush was trapped in the carnival at the end of Monkey Island 2 for 3 years, whereas Stan suggests that he was locked in a coffin for only three months.
  • ttg_Stemmlettg_Stemmle Telltale Alumni
    edited November 2009
    martymcfly wrote: »
    Hey Spadge, thanks for the feedback :D The photo was taken for this interview, if you check out Mike's wiki entry though he has a full man-beard! I think we should campaign for that musical number!

    Actually, I'm pretty sure that picture was taken at my Uncle Dave's house in Orinda ;)

    I really need some better stock photos.

    Correcting the record,
    Stemmle
  • edited November 2009
    Nice interview.
    (Editors note: I Googled ‘eh wot’ and found out that it is a term commonly used by a character from Nintendo’s Animal Crossing!)
    Actually, I'm pretty sure "eh wot" is just a stereotypical British expression.
  • edited November 2009
    Shwoo wrote: »
    Actually, I'm pretty sure "eh wot" is just a stereotypical British expression.

    Me too. Maybe it's even in some of Major Crum's lines in Wallace and Gromit. Or not. But it's the kind of thing he'd say, eh wot?
  • edited November 2009
    Excellence.... Congrats and thanks for asking him about the fourth game.... I will defend it til I die.... Because he is right despite having some major flaws there are a bunch of great things in it.
  • edited November 2009
    Thanks for all the feedback guys!

    I have to say, even though I'm British 'eh wot' stumped me a little, and google suggested animal crossing!

    And thanks Mike for clarification on the pic :p (and providing a fantastic, funny interview)

    I might do another Alexandra Boyd interview when the series is over, and a longer than usual Dominic Armato one as I am sure he will have LOTS to say when all is said and done. If any of you have any questions you think I haven't covered, now is the time to let me know! :D
  • edited November 2009
    Irishmile wrote: »
    Excellence.... Congrats and thanks for asking him about the fourth game.... I will defend it til I die.... Because he is right despite having some major flaws there are a bunch of great things in it.

    I actually loved the forth game despite some small flaws that I think people have blown out of proportion over the years, so I was sure to ask him about it :D
  • edited November 2009
    good stuff, thanks Marty and Mike.
  • edited November 2009
    Awesome interview! Seems like a really great guy!

    Next, Michael Land interview! Please?
  • edited November 2009
    Another awesome interview thanks :)

    you have some quality stuff on there! :)
  • edited November 2009
    Trenchfoot wrote: »
    Awesome interview! Seems like a really great guy!

    Next, Michael Land interview! Please?

    Yeah he was great to interview, nothing better than speaking to the people behind something you love, and they turn out to be just as fun!

    Interesting idea there for an interview, and one I had been thinking about a lot quite recently. All I can say is cross your fingers and stay tuned...

    Thanks to everyone for your feedback and continued support, it means a lot. I am hoping I will have some great articles/ interviews in the coming month to round off a fantastic series from Telltale of Monkey Island and to say thank you once again to you all.
  • edited November 2009
    Incredible interview Marty. Just how do you manage to get in contact with so many great people?
  • edited November 2009
    Takun wrote: »
    Incredible interview Marty. Just how do you manage to get in contact with so many great people?

    Haha persistence my friend, persistence. And bribary! :p
  • edited November 2009
    How about asking about Earl Boen's semi-involvement in the series? :)
  • edited November 2009
    I almost wonder if he was recording stuff for Lucasarts special edition while they were recording the dialogue for chapter one... so he couldn't do it at the time, or didn't feel like working on two projects at the same time....
  • edited November 2009
    martymcfly wrote: »
    I have to say, even though I'm British 'eh wot' stumped me a little, and google suggested animal crossing!

    I say, don't you know what's what, what? As somebody pointed out, "eh, what?" is a stereotypical upper-class British term, usually shoved on the end of sentences in order to punctuate what you're saying, don'tcherknow. "Asterix in Britain" and "The Sword in the Stone" both use it for dashed humorous purposes, and should give you the right idea (as well as being worth reading anyway), what?
  • edited November 2009
    Irishmile wrote: »
    I almost wonder if he was recording stuff for Lucasarts special edition while they were recording the dialogue for chapter one... so he couldn't do it at the time, or didn't feel like working on two projects at the same time....

    Also what I suspect.
  • edited November 2009
    TheHutt wrote: »
    How about asking about Earl Boen's semi-involvement in the series? :)

    I kind of asked Dom that in the latest interview :P I assume I shall be asking about Boen's full involvement in the season final...

