Is Full Throttle the easiest game ever made?

edited December 2009 in General Chat
In anticipation of ch. 5, I have been blazin' through some classics on Scummvm. Is it just me, or does Full Throttle just feel like a halfassed game? I mean if i skip dialogue, I can get through it in like 20 something minutes. Jeez- ireally hope they bring back this franchise and give it another shot. It just doesn't have the appeal it did when I was a youngin.
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Comments

  • edited December 2009
    I found it quite hard actually. Besides, why would you want to skip the dialogue?
  • JakeJake Telltale Alumni
    edited December 2009
    Easy maybe, but one of the best adventure games. I used to replay Full Throttle about yearly.
  • edited December 2009
    Jake wrote: »
    Easy maybe, but one of the best adventure games. I used to replay Full Throttle about yearly.

    I do think it is quite good, but compared to the shear breadth of the other classics, it seems weak to me. I'm sure someone has suggested this, but it seems like a good franchise for Telltale. The two failures at LucasArts to produce a sequel seem like a pretty big disservice to fans.
  • edited December 2009
    Best scene in Full Throttle is the epic scene where you can go over the edge of the cliff, and since Ben's telling the story, he's like "Oops, let me try that again."
  • edited December 2009
    Full Throttle is an epic masterpiece! I always thought they should have made a movie of it back in the 90's with Kurt Russel as Ben.
  • edited December 2009
    Loom was easier.
  • edited December 2009
    Pajama Sam and Freddi Fish were easier.
  • edited December 2009
    Loom and Full Throttle were both pretty easy, and short. I got into a mess a little with Loom, because I got one pattern mixed up with another, which puzzled me for a while until I'd worked out what I'd done wrong. Silly little mistake though!

    I completed Full Throttle for my first time in about 2-3 hours. I generally get more first-time gameplay out of a single Telltale episode. But even though I found both games easy, I still think they're great. Full Throttle is quite replayable too, just because it's so enjoyable, so that makes up for it!

    And in all fairness, Pajama Sam and Freddi Fish are aimed at young kids XD
  • edited December 2009
    I do think it is quite good, but compared to the shear breadth of the other classics, it seems weak to me. I'm sure someone has suggested this, but it seems like a good franchise for Telltale. The two failures at LucasArts to produce a sequel seem like a pretty big disservice to fans.


    Tim Schafer on a FT sequel in Edge magazine:
    [...]I'd heard this rumour that [LucasArts] were doing a Full Throttle 2. I was like: "What?! who's making it?" And they said : "Oh, these guys down the hall." I was like: "What? No one told me this. Those are my characters!" I got so upset someone was going to have control over my... I mean, Ben was named Ben because that was the name I was almost given at birth! It felt really personal to me. I did have to admit, though, it was a fair deal. They paid me for my time. George Lucas bought that game from me. It's his game now. But yeah, I still dread Lucas trying to make a sequel. It's my worst nightmare.
  • edited December 2009
    I find the bike riding portions very confusing and can't get past them but I'm not sure if that's related to the emulation on the DS.
  • edited December 2009
    I find the bike riding portions very confusing and can't get past them but I'm not sure if that's related to the emulation on the DS.

    Those sections are easily the worst part of FT, but they aren't really hard. There are puzzles involved as to how you take down the guy with the chainsaw and so on.

    Either you're using the wrong weapons on the wrong enemies, or the DS emulation is buggy.
  • edited December 2009
    Bagge wrote: »
    Tim Schafer on a FT sequel in Edge magazine:

    Considering what George did to his own franchise (Star Wars), I don't blame Tim for feeling like that!
  • edited December 2009
    Jazzy wrote: »
    Considering what George did to his own franchise (Star Wars), I don't blame Tim for feeling like that!

    No, I agree with him. I was actually relieved when FT:HoW was cancelled. It looked so bland and bereft of the atmosphere and attitude that made FT such a good game.
  • edited December 2009
    it was short, but not exactly the easiest. also a great game.
  • edited December 2009
    Bagge wrote: »
    No, I agree with him. I was actually relieved when FT:HoW was cancelled. It looked so bland and bereft of the atmosphere and attitude that made FT such a good game.

