Production value?
Hi, first off I´m glad that someone was able to pick up Sam & Max and we will finally see a new game. I´ve been replaying the oldie now and then and when I heard that a new one is coming made a quick scene test using a screencap from the old game as concept. It´s quite low in polycount and the textures are just quickly done placeholders; I mostly wanted to see how it´d look converted to 3d. Guess with decent textures and increased polycount the game can be quite the beauty in 3d.
My question now is how much work will you be able to put into the game? I know that good graphics don´t equal a good game, but it´s still important. Especially because I think Sam & Max gets much of its appeal out of the whacky looks and animation. Since I doubt you have the funding of a triple A title for the game, I´d just like to know what the tradeoff will be. This is in no way meant offensive, I merely say that creating content takes time and you have budget and time limits after all.
Put short I think that would leave the question: When are we going to see the first screenshots?
Here´s the images of the test I made, just in case anyone is interested.
edit: I just realized the images are wider than the forums standard width, I hope it is still ok to post them here. If not just change it to links. Thanks.
Screencap from the game:
quick test scene render:
My question now is how much work will you be able to put into the game? I know that good graphics don´t equal a good game, but it´s still important. Especially because I think Sam & Max gets much of its appeal out of the whacky looks and animation. Since I doubt you have the funding of a triple A title for the game, I´d just like to know what the tradeoff will be. This is in no way meant offensive, I merely say that creating content takes time and you have budget and time limits after all.
Put short I think that would leave the question: When are we going to see the first screenshots?
Here´s the images of the test I made, just in case anyone is interested.
edit: I just realized the images are wider than the forums standard width, I hope it is still ok to post them here. If not just change it to links. Thanks.
Screencap from the game:
quick test scene render:
Sign in to comment in this discussion.
Comments
Cool, now Telltale will have to make it at least that good looking unless they want to get beaten by a fan
Btw, you forgot a sign
Btw, I didn´t forget that sign, but if you check out the door area in the screencap, it´s hard ot figure out how that thing is really built. I tried to "flatten" the corner and build the door into it to make it more true to the concept, but it looked wrong and so I changed that part. The signs didn´t fit there correctly, so I left them out instead.
I like your render btw. Nice.
Not a good way to create community spirit in here I'd imagine....