Death row

Hi all,

I've been thinking a bit about the numerous characters dying throughout ToMI. This is really a drastic change from the older games. Sure, lots of people are dead in earlier games (being ghosts, zombies and whatnot), but as far as I can recall no-one actually died in the course of the first three games (well, except for a few pirates and carnival-guests during cutscenes in CoMI). I haven't actually finished EMI, but I understand
Herman Toothrot
is supposed to die.

Now, in ToMI, we have
McGillicutty, Nipperkin, Noogie, Morgan, De Singe and a number of other characters. At first I thought "oh, they're building up a cast for the Land of the Dead". But most of them weren't there.

It seems to me that many of them died unnecessarily, and story-wise with little or no foreshadowing. What's up with that? It's not that I mind characters dying in games if it serves the story, but this seems excessive for a Monkey Island game.

Comments

  • edited December 2009
    Try showing Morgan's poster to the Voodoo Lady in chapter 1. Crazy foreshadowing. Also, I think Largo and Wally are widely assumed to be dead, and Ozzie Mandrill gets smooshed.
  • edited December 2009
    To be honest, gratuitous death kind of makes sense to me in a pirate game.
  • BasBas
    edited December 2009
    Nearly everybody gets killed by LeChuck. I actually think it makes him look more evil, and less like the cartoony villain he became in CMI and EMI. Sort of like how Freddy Krueger got worse and worse after Nightmare on Elm Street 3.

    Also, now that I think of it, didn't the voodoo lady kill Nipperkin? By accident, anyway. That's kind of a weird move for her. Or did LeChuck cause her shack to burn down? I never really got what was supposed to be going on with that plotline.
  • edited December 2009
    Try showing Morgan's poster to the Voodoo Lady in chapter 1. Crazy foreshadowing. Also, I think Largo and Wally are widely assumed to be dead, and Ozzie Mandrill gets smooshed.

    I must try that with Morgan's poster. BTW, her demise was one of the few that made sense in the end. Poor Noogie just *poof* vanished.

    Oh, and I'd be really sorry if Largo was dead. He is to date my favourite minor villain (pun intended!). As for Wally and Ozzie, well, that's EMI...

    Lena_P wrote: »
    To be honest, gratuitous death kind of makes sense to me in a pirate game.

    I absolutely see what you mean, but the fact remains that it did not happen this much in all the earlier games together.

    Bas wrote: »
    Nearly everybody gets killed by LeChuck. I actually think it makes him look more evil, and less like the cartoony villain he became in CMI and EMI. Sort of like how Freddy Krueger got worse and worse after Nightmare on Elm Street 3.

    I'm all for upping LeChuck's evilness (I actually thought he felt rather lame in the first TMI episode).
  • BasBas
    edited December 2009
    Nosehair wrote: »
    As for Wally and Ozzie, well, that's EMI...

    EMI is still Monkey Island. And Wally isn't in EMI. Last we see him he's in the Carnival of the Damned in CMI, there's nothing to indicate that he died.
  • edited December 2009
    Nosehair wrote: »
    I haven't actually finished EMI, but I understand
    Herman Toothrot
    is supposed to die.

    He doesn't die, he just tells a lie, right?
  • edited December 2009
    Bas wrote: »
    EMI is still Monkey Island. And Wally isn't in EMI. Last we see him he's in the Carnival of the Damned in CMI, there's nothing to indicate that he died.

    Oh, I thought there might be something more definite in EMI. As far as I'm concerned, he's alive until proven dead (and perhaps not even then :D).

    All of this notwithstanding, am I really the only one finding the increased mortality rate striking?
  • edited December 2009
    No, I agree. Some of the deaths made sense, but I never got why DeCava's crew killed Noogie - if they even did. There were a lot of cryptic statements and insinuations around the disappearing characters, so I wasn't always sure whether some died or if something else happened to them.

    The violent aspects were always more toned down before, weren't they? I don't see the point of killing off a bunch of characters if it doesn't make any difference story-wise. Not even with the intention of making the setting "darker" or more pirate-like.

    All that aside, I really liked the darker tone in Tales, in comparison to the other games.

    Hope this post makes any sense.
  • edited December 2009
    harald wrote: »
    No, I agree. Some of the deaths made sense, but I never got why DeCava's crew killed Noogie - if they even did.

    Noogie did die. You can look at his gravestone in RotPG. It says something about the brotherhood. He is by Santinos.
  • edited December 2009
    I really am left wondering if a lot of the deaths were for a very different planned version of Pirate God. You'd think that all the characters dying would lead to an afterlife stocked with these guys, but what do we get instead?