    Oh yeah, that's kinda what I meant. Considering how bad Lucas messed up his own franchise I can understand Tim not wanting others messing around with his 'baby' so to speak. :)
  • edited December 2009
    Surely Tim has enough resources now to actually buy back the Full Throttle name and characters? If a sequel ever gets made (doubt it now) then it has to be done by Tim. And yeah, short game, wasn't exactly easy in some parts, the mine field part had me for a while, didn't occur to me that I had to re-pick up the rabbits right away, instead of letting them all loose.
  • edited December 2009
    Ash735 wrote: »
    Surely Tim has enough resources now to actually buy back the Full Throttle name and characters? If a sequel ever gets made (doubt it now) then it has to be done by Tim.

    You're assuming that the FT license is for sale, which it obviously isn't.
  • edited December 2009
    Bagge wrote: »
    You're assuming that the FT license is for sale, which it obviously isn't.

    Two failed attempts at a sequel and a lot of cash put forward for the rights might convince otherwise, or at least a dual-partnership like Telltale have done with Monkey Island, where Double Fine will get to make the game but Lucasarts retains the rights.
  • edited December 2009
    Ash735 wrote: »
    Two failed attempts at a sequel and a lot of cash put forward for the rights might convince otherwise, or at least a dual-partnership like Telltale have done with Monkey Island, where Double Fine will get to make the game but Lucasarts retains the rights.

    Lucasarts has never sold any of it's licenses, and there's nothing to indicate that they are about to start selling off assets now. Sure, they could probably partner up with Double Fine to do a FT sequel the same way they licensed Monkey Island to Telltale, but I really doubt Tim Schafer wants to go back and do another FT game (or adventure game) at all at this point.
  • edited December 2009
    I don't know how literally that "20 minutes" is to be taken, but I can literally beat The Secret of Monkey Island™ in under an hour. Which to me makes it actually a very short game. However considering my first playthrough took me several...erm....years...:D I don't know how I never gave up on Guybrush during all that time. Just always stuck with me.

    So I guess due to my completely irrational refusal to give up on the game and the total atmospheric feeling I had of being stranded just like Herman (without any pants :D) it really burrowed its way in, and is still to this day my favorite game.

    Looking back I consider the game quite easy. But doesn't mean it's less enjoyable. I'm sure there are some people who share similar feelings for FT.
    I *never* for several years (5-6ish) noticed that you could interact with the dam on Monkey Island. Somehow it just never occurred to me.
  • edited December 2009
    I tried playing FT not long ago and gave up in the middle...
    It was too hard and not logical enough for me. Old school adventure games had very random puzzles...

    Also, it's really hard to locate items you need to pick up in such a dark enviroment. XD
  • edited December 2009
    It's not easiest adventure game I have ever played, infact few of the puzzles took their time before I figured out the solution.

    But it's true that it's not very long game and it didn't took more than few nights to solve it. But then again only few adventure games take longer than week to solve, if I have time to play on daily basis.

    However I did enjoy atmosphere of the game and game has some replay value, so I still consider that it was a good purchase.
  • edited December 2009
    I found it quite easy (espically compared to other Lucasarts Adventure Games) and finished it in one sitting. I remember thinking at the end 'is that it?'

    Still a good game, if short.
  • edited December 2009
    Hmm yeah I remember a review I read back in the day.
    The reviewer was all ooh and aaah over the atmosphere.
    And he concluded with:
    The game is like Danny Devito, Short but sweet.

    I think I might still have the box in my old room at my parents house....
    Damn.. Nostalgia kicks in... gotta run!
  • edited December 2009
    The game is like Danny Devito, Short but sweet.

    http://www.youtube.com/watch?v=YlCd6oAaTSg#t=02m55s
  • edited December 2009
    Bagge wrote: »

    See!
    I told you!!
    Sweetest guy ever... :P
  • edited December 2009
    The game had great atmosphere which is lacking in many adventure games.

