aimed audience

i like the tales, i like the setting, the music, the dialogue, …

but there is one thing that bugs me out: the violence of the game.

i mean, most of us here are adults, so we can cope with the really cruel parts. guybrush’s decomposting body is used as dart-board-holder, he is beaten up really, really badly by lechuck (not like in somi, flying in the air there is rather funny; here you can almost feel his pain), noogie is killed off cold-blooded by his friends, whom guybrush talked niceley to hours before they do it, …

on the other hand, there is “pirate face-off” and not a single drip of blood in the game, both of which are “features” for people not older than 8. what wants this game to be?

Comments

  • edited December 2009
    Implied or non-bloody violence does not earn a game a very strick rating from the ESRB, but showing blood does.
  • edited December 2009
    Well, a lot of the "puzzles" are apparently designed with the ADHD 5 year-old market in mind, so I'm not completely sure what their target is. And, from the looks of the forums, they're pretty capable of attracting that market very effectively.

    ((There are some brilliant puzzles, yes, but the quality is extremely sporadic. Hey, look, Use Hook on Lock! Use Hook on Lock! Use Hook on Lock! Use Dog on Dirt!))
  • edited December 2009
    A large audience, it's got simple jokes for Kids to understand, a lot of hidden jokes for long time fans to understand, and violence and more adult themes for the older fans.
  • edited December 2009
    the rating systems are so much fucked up then.

    i mean, i knew that the morale of the american government is totally lunatic*, but…

    *showing a female nipple is actually a reason for not letting teens play a game. that’s simply crazy since most people already had sex when they get old enough to see a nipple in a computer game.
  • edited December 2009
    i mean, i knew that the morale of the american government is totally lunatic*, but…
    The ESRB is actually not directly run or controlled by the US government. In the US, the video game industry is a self-regulated body.
  • edited December 2009
    quite autoimmune body, it seems ;)
  • edited December 2009
    quite autoimmune body, it seems ;)
    Okay, that made me laugh. :D
  • edited December 2009
    The ESRB is actually not directly run or controlled by the US government. In the US, the video game industry is a self-regulated body.

    Sure, but the ESRB was only formed because the american government gave the industry a choice between governmental sensorship or self-sensorship. It is basically governmentally forced self-sensorship.
  • edited December 2009
    The parts like Pirate Face-off are done not because of the kids, but 'cause of the good ol' humor. Bugeye being a wuss rather than a bully he think he is really got me laughing in that episode, and that face-off part was also a nice touch.

    No blood may mean a more decent ESRB rating, but I don't think showing blood will make the game more mature. It shouldn't be the gore or blood or showing deaths or fights that makes something "for adults". I think that kind of a restriction is... even more childish.
  • edited December 2009
    Bagge wrote: »
    Sure, but the ESRB was only formed because the american government gave the industry a choice between governmental sensorship or self-sensorship. It is basically governmentally forced self-sensorship.
    While true, at the end of the day it IS the ESRB that decides what content they'll put in their games and...even then, it is up to the developers to decide to sacrifice parts of their games for the sake of a rating.
    Falanca wrote: »
    No blood may mean a more decent ESRB rating, but I don't think showing blood will make the game more mature. It shouldn't be the gore or blood or showing deaths or fights that makes something "for adults". I think that kind of a restriction is... even more childish.
    I think we had several places where blood and/or gore would have been completely acceptable, and in fact accepted. While violent and sexual content doesn't necessarily make a product a mature piece of entertainment, squeamishly shying away from blood on what are meant to be severed limbs or blood from a massive stab wound is the kind of thing that takes a person out of the moment. When your severed limbs look like LEGOs and your stab wounds have absolutely no visible difference in consequence from, say, someone FAINTING, there's a problem.
  • edited December 2009
    Well, true, there is a reason of those ratings after all. But complaining about why the game doesn't have blood or gore or sexual content or whatever seems pointless to me, and I wanted to point that out.
  • edited December 2009
    i only missed blood in the “morgan dies”-scene. i did simply not understand what was happening? does she joke on guybrush? was she killed hours ago and is now a zombie (because you only move and have no blood if you are)
  • edited December 2009
    i only missed blood in the “morgan dies”-scene. i did simply not understand what was happening? does she joke on guybrush? was she killed hours ago and is now a zombie (because you only move and have no blood if you are)

    What made me laugh was when Guybrush defended himself for not having understood Morgan's last words she whispered to him.
    He said: "Well, you sure coughed up a lot of blood at the time."