    And thanks for all the clarification on 'eh wot' there guys, I might even do a link to this thread on the interview so AltMagOnline's readers can become as enlightened as I am! Eh wot? Meh, I need to practice that!
  • edited November 2009
    This quote really caught my eye:
    The story, especially in episode 4, plays fast and loose with Monkey Island history. Was it scary doing this with such a famous series?

    Not as much as you’d think. Between the in-house knowledge of Monkey Island and our invaluable consultation with Ron Gilbert (Monkey Island’s creator) we felt like we were on solid ground with the various revelations and surprises we’ve been springing on the players.

    so this implies that Ron Gilbert was cool with what Stemmle did with the canon in MI4. Maybe we should be mad at Ron Gilbert...:eek:
  • edited November 2009
    so this implies that Ron Gilbert was cool with what Stemmle did with the canon in MI4. Maybe we should be mad at Ron Gilbert...:eek:

    That quote refers to and is specific to Tales of Monkey Island Episode 4: Trial and Execution of Guybrush Threepwood, not Monkey Island 4: Escape from Monkey Island.

    The "fast and loose" play on Monkey Island history is mainly the Voodoo Lady being cast as the manipulator.

    The consultation with Ron Gilbert was done right at the beginning and probably helped come up with some of the puzzles and story themes. They probably had to examine all the games in the series as reference. They have to take it as canon, but who knows what Ron Gilbert's thoughts about Escape from Monkey Island are? No comment probably. But noticeably there is no Herman Toothrot in Tales of Monkey Island. Not even a mention. At least so far...
  • edited November 2009
    What is it with Telltale and not releasing sales figures? I'd really quite like to know how Tales is doing, especially since Brutal Legend flopped despite its substantial marketing.
    Spadge wrote: »
    Hmm, I always thought he'd have a thick bushy mustache. I'm kind of disappointed. Ah, and great job with the interview, interesting stuff. I demand we get a musical number, Telltale!

    Mike, we miss the beard! Grow facial hair again:

    stemmle1.jpg
    wrote:
    But noticeably there is no Herman Toothrot in Tales of Monkey Island. Not even a mention. At least so far...

    I don't see why that is evidence of anything. There's not a lot more they can do with Toothrot now, any passing mention would just be in-universe pandering to the die-hard fans. His story is wrapped up and done with.
  • edited November 2009
    That was a good read. But now I want that musical episode to happen... I'm a sucker for musicals!
  • edited November 2009
    S@bre wrote: »
    What is it with Telltale and not releasing sales figures? I'd really quite like to know how Tales is doing, especially since Brutal Legend flopped despite its substantial marketing.

    There is a difference between unexpected sales figures and "flop." Just because Brutal Legend hasn't done as well as expected, it's not a failure.

    I'm also interested to know what TTG's sales figures are.
  • edited November 2009
    S@bre wrote: »
    What is it with Telltale and not releasing sales figures? I'd really quite like to know how Tales is doing, especially since Brutal Legend flopped despite its substantial marketing.

    I think video game companies very rarely release their own sales figures. Retailers do, and that's why analysts are able to calculate approximate totals, but obviously with self-published downloadable content it's a much grayer area. I don't think Telltale is being unusual by not releasing those numbers. I could be mistaken but I believe that's the case.

    At least one interview (this one, third topic on that page) has referred to TOMI as Telltale's "fastest-selling" series yet, so I'd say they're probably doing fine by their own standards.
  • edited November 2009
    Funny thing, the whole Club 41 part. Like in SOMI in gouvernor Elaine's mansion, where Guybrush gets to steal the idol. Gilbert had planned a whole puzzle solving part for that one, but he had to cut it out, because they had no time left (or no more space on the floppy discs ^^). Well, the whole puzzling in the dark part didn't seem to work out, but they used the silly sound-and-text joke as a workaround and a lovely homage to SOMI.

    It's always nice to get a little insight into the production of a game! Thanks for the interview!
  • edited November 2009
    Scrawffler wrote: »
    That was a good read. But now I want that musical episode to happen... I'm a sucker for musicals!
    There's always Sam and Max
  • edited November 2009
    They have to take it as canon, but who knows what Ron Gilbert's thoughts about Escape from Monkey Island are? No comment probably.


    He talks about in RetroGamer.


    (I think...)
  • edited November 2009
    He talks about in RetroGamer.


    (I think...)

    OK, now I have to see this RetroGamer I've been hearing so much about. It's off to WHSmith!
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