Video Game Cliffhangers. Excellent Plot Device or the Bane of Your Existence?

edited December 2009 in General Chat
If there are any Shenmue fanboys on this forum, you know the frustration that comes with completing the final chapter of Shenmue II (after walking… just walking… for 2 friggin' hours) to be greeted with the Cliffhanger of the century. This was obviously done to setup Shenmue III & get us salivating over what was to come next. Problem is that Shenmue III never happened & most likely never will at this point. That brings a very nagging question to mind…. why make a game end with an obvious cliffhanger when there is no guarantee that the next part will be released? I can understand the motive (as I stated before…. to hype up the next game) but when you complete a game & realize "Oh shit… Part II isn't coming out" it leaves a sinking feeling in your gut that makes you want to kick the developer's teeth out. Now don't get me wrong… I am not completely opposed to cliffhangers. As a matter of fact I quite enjoy the ones that make the statement that "this is not the end, but a brand new start". The ones that piss me off are the I ones that have "To tie up the loose ends, buy the next game" tattooed all over there forehead. Why making an ending like that? I mean seriously?

What are your thoughts on the subject? Do you like Cliffhangers? Hate them?

Leave your feedback here.

Comments

  • edited December 2009
    Hate 'em. There is never a guarantee that games will get a sequel (unless you've been published by EA), so games that end of cliffhangers are literally tempting fate. And because of the developmental cycle of games, even if we do get a sequel, it'll be at least a year, probably two, before it even comes out. Who wants to wait two years for a cliffhanger to be resolved?

    You state Shenmue 2/3 as an example. May I give some more? Advent Rising, Blinx 2, Gabriel Knight III, Haven: Call of the King, Psi-Ops, Sphinx and the Cursed Mummy, Toonstruck and XIII all have cliffhanger endings that will never be resolved, which is very frustrating, as I find it hard to play games that don't have closure (that's why I don't like MMOs!).

    Telltale's episodic games are an exception to this - most of them have cliffhangers, but since they're resolved relatively quickly, it's not a problem.
  • puzzleboxpuzzlebox Telltale Alumni
    edited December 2009
    I'll respond with a resounding "it depends".

    As Darth Marsden said, cliffhangers within Telltale's episodic games are fine - in fact, I very much enjoy them - because they set you up for the next chapter. It's a planned part of a self-contained story arc.

    However, ending a game with a cliffhanger is an absolute cop-out and a pretty cheap trick. A good ending should resolve major plot threads, even if the resolution(s) are ambiguous.

    There's a distinction between a cliffhanger and an open ending. An open ending that resolves one story but sets up or hints at a new story is fine - good, even. It doesn't matter whether or not that new story ever gets a game of its own. However, a cliffhanger that hacks off a story in which you have already invested time and emotion is just lazy writing. There has to be some kind of closure or emotional payoff.
  • edited December 2009
    It depends on the cliffhanger. Good cliffhangers always come across as the beginning of a next chapter. Bad ones make it feel like the current chapter hasn't even been resolved yet, like puzzlebox said. I think Telltale's been doing it right so far. They always leave us with enough closure before they introduce the twist.
  • edited December 2009
    Why is everything ALWAYS about adventure games on this forum *sigh*
  • edited December 2009
    Why is everything ALWAYS about adventure games on this forum *sigh*

    I'll give you two guesses.
  • edited December 2009
    wow! Now I like cliffhangers because if there were none, this thread wouldnt exist! You have wasted 2 minutes because of cliffhangers and that is WIN of the cliffhangers...
  • edited December 2009
    ShaggE wrote: »
    I'll give you two guesses.

    Well just because this is telltale's website doesn't mean that you have to exclusively talk about adventure games. I mean Christ... I wonder if half of this people on this site know if any other genre's exist.
  • edited December 2009
    Well just because this is telltale's website doesn't mean that you have to exclusively talk about adventure games. I mean Christ... I wonder if half of this people on this site know if any other genre's exist.
    I tried playing Brutal Legend once, but it was scary so I burned it.
  • edited December 2009
    The Parasite seeks to control our forums with his talk of non-adventure gaming. This is why I left the surface!
  • edited December 2009
    PariahKing wrote: »
    I tried playing Brutal Legend once, but it was scary so I burned it.

    Don't burn it! That's what the demons who live inside it WANT you to do!
  • edited December 2009
    Someone has talked about the difference between open endings and cliffhangers. I agree.
    I quite like open endings. Like the MI ones. Or Simon the Sorcerer. Or Back to the future if we talk about movies. Or Star Wars a.k.a. Episode IV: A New Hope (what happened with Darth Vader?)
    But I don't usually like cliffhangers, even if you are 100% sure that the story will be continued. I didn't like the end of Matrix Revolutions or PotC: Dead Man's Chest. And I HATED the end of Runaway: Dream of the Turtle
  • edited December 2009
    In Shenmue's case, I don't mind. It sucks not knowing how it ends, but the story was constructed to be told over multiple games. Trying to cram the final 10-14 chapters into the second game probably wouldn't have worked very well, if at all. Again, PotC, the last two movies were filmed at the same time and were planned to be a two parter from the beginning, so okay. (I still don't like those two movies, but ... )
    Some stories are just bigger and need more time to be told than others. That means a cliffhanger.
  • edited December 2009
    Oh come on! What's up with all the Dead Man's Chest hate in here? That's a great adventure movie with an original unexpected ending for a pirate film. The new characters like Beckett and Davy Jones are badass and Norrington is only ten million times cooler in drunk form.

    Elizabeth's character was ruined but Will was as awesome as ever and the Dad subplot was believable. Now At World's End; THAT one sucked.
  • edited December 2009
    Why is everything ALWAYS about adventure games on this forum *sigh*
    We're not talking about adventure games. We're talking about cliffhangers in general. Or at least we were.

    I should probably clarify my position a little. I don't mind cliffhangers so much if I know they'll be resolved, like with books or TV shows. It's when games do it (where there's no guarantee that they will be resolved) that I get annoyed.
  • edited December 2009
    Well just because this is telltale's website doesn't mean that you have to exclusively talk about adventure games. I mean Christ... I wonder if half of this people on this site know if any other genre's exist.

    That'll happen when you get a bunch of people together who have a common interest. I love shooters, fighters, open-world games, and physics-based games, but here I focus on adventure games because that's what I know everybody is interested in. I talk about my other interests as well, but it's only natural to revolve around adventures. Just like how I focus on physics games over at the physics game forum I go to.

    I agree that there's really only so much to discuss with the same core group of members on the same subject, though. But it's only natural for conversations here to incorporate adventures into the discussion.
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