    I went all like: "Huh?"
  • edited December 2009
    i only missed blood in the “morgan dies”-scene. i did simply not understand what was happening? does she joke on guybrush? was she killed hours ago and is now a zombie (because you only move and have no blood if you are)

    The reason there isn't any blood is that blood will take the game to a higher rating than Telltale wants/needs.
  • edited December 2009
    Well, for the record I especially liked the fact that there is no blood in the scene where Morgan dies. It looked so much like old movies where drama and stories are more important than visuality.
  • edited December 2009
    the other strange thing is about kissing. we all know that guybrush has bad breath bu can’t his wife ignore that just sometimes? like “you saved the world again from lechuck, thank you” *kiss*.
    or a last kiss for morgan before she departs on that ship: “morgan, wait!” *runs over* “Thank you” *kiss* *boat floats away*
    this would show so much more feelings than the sorry looks guybrush deploys everywhere.
  • edited December 2009
    the other strange thing is about kissing. we all know that guybrush has bad breath bu can’t his wife ignore that just sometimes? like “you saved the world again from lechuck, thank you” *kiss*.
    or a last kiss for morgan before she departs on that ship: “morgan, wait!” *runs over* “Thank you” *kiss* *boat floats away*
    this would show so much more feelings than the sorry looks guybrush deploys everywhere.

    I strongly disagree with the notion that Monkey Island should make a turn for the emotional and melodramatic. If anything, TMI was bordering on too much emotional content for a Monkey Island game.
  • edited December 2009
    but the feelings which are expressed in the game wold be much more cut to the chase with some well-placed kisses…
  • edited December 2009
    Bagge wrote: »
    If anything, TMI was bordering on too much emotional content for a Monkey Island game.

    I think they hit on the perfect amount. Going back and replaying the older MIs, I actually find myself missing the temporary changes in tone. In fact, it may be good for the series as a whole, as LeChuck was becoming more of a lovable nuisance than an evil villain by MI3. If they had kept going down that road, then LeChuck's evil plan in TOMI would have consisted of hiding a Whoopie cushion under Guybrush's chair and egging his ship.
  • edited December 2009
    ShaggE wrote: »
    I think they hit on the perfect amount. Going back and replaying the older MIs, I actually find myself missing the temporary changes in tone. In fact, it may be good for the series as a whole, as LeChuck was becoming more of a lovable nuisance than an evil villain by MI3. If they had kept going down that road, then LeChuck's evil plan in TOMI would have consisted of hiding a Whoopie cushion under Guybrush's chair and egging his ship.

    One of my biggest gripes with CMI was how they turned LeChuck into a generic cartoon villain who's grand plan involved owing and operating a theme park. TMI was a welcome return to form for LeChuck, who worked great both in human and undead form.

    This, however, has little to do with people wanting to see Guybrush kiss, cry and scream his way through teary goodbyes and passionate love triangles.
  • edited December 2009
    who could that be?
    me not, i swear, i’m even more a man than guybrush. oh, bad example…
  • edited December 2009
    ShaggE wrote: »
    ... If they had kept going down that road, then LeChuck's evil plan in TOMI would have consisted of hiding a Whoopie cushion under Guybrush's chair and egging his ship.

    Then that summer they have a final fight, realize that they're really best friends and have an awesome senior year! :D

    I can live without the blood though. I guess it would've "helped" the tone a bit, but everybody can figure out what's going on even without it. Something for Telltale to work on for the future I suppose. I really get the feeling this was a time/special effects limitation more than a design choice, personally. Then again I still don't really understand what the "Tool" is, so any wisdom I may offer as to technical specs is, of course, highly suspect.
  • edited December 2009
    Bagge wrote: »
    This, however, has little to do with people wanting to see Guybrush kiss, cry and scream his way through teary goodbyes and passionate love triangles.