    Generic Pirate Jerks from a previous episode that apparently died. Wait, what? Just like the Vacaylians being able to reattach limbs, this seems like a case of foreshadowing not ending up in the final game for some reason. I could be wrong, but the theory at least SOUNDS solid.
  • JakeJake Telltale Alumni
    edited December 2009
    I don't think we were expecting so many people to die, but they did. The Vacaylian limb thing was a thread that got discarded, but at least personally I'd always seen the Crossroads as being a deliberately solitary affair. It wouldn't make sense to me in the story we were telling if Guybrush showed up in an afterlife that was full of boisterous pirates ala an infinitely big SCUMM Bar, or anything else really which involved a billion characters. For me at least, the Guybrush thread of Tales' story was at least partly about the fact that (despite his doubts after being beaten down for four games) Guybrush isn't worthless and he isn't alone. Having LeChuck take that away by sending Guybrush to a place where he is alone, and then fights his way out only to reveal the he is worthless, made a lot of sense to me for that part of the story.

    It's probably a little goofy, but I like the idea of Guybrush having to puzzle his way out of his own insecurities. He has always been beat up and picked on by everyone, and for ages he had strong resolve and sort of walked over all that stuff (usually with a choice comeback), but as the series went on, it seemed like Guybrush (and Elaine, and the text on the back of the boxes, and the fans) started to believe all the NPCs who had been saying for 20 years that Guybrush was a useless failure. Maybe credit gets stolen, maybe the outcome isn't always so black and white, but Guybrush generally ends up succeeding to some degree. I don't think playing as a failure is all that fun, but playing as someone who knows deep down that despite what everyone else says, they are good at what they do and they have worth, is interesting. I don't think that at the end of Tales Guybrush is any great hero, or is more renowned (or nowned) than he was before, but I think it's been reaffirmed to him, via a little trial by fire, that at least to himself, he has worth.
  • edited December 2009
    Tpravetz wrote: »
    Noogie did die. You can look at his gravestone in RotPG. It says something about the brotherhood. He is by Santinos.

    Oh, yeah. Wow, I'm really not my usual bright self today. :rolleyes: I KNEW that, but I was really unsure after Leviathan. And Nipperkin and McGillicutty, their deaths are mentioned in RotPG, aren't they? Someone says LeChuck killed them if I recall correctly. Which feels a bit out of place in MI, but still makes sort of sense in context.
    I really am left wondering if a lot of the deaths were for a very different planned version of Pirate God. You'd think that all the characters dying would lead to an afterlife stocked with these guys, but what do we get instead?

    Yeah, I thought the same thing. There was more than one thread about this between Trial and RotPG. So if I may adjust my earlier statement a bit: More than anyone, Noogie's death stands out as unnecessary. Wouldn't surprise me if they had something planned that didn't make it into the final cut.
  • edited December 2009
    Jake wrote: »
    I don't think we were expecting so many people to die, but they did. The Vacaylian limb thing was a thread that got discarded, but at least personally I'd always seen the Crossroads as being a deliberately solitary affair. It wouldn't make sense to me in the story we were telling if Guybrush showed up in an afterlife that was full of boisterous pirates ala an infinitely big SCUMM Bar, or anything else really which involved a billion characters. For me at least, the Guybrush thread of Tales' story was at least partly about the fact that (despite his doubts after being beaten down for four games) Guybrush isn't worthless and he isn't alone. Having LeChuck send him to a place where he is alone, and then fights his way out only to reveal the he is worthless, made a lot of sense to me.
    If that was the intention, the way I read it, it wasn't pulled off too well. That is to say, we got three different randomly dead pirates rather than three available dead pirates, and I don't see how either is more solitary. I suppose you could say that the ones we got are a bit less chatty than Nipperkin and less goofy than Noogie, but I just don't see the pirates we got as really "solemn" or "stoic" characters that lend their personalities to any sort of lonesome atmosphere. The one time I felt alone, the one time everything felt empty, was at the end, during the final puzzle, before the last scene. Because it was the first time that I actually was.
  • JakeJake Telltale Alumni
    edited December 2009
    I'm not sure they were reused for any particular reason (ask Mark :) ) but I thought it was appropriate that they were without any strong backstory beyond "LeChuck did it," identified only by their profession, etc, instead of being characters who had strong threads woven throughout the season that you would be resolving. I never particularly cared about Nipperkin, for instance, and it wouldn't have added much for me to see him there. Or DeSinge. Their stories and contributions seemed finished to me. I never meant to say that the job done was great, just that there was at least some intent behind it. There are surely a billion different ways the story could have gone, and the one in particular which we chose, well, I was pretty pleased with.
  • edited December 2009
    I am getting an image of an alternate reality where Noogie, Nipperkin, etc. were in the crossroads, and everyone complained about the lack of new characters.
  • edited December 2009
    Jake wrote: »
    I'm not sure they were reused for any particular reason (ask Mark :) ) but I thought it was appropriate that they were without any strong backstory beyond "LeChuck did it," identified only by their profession, etc, instead of being characters who had strong threads woven throughout the season that you would be resolving. I never particularly cared about Nipperkin, for instance, and it wouldn't have added much for me to see him there. Or DeSinge. Their stories and contributions seemed finished to me. I never meant to say that the job done was great, but that there was at least some intent behind it. There are surely a billion different ways the story could have gone, and we chose one in particular which I was pretty pleased with.
    Ah, that definitely makes more sense. It seems odd that THOSE pirates, SPECIFICALLY were reused. Now that I think about it though, it could have been that they were readily available models and/or LeChuck had a reason to kill them, and "LeChuck's Out There Killing People And Being Badass" could lend itself well to the menace and brutality of the character, and would help give the "stopping LeChuck" mini-arc a bit of urgency and drama. But that probably could have been accomplished better in a few ways? I have no idea what is easy or difficult in the game development world, and I don't pretend to have a clue, so I can only evaluate things on how the end product ends up leaving an impact on me as a game and an experience.