    The style of a game like full throttle will always trump a borefest.
  • edited December 2009
    I didn't think it was a piece of a cake and the are so many time when I get stuck cause all Ben would say is "Hmm..." The end was a Pain cause
    I didn't know you could move over to the left of the screen and get your bike.
    I definitely can think of worst adventure games to play, but that's opinion. Plus I liked how they had Mark Hamill as Ripburger.
  • edited December 2009
    It took me forever when I was a kid. Havent replayed it since though, might be different now :D
  • edited December 2009
    Ft wasn't the hardest, I think it's a little toned down on difficulty (as I think most of Tim Schafer's stuff tends to be, adventure-wise at least) but the focus for TS is clearly on crafting an amazing story that you need to follow and continue to be impressed by, with some decent puzzles to put some of the how up to you.
  • edited December 2009
    Ive always liked Full Throttle, imo it has very deep characters and good intense deep story, and the whole thing between Ben and Maureen "Mo" Corley
  • edited December 2009
    I don't know how literally that "20 minutes" is to be taken,

    No joke. By clicking esc through dialogue and cut scenes, 25 min through the other evening. I guess it helps if you get the chainsaw pretty early!
  • edited December 2009
    The enjoyment of any of these games comes from the fact that you need to explore and actually think in order to progress. Solving some puzzles would take trial and error, and depending on what you'd try and do, it could take you anywhere from several hours to several days to complete each game. Of course, using a walkthrough, you could beat Zak McCracken, Full Throttle, or Monkey Island relatively quickly, but where's the fun in that? Just played through FT on ScummVM too, and though it was fun, it still doesn't rank with the likes of Maniac Mansion or Monkey in my opinion.
  • edited December 2009
    I thought it was too short, but it was really good.

    Kinda like Brutal Legend, except Full Throttle didn't have online multiplayer to extend the playtime.
  • edited December 2009
    In anticipation of ch. 5, I have been blazin' through some classics on Scummvm. Is it just me, or does Full Throttle just feel like a halfassed game? I mean if i skip dialogue, I can get through it in like 20 something minutes. Jeez- ireally hope they bring back this franchise and give it another shot. It just doesn't have the appeal it did when I was a youngin.

    no it isn't.

    this game is:
    http://www.youtube.com/watch?v=nAGytG388_w
  • edited December 2009
    I've never played FT. What's it like? Voice acting?
  • edited December 2009
    Friar wrote: »
    I've never played FT. What's it like? Voice acting?
    The voice acting's good. There are quite a few successful voice actors involved (like Kath Soucie, Maurice LaMarche also I think). Basically the game is about biker gangs and it has a lot of heavy rock music (by the Gone Jackals). The control system is a bit like Curse of Monkey Island.

    My only complaint about FT is that when you've finished it, you want more. What's there is really good (well I thought so!) but it's not the longest game ever, and fairly easy (I mentioned earlier it only took me 2-3 hours, without hints or walkthroughs or anything). I still recommend it though. It has a lot of strong points, in presentation and gameplay.
  • edited December 2009
    Scrawffler wrote: »
    The voice acting's good. There are quite a few successful voice actors involved (like Kath Soucie, Maurice LaMarche also I think). Basically the game is about biker gangs and it has a lot of heavy rock music (by the Gone Jackals). The control system is a bit like Curse of Monkey Island.

    My only complaint about FT is that when you've finished it, you want more. What's there is really good (well I thought so!) but it's not the longest game ever, and fairly easy (I mentioned earlier it only took me 2-3 hours, without hints or walkthroughs or anything). I still recommend it though. It has a lot of strong points, in presentation and gameplay.

    I'll be sure to pick it up if ever it is re-released (via steam or otherwise). Didn't it also have Mark Hammil (Luke skywalker/joker) In it aswell?
  • edited December 2009
    Friar wrote: »
    I'll be sure to pick it up if ever it is re-released (via steam or otherwise). Didn't it also have Mark Hammil (Luke skywalker/joker) In it aswell?

    Yep, he's the main bad guy.
  • edited December 2009
    I do think FT's is definitely one of these easier adventures ever. I finished it in two hours the first time I played it (as of where any single chapter of TOMI took me 3-4 hours.) But the simplicity is part of FT's charm. The fact that most of the puzzles can be solved by kicking them adds a certain re-playability value to it (for anyone who wishes they could kick things in adventure games more often.) All in all, it's more like you're playing a really awesome movie.
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