    Who's wanting that? (Not being flippant, serious question. The forums have been going like wildfire, and I can't keep up on most of the discussions.)
  • edited December 2009
    Actually, there were a few of us who wished Guybrush and Elaine could have shared a kiss together in their final cutscene. I just don't think they had time to animate that or whatever.
  • edited December 2009
    I don't think I know a single kid who hasn't played a shooter with blood galore. LeChuck smacking Guybrush about is small-fry compared to those sorts of games...
  • edited December 2009
    Gryffalio wrote: »
    I don't think I know a single kid who hasn't played a shooter with blood galore. LeChuck smacking Guybrush about is small-fry compared to those sorts of games...

    lol it wasnt exactly mortal kombat style XD
  • edited December 2009
    Lena_P wrote: »
    Actually, there were a few of us who wished Guybrush and Elaine could have shared a kiss together in their final cutscene. I just don't think they had time to animate that or whatever.

    Ah, okay. The way Bagge worded it, I thought people were asking for a full-blown emo fest.

    My thoughts on Elaine and Guybrush kissing: That should be saved for the final Monkey Island, in my opinion. Since it's not happened in any of the games thus far, it'd be a great series closer.

    Of course, who knows how/when the series will end. It probably won't be premeditated, leaving us with a permanent cliffhanger of some sort... *grumblegrumble* (Can you tell I've been burned like that before?)
  • edited December 2009
    I was surprised to see hands cut off and people dying on-scene in TMI, but after the initial shock wore down I still liked the game(s) as much as I did before. But if there had been blood in any of these scenes, it would really have ruined it for me.
  • edited December 2009
    I dont think the game needs blood. Its good to keep the audience large. I would like to see the backgrounds and the whole area a lot more detailed though and a lot more items to examine or even pick up, even if they turn out to be useless in the end. Also the overall impression could be more rugged, as the game sometimes looks somewhat childish.

    I think chapter 4 had the best looks. MI 2 and CMI have great backgrounds and they do not look like small childrens games (unlike ch. 1). The plot and the dialogues were great. Maybe the game should look like its aimed for people older than 7 and be a little harder by increasing the number of details and items. I dont think young kids would lose interest if the game looked a little bit more matured and was tougher. At least I personally was fascinated by MI 1, 2, 3 playing them at around 10 years of age because they dont look childish and they were really hard at times.
  • edited December 2009
    Considering that the game is a comedy, and that its setting is essentially theme-park pirates, violence would be extremely out of place. It's got nothing to do with courting an audience.

    I feel the difficulty is in the right place. Gamers are being reintroduced to the adventure game, and for most other genres they're used to an experience which tailors its difficulty to their skill level. Adventure games can't exactly do that, because you can either work out a puzzle or you can't, so it's usually better design to pitch it easy and hope that people enjoy the story and the jokes if they didn't enjoy the puzzles.

    Still, Telltale seem to be getting better - the approach of being able to ask other characters for hints is a good one, and gives them room to be a bit more devious without being too hard.
  • edited December 2009
    On the topic of blood/gore and sex effecting rating, I've always found it rather funny that not showing blood gives a lower rating as it should be the other way around. If you're really worried about the message you send children which is the better message: "if you shoot someone they'll fall down and nothing more happens, they may even re-appear a few seconds later" (read halo 3) or "if you shoot someone there will be a lot of blood and they'll scream in pain and agony" (read any game rated 18+)?

    Same with sex/nudity really.

    Just my 2 cents.
  • edited December 2009
    Same with sex/nudity really.

    What? Sex/nudity leads to blood, gore and people screaming in agony? What kind of depraved practices are you into?!
  • edited December 2009
    When I was 3 years old I was watching Rambo First Blood and Predator so, yeah....
  • edited December 2009
    Gryffalio wrote: »
    What? Sex/nudity leads to blood, gore and people screaming in agony? What kind of depraved practices are you into?!

    Are you sure you really want to know? ;)
  • edited December 2009
    The problem with including blood in any scene is that it sets a standard for the rest of the game... and in that case Guybrush getting his hand cut off should have resulted in fountains of blood or it would have seemed out of place. Telltale did the right thing I think. In regards to the kissing...no thank you. Pirates can do whatever they like in the privacy of their own homes but I don't wanna see it.
  • edited December 2009
    doodo! wrote: »
    When I was 3 years old I was watching Rambo First Blood and Predator so, yeah....

    And you turned out just great :D :thumbsup:
    Are you sure you really want to know? ;)

    Aww, now you're making me desperate to know! :<
  • edited December 2009
    Guybrush getting his hand cut off should have resulted in fountains of blood or it would have seemed out of place.
    in fact his hand was already kinda undead, maybe his body already shut of the blood flow into it.
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