    I suppose the idea of seeing these characters again was more of an expectation I made for myself, rather than any real foreshadowing. But the characters that died didn't really get a satisfying end to their "arc", other than(quite ironically) Morgan. Noogie was pronounced dead in a bit of side-dialog that people apparently can easily miss, as was Nipperkin, and DeSinge's death ended up feeling a bit hurried to me as well. As if it was a box to be checked off to fill a future(undead) cast, rather than some form of dramatic event. He kind of bungled his way into a somewhat dramatically flat cartoon death scene, the music didn't do anything there either, and kind of left me wondering "Wait, is that it for him?"

    Oh, and McGillicutty felt like he served his purpose by the time he died, for some reason, but I suppose I had him lumped in with the others when I concocted my theories.

    By the way, sorry for criticizing your "to your face"(or, well, the internet equivalent). It just sort of happened.
    Pale Man wrote: »
    I am getting an image of an alternate reality where Noogie, Nipperkin, etc. were in the crossroads, and everyone complained about the lack of new characters.
    Except there were no new characters anyway! Why no new characters, Telltale?! =P
  • BasBas
    edited December 2009
    So who did kill Nipperkin? All I ever figured was that they went to arrest the Voodoo lady and her shack burst into flame, and Nipperkin along with it. It feels like I'm missing something in that story.

    By the way, Jake, thanks for taking the time to post about this. I always like it when devs talk about their own games, intents, discarded storylines etc.
  • edited December 2009
    I found it funny how the Treasure Hunter looked like D'Oro. I originally thought it was.
  • edited December 2009

    Except there were no new characters anyway! Why no new characters, Telltale?! =P

    Bull! Tim "The Thief" Thiefman. Galeb. Franklin.
  • JakeJake Telltale Alumni
    edited December 2009
    Except there were no new characters anyway! Why no new characters, Telltale?! =P

    Galeb and the Ferryman and the dog were all 100% reuse free characters!
  • edited December 2009
    Jake wrote: »
    Galeb and the Ferryman and the dog were all 100% reuse free characters!
    So if they weren't made from reuse what were they made of then? Polyester? :p
  • edited December 2009
    Leak wrote: »
    So if they weren't made from reuse what were they made of then? Polyester? :p

    They were made with Guybrush's fine leather jackets.
  • edited December 2009
    Leak wrote: »
    So if they weren't made from reuse what were they made of then? Polyester? :p

    porcelain
  • edited December 2009
    @Jake: This is somewhat unrelated, but before Narwhal came out people were discussing EMI and if it should be considered Monkey Island or not. You said you felt EMI was important to the story and you would elaborate more after all the game came out. Could you clarify what you meant? (I could guess partially from the whole "insecurity" bit you mentioned earlier.)

    I love that idea by the way, facing his insecurities. I never thought about it that way before.
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