aimed audience
i like the tales, i like the setting, the music, the dialogue, …
but there is one thing that bugs me out: the violence of the game.
i mean, most of us here are adults, so we can cope with the really cruel parts. guybrush’s decomposting body is used as dart-board-holder, he is beaten up really, really badly by lechuck (not like in somi, flying in the air there is rather funny; here you can almost feel his pain), noogie is killed off cold-blooded by his friends, whom guybrush talked niceley to hours before they do it, …
on the other hand, there is “pirate face-off” and not a single drip of blood in the game, both of which are “features” for people not older than 8. what wants this game to be?
but there is one thing that bugs me out: the violence of the game.
i mean, most of us here are adults, so we can cope with the really cruel parts. guybrush’s decomposting body is used as dart-board-holder, he is beaten up really, really badly by lechuck (not like in somi, flying in the air there is rather funny; here you can almost feel his pain), noogie is killed off cold-blooded by his friends, whom guybrush talked niceley to hours before they do it, …
on the other hand, there is “pirate face-off” and not a single drip of blood in the game, both of which are “features” for people not older than 8. what wants this game to be?
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((There are some brilliant puzzles, yes, but the quality is extremely sporadic. Hey, look, Use Hook on Lock! Use Hook on Lock! Use Hook on Lock! Use Dog on Dirt!))
i mean, i knew that the morale of the american government is totally lunatic*, but…
*showing a female nipple is actually a reason for not letting teens play a game. that’s simply crazy since most people already had sex when they get old enough to see a nipple in a computer game.
Sure, but the ESRB was only formed because the american government gave the industry a choice between governmental sensorship or self-sensorship. It is basically governmentally forced self-sensorship.
No blood may mean a more decent ESRB rating, but I don't think showing blood will make the game more mature. It shouldn't be the gore or blood or showing deaths or fights that makes something "for adults". I think that kind of a restriction is... even more childish.
I think we had several places where blood and/or gore would have been completely acceptable, and in fact accepted. While violent and sexual content doesn't necessarily make a product a mature piece of entertainment, squeamishly shying away from blood on what are meant to be severed limbs or blood from a massive stab wound is the kind of thing that takes a person out of the moment. When your severed limbs look like LEGOs and your stab wounds have absolutely no visible difference in consequence from, say, someone FAINTING, there's a problem.
What made me laugh was when Guybrush defended himself for not having understood Morgan's last words she whispered to him.
He said: "Well, you sure coughed up a lot of blood at the time."
I went all like: "Huh?"
The reason there isn't any blood is that blood will take the game to a higher rating than Telltale wants/needs.
or a last kiss for morgan before she departs on that ship: “morgan, wait!” *runs over* “Thank you” *kiss* *boat floats away*
this would show so much more feelings than the sorry looks guybrush deploys everywhere.
I strongly disagree with the notion that Monkey Island should make a turn for the emotional and melodramatic. If anything, TMI was bordering on too much emotional content for a Monkey Island game.
I think they hit on the perfect amount. Going back and replaying the older MIs, I actually find myself missing the temporary changes in tone. In fact, it may be good for the series as a whole, as LeChuck was becoming more of a lovable nuisance than an evil villain by MI3. If they had kept going down that road, then LeChuck's evil plan in TOMI would have consisted of hiding a Whoopie cushion under Guybrush's chair and egging his ship.
One of my biggest gripes with CMI was how they turned LeChuck into a generic cartoon villain who's grand plan involved owing and operating a theme park. TMI was a welcome return to form for LeChuck, who worked great both in human and undead form.
This, however, has little to do with people wanting to see Guybrush kiss, cry and scream his way through teary goodbyes and passionate love triangles.
me not, i swear, i’m even more a man than guybrush. oh, bad example…
Then that summer they have a final fight, realize that they're really best friends and have an awesome senior year!
I can live without the blood though. I guess it would've "helped" the tone a bit, but everybody can figure out what's going on even without it. Something for Telltale to work on for the future I suppose. I really get the feeling this was a time/special effects limitation more than a design choice, personally. Then again I still don't really understand what the "Tool" is, so any wisdom I may offer as to technical specs is, of course, highly suspect.
Who's wanting that? (Not being flippant, serious question. The forums have been going like wildfire, and I can't keep up on most of the discussions.)
lol it wasnt exactly mortal kombat style XD
Ah, okay. The way Bagge worded it, I thought people were asking for a full-blown emo fest.
My thoughts on Elaine and Guybrush kissing: That should be saved for the final Monkey Island, in my opinion. Since it's not happened in any of the games thus far, it'd be a great series closer.
Of course, who knows how/when the series will end. It probably won't be premeditated, leaving us with a permanent cliffhanger of some sort... *grumblegrumble* (Can you tell I've been burned like that before?)
I think chapter 4 had the best looks. MI 2 and CMI have great backgrounds and they do not look like small childrens games (unlike ch. 1). The plot and the dialogues were great. Maybe the game should look like its aimed for people older than 7 and be a little harder by increasing the number of details and items. I dont think young kids would lose interest if the game looked a little bit more matured and was tougher. At least I personally was fascinated by MI 1, 2, 3 playing them at around 10 years of age because they dont look childish and they were really hard at times.
I feel the difficulty is in the right place. Gamers are being reintroduced to the adventure game, and for most other genres they're used to an experience which tailors its difficulty to their skill level. Adventure games can't exactly do that, because you can either work out a puzzle or you can't, so it's usually better design to pitch it easy and hope that people enjoy the story and the jokes if they didn't enjoy the puzzles.
Still, Telltale seem to be getting better - the approach of being able to ask other characters for hints is a good one, and gives them room to be a bit more devious without being too hard.
Same with sex/nudity really.
Just my 2 cents.
What? Sex/nudity leads to blood, gore and people screaming in agony? What kind of depraved practices are you into?!
Are you sure you really want to know?
And you turned out just great :thumbsup:
Aww, now you're making me desperate to know